cards: update cards using ReplaceCount/Times.2, now they use Twice

This commit is contained in:
Hanmac
2016-12-29 20:17:39 +00:00
parent f2204c594a
commit b3ad32bc4f
5 changed files with 18 additions and 22 deletions

View File

@@ -4,10 +4,10 @@ Types:Instant
A:SP$ ChooseSource | Cost$ R | Choices$ Card.YouCtrl | RememberChosen$ True | SubAbility$ CoinFlip | SpellDescription$ Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. A:SP$ ChooseSource | Cost$ R | Choices$ Card.YouCtrl | RememberChosen$ True | SubAbility$ CoinFlip | SpellDescription$ Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
SVar:CoinFlip:DB$ FlipACoin | WinSubAbility$ CreateWinEffect | LoseSubAbility$ CreateLossEffect | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 SVar:CoinFlip:DB$ FlipACoin | WinSubAbility$ CreateWinEffect | LoseSubAbility$ CreateLossEffect | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1
# Winning Effect # Winning Effect
SVar:CreateWinEffect:DB$ Effect | Name$ Desperate Gambit Win Effect | ReplacementEffects$ EventWinDamageDone | SVars$ DGDmgTimes2,WinX,ExileEffect | References$ EventWinDamageDone,DGDmgTimes2,WinX | RememberObjects$ Remembered SVar:CreateWinEffect:DB$ Effect | Name$ Desperate Gambit Win Effect | ReplacementEffects$ EventWinDamageDone | SVars$ DmgTwice,WinX,ExileEffect | References$ EventWinDamageDone,DGDmgTimes2,WinX | RememberObjects$ Remembered
SVar:EventWinDamageDone:Event$ DamageDone | ValidSource$ Card.IsRemembered | ReplaceWith$ DGDmgTimes2 | Description$ The next time source would deal damage this turn, it deals double that damage instead. SVar:EventWinDamageDone:Event$ DamageDone | ValidSource$ Card.IsRemembered | ReplaceWith$ DmgTwice | Description$ The next time source would deal damage this turn, it deals double that damage instead.
SVar:DGDmgTimes2:AB$ DealDamage | Cost$ 0 | CombatDamage$ True | NumDmg$ WinX | References$ WinX | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | SubAbility$ ExileEffect SVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ WinX | References$ WinX | SubAbility$ ExileEffect
SVar:WinX:ReplaceCount$DamageAmount/Times.2 SVar:WinX:ReplaceCount$DamageAmount/Twice
# Losing Effect # Losing Effect
SVar:CreateLossEffect:DB$ Effect | Name$ Desperate Gambit Loss Effect | ReplacementEffects$ EventLossDamageDone | SVars$ ExileEffect | References$ EventLossDamageDone,ExileEffect | RememberObjects$ Remembered SVar:CreateLossEffect:DB$ Effect | Name$ Desperate Gambit Loss Effect | ReplacementEffects$ EventLossDamageDone | SVars$ ExileEffect | References$ EventLossDamageDone,ExileEffect | RememberObjects$ Remembered
SVar:EventLossDamageDone:Event$ DamageDone | ValidSource$ Card.IsRemembered | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time it would deal damage this turn, prevent that damage. SVar:EventLossDamageDone:Event$ DamageDone | ValidSource$ Card.IsRemembered | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time it would deal damage this turn, prevent that damage.

View File

@@ -1,10 +1,8 @@
Name:Furnace of Rath Name:Furnace of Rath
ManaCost:1 R R R ManaCost:1 R R R
Types:Enchantment Types:Enchantment
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card | ValidTarget$ Creature,Player | ReplaceWith$ DmgTwice | IsCombat$ False | Description$ If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card | ValidTarget$ Creature,Player | ReplaceWith$ DmgTwice | Description$ If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card | ValidTarget$ Creature,Player | ReplaceWith$ DmgTwiceCombat | IsCombat$ True | Secondary$ True | Description$ If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. SVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X | References$ X
SVar:DmgTwice:AB$DealDamage | Cost$ 0 | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X
SVar:DmgTwiceCombat:AB$DealDamage | Cost$ 0 | CombatDamage$ True | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X
SVar:X:ReplaceCount$DamageAmount/Twice SVar:X:ReplaceCount$DamageAmount/Twice
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:RemRandomDeck:True SVar:RemRandomDeck:True

View File

@@ -4,10 +4,10 @@ Types:Enchantment
T:Mode$ Attacks | ValidCard$ Creature | Execute$ CoinFlip | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. T:Mode$ Attacks | ValidCard$ Creature | Execute$ CoinFlip | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
SVar:CoinFlip:DB$ FlipACoin | WinSubAbility$ CreateWinEffect | LoseSubAbility$ CreateLossEffect SVar:CoinFlip:DB$ FlipACoin | WinSubAbility$ CreateWinEffect | LoseSubAbility$ CreateLossEffect
# Winning Effect # Winning Effect
SVar:CreateWinEffect:DB$ Effect | Name$ Impulsive Maneuvers Win Effect | ReplacementEffects$ EventWinDamageDone | SVars$ IMDmgTimes2,WinX,ExileEffect | References$ EventWinDamageDone,IMDmgTimes2,WinX | ImprintCards$ TriggeredAttacker SVar:CreateWinEffect:DB$ Effect | Name$ Impulsive Maneuvers Win Effect | ReplacementEffects$ EventWinDamageDone | SVars$ DmgTwice,WinX,ExileEffect | References$ EventWinDamageDone,DmgTwice,WinX | ImprintCards$ TriggeredAttacker
SVar:EventWinDamageDone:Event$ DamageDone | ValidSource$ Card.IsImprinted | ReplaceWith$ IMDmgTimes2 | IsCombat$ True | Description$ The next time creature would deal combat damage this turn, it deals double that damage instead. SVar:EventWinDamageDone:Event$ DamageDone | ValidSource$ Card.IsImprinted | ReplaceWith$ DmgTwice | Description$ The next time creature would deal combat damage this turn, it deals double that damage instead.
SVar:IMDmgTimes2:AB$ DealDamage | Cost$ 0 | CombatDamage$ True | NumDmg$ WinX | References$ WinX | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | SubAbility$ ExileEffect SVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ WinX | References$ WinX | SubAbility$ ExileEffect
SVar:WinX:ReplaceCount$DamageAmount/Times.2 SVar:WinX:ReplaceCount$DamageAmount/Twice
# Losing Effect # Losing Effect
SVar:CreateLossEffect:DB$ Effect | Name$ Impulsive Maneuvers Loss Effect | ReplacementEffects$ EventLossDamageDone | SVars$ ExileEffect | References$ EventLossDamageDone,ExileEffect | ImprintCards$ TriggeredAttacker SVar:CreateLossEffect:DB$ Effect | Name$ Impulsive Maneuvers Loss Effect | ReplacementEffects$ EventLossDamageDone | SVars$ ExileEffect | References$ EventLossDamageDone,ExileEffect | ImprintCards$ TriggeredAttacker
SVar:EventLossDamageDone:Event$ DamageDone | ValidSource$ Card.IsImprinted | ReplaceWith$ ExileEffect | PreventionEffect$ True | IsCombat$ True | Description$ The next time creature would deal combat damage this turn, prevent that damage. SVar:EventLossDamageDone:Event$ DamageDone | ValidSource$ Card.IsImprinted | ReplaceWith$ ExileEffect | PreventionEffect$ True | IsCombat$ True | Description$ The next time creature would deal combat damage this turn, prevent that damage.

View File

@@ -2,9 +2,9 @@ Name:Inquisitor's Flail
ManaCost:2 ManaCost:2
Types:Artifact Equipment Types:Artifact Equipment
K:Equip 2 K:Equip 2
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Creature.EquippedBy | ReplaceWith$ DmgTimes2 | IsCombat$ True | Description$ If equipped creature would deal combat damage, it deals double that damage instead. R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Creature.EquippedBy | ReplaceWith$ DmgTwice | IsCombat$ True | Description$ If equipped creature would deal combat damage, it deals double that damage instead.
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Creature.EquippedBy | ValidSource$ Creature.Other | ReplaceWith$ DmgTimes2 | IsCombat$ True | Description$ If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Creature.EquippedBy | ValidSource$ Creature.Other | ReplaceWith$ DmgTwice | IsCombat$ True | Description$ If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
SVar:DmgTimes2:AB$ DealDamage | Cost$ 0 | CombatDamage$ True | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X SVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X | References$ X
SVar:X:ReplaceCount$DamageAmount/Times.2 SVar:X:ReplaceCount$DamageAmount/Twice
SVar:Picture:http://www.wizards.com/global/images/magic/general/inquisitors_flail.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/inquisitors_flail.jpg
Oracle:If equipped creature would deal combat damage, it deals double that damage instead.\nIf another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.\nEquip {2} Oracle:If equipped creature would deal combat damage, it deals double that damage instead.\nIf another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.\nEquip {2}

View File

@@ -2,12 +2,10 @@ Name:Overblaze
ManaCost:3 R ManaCost:3 R
Types:Instant Arcane Types:Instant Arcane
K:Splice:Arcane:2 R R K:Splice:Arcane:2 R R
A:SP$ Effect | Cost$ 3 R | Name$ Overblaze Effect | ValidTgts$ Permanent | RememberObjects$ Targeted | ReplacementEffects$ OverblazeEvent1,OverblazeEvent2 | SVars$ DmgTwice,DmgTwiceCombat,X | References$ OverblazeEvent1,OverblazeEvent2,DmgTwice,DmgTwiceCombat,X | SpellDescription$ Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. A:SP$ Effect | Cost$ 3 R | Name$ Overblaze Effect | ValidTgts$ Permanent | RememberObjects$ Targeted | ReplacementEffects$ OverblazeEvent | SVars$ DmgTwice,X | References$ OverblazeEvent,DmgTwice,X | SpellDescription$ Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
SVar:OverblazeEvent1:Event$ DamageDone | ValidSource$ Permanent.IsRemembered | ValidTarget$ Creature,Player | IsCombat$ False | ReplaceWith$ DmgTwice | Description$ Each time target permanent would deal noncombat damage to a creature or player this turn, it deals double that damage to that creature or player instead. SVar:OverblazeEvent:Event$ DamageDone | ValidSource$ Permanent.IsRemembered | ValidTarget$ Creature,Player | ReplaceWith$ DmgTwice | Description$ Each time target permanent would deal noncombat damage to a creature or player this turn, it deals double that damage to that creature or player instead.
SVar:DmgTwice:AB$ DealDamage | Cost$ 0 | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X SVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X | References$ X
SVar:OverblazeEvent2:Event$ DamageDone | ValidSource$ Permanent.IsRemembered | ValidTarget$ Creature,Player | IsCombat$ True | ReplaceWith$ DmgTwiceCombat | Description$ Each time target permanent would deal combat damage to a creature or player this turn, it deals double that damage to that creature or player instead. SVar:X:ReplaceCount$DamageAmount/Twice
SVar:DmgTwiceCombat:AB$ DealDamage | Cost$ 0 | CombatDamage$ True | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X
SVar:X:ReplaceCount$DamageAmount/Times.2
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:RemRandomDeck:True SVar:RemRandomDeck:True