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Merge pull request #3195 from tool4ever/tweakresolve
Follow-up tweak for when triggers are checked during resolve
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@@ -1450,6 +1450,7 @@ public class AbilityUtils {
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// Needed - Equip an untapped creature with Sword of the Paruns then cast Deadshot on it. Should deal 2 more damage.
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game.getAction().checkStaticAbilities(); // this will refresh continuous abilities for players and permanents.
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game.getTriggerHandler().collectTriggerForWaiting();
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AbilityUtils.resolveApiAbility(abSub, game);
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}
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@@ -8,7 +8,6 @@ public class RemoveFromGameEffect extends SpellAbilityEffect {
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@Override
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public void resolve(SpellAbility sa) {
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for (final Card tgtC : getTargetCards(sa)) {
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tgtC.getGame().getAction().ceaseToExist(tgtC, true);
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}
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