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- Converted Imperial Mask for multiplayer
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@@ -2337,6 +2337,10 @@ public class Player extends GameEntity implements Comparable<Player> {
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if (this.equals(sourceController) || !this.isOpponentOf(sourceController)) {
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if (this.equals(sourceController) || !this.isOpponentOf(sourceController)) {
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return false;
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return false;
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}
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}
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} else if (property.equals("Allies")) {
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if (this.equals(sourceController) || this.isOpponentOf(sourceController)) {
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return false;
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}
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} else if (property.equals("NonActive")) {
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} else if (property.equals("NonActive")) {
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if (this.equals(game.getPhaseHandler().getPlayerTurn())) {
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if (this.equals(game.getPhaseHandler().getPlayerTurn())) {
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return false;
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return false;
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@@ -1,7 +1,9 @@
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Name:Imperial Mask
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Name:Imperial Mask
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ManaCost:4 W
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ManaCost:4 W
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Types:Enchantment
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Types:Enchantment
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Text:When CARDNAME enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of CARDNAME onto the battlefield.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+nonToken | Execute$ TrigCopyPermanent | TriggerDescription$ When CARDNAME enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of CARDNAME onto the battlefield.
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SVar:TrigCopyPermanent:DB$ RepeatEach | RepeatSubAbility$ DBClone | RepeatPlayers$ Player.Allies
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SVar:DBClone:DB$ CopyPermanent | Defined$ TriggeredCard | Controller$ Remembered
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S:Mode$ Continuous | Affected$ You | AddKeyword$ Hexproof | Description$ You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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S:Mode$ Continuous | Affected$ You | AddKeyword$ Hexproof | Description$ You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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SVar:NonStackingEffect:True
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SVar:NonStackingEffect:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/imperial_mask.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/imperial_mask.jpg
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