From b3244f372d8ec9f5553bf7bd441ae6bd061852f3 Mon Sep 17 00:00:00 2001 From: Sloth Date: Sat, 18 May 2013 09:13:35 +0000 Subject: [PATCH] - Improved AI dealing with Armored Transport. --- src/main/java/forge/game/ai/ComputerUtilCombat.java | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/main/java/forge/game/ai/ComputerUtilCombat.java b/src/main/java/forge/game/ai/ComputerUtilCombat.java index 0336bd2dc80..3e06bcdf7c0 100644 --- a/src/main/java/forge/game/ai/ComputerUtilCombat.java +++ b/src/main/java/forge/game/ai/ComputerUtilCombat.java @@ -1399,6 +1399,9 @@ public class ComputerUtilCombat { if (checkDestroyAttackerTrigger(attacker, defender) && !attacker.hasKeyword("Indestructible")) { return true; } + if (attacker.hasKeyword("PreventAllDamageBy Creature.blockingSource")) { + return false; + } int defenderDamage = defender.getNetAttack() + ComputerUtilCombat.predictPowerBonusOfBlocker(attacker, defender, withoutAbilities);