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- Added "TriggerZones$ Battlefield" to some more flip cards.
This commit is contained in:
@@ -3,7 +3,7 @@ ManaCost:1 G G
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Types:Creature Human Monk
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Types:Creature Human Monk
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
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T:Mode$ SpellCast | ValidCard$ Card.Spirit,Card.Arcane | ValidControllingPlayer$ You | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.
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T:Mode$ SpellCast | ValidCard$ Card.Spirit,Card.Arcane | ValidControllingPlayer$ You | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.
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T:Mode$ Phase | Phase$ End of Turn | IsPresent$ Card.Self+counters_GE2_KI | Execute$ TrigFlip | OptionalDecider$ You | TriggerDescription$ At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
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T:Mode$ Phase | Phase$ End of Turn | IsPresent$ Card.Self+counters_GE2_KI | Execute$ TrigFlip | OptionalDecider$ You | TriggerDescription$ At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
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SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ KI | CounterNum$ 1
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SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ KI | CounterNum$ 1
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SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self
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SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self
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@@ -3,7 +3,7 @@ ManaCost:W
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Types:Creature Human Soldier
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Types:Creature Human Soldier
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Text:no text
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Text:no text
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PT:1/1
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PT:1/1
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigFlip | TriggerDescription$ When a creature dealt damage by CARDNAME this turn dies, flip CARDNAME.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigFlip | TriggerZones$ Battlefield | TriggerDescription$ When a creature dealt damage by CARDNAME this turn dies, flip CARDNAME.
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SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self
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SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self
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SVar:Rarity:Uncommon
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SVar:Rarity:Uncommon
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AlternateMode:Flip
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AlternateMode:Flip
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@@ -3,7 +3,7 @@ ManaCost:1 U U
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Types:Creature Human Wizard
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Types:Creature Human Wizard
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
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T:Mode$ SpellCast | ValidCard$ Card.Spirit,Card.Arcane | ValidControllingPlayer$ You | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.
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T:Mode$ SpellCast | ValidCard$ Card.Spirit,Card.Arcane | ValidControllingPlayer$ You | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.
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T:Mode$ Phase | Phase$ End of Turn | IsPresent$ Card.Self+counters_GE2_KI | Execute$ TrigFlip | OptionalDecider$ You | TriggerDescription$ At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
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T:Mode$ Phase | Phase$ End of Turn | IsPresent$ Card.Self+counters_GE2_KI | Execute$ TrigFlip | OptionalDecider$ You | TriggerDescription$ At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
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SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ KI | CounterNum$ 1
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SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ KI | CounterNum$ 1
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SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self
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SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self
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@@ -3,7 +3,7 @@ ManaCost:1 R R
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Types:Creature Human Warrior
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Types:Creature Human Warrior
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
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T:Mode$ SpellCast | ValidCard$ Card.Spirit,Card.Arcane | ValidControllingPlayer$ You | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.
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T:Mode$ SpellCast | ValidCard$ Card.Spirit,Card.Arcane | ValidControllingPlayer$ You | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.
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T:Mode$ Phase | Phase$ End of Turn | IsPresent$ Card.Self+counters_GE2_KI | Execute$ TrigFlip | OptionalDecider$ You | TriggerDescription$ At the beginning of the end step, if there are two or more ki counters on CARDNAME, you may flip it.
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T:Mode$ Phase | Phase$ End of Turn | IsPresent$ Card.Self+counters_GE2_KI | Execute$ TrigFlip | OptionalDecider$ You | TriggerDescription$ At the beginning of the end step, if there are two or more ki counters on CARDNAME, you may flip it.
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SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ KI | CounterNum$ 1
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SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ KI | CounterNum$ 1
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SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self
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SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self
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@@ -3,7 +3,7 @@ ManaCost:1 W W
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Types:Creature Human Soldier
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Types:Creature Human Soldier
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
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T:Mode$ SpellCast | ValidCard$ Card.Spirit,Card.Arcane | ValidControllingPlayer$ You | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.
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T:Mode$ SpellCast | ValidCard$ Card.Spirit,Card.Arcane | ValidControllingPlayer$ You | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.
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T:Mode$ Phase | Phase$ End of Turn | IsPresent$ Card.Self+counters_GE2_KI | Execute$ TrigFlip | OptionalDecider$ You | TriggerDescription$ At the beginning of the end step, if there are two or more ki counters on CARDNAME, you may flip it.
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T:Mode$ Phase | Phase$ End of Turn | IsPresent$ Card.Self+counters_GE2_KI | Execute$ TrigFlip | OptionalDecider$ You | TriggerDescription$ At the beginning of the end step, if there are two or more ki counters on CARDNAME, you may flip it.
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SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ KI | CounterNum$ 1
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SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ KI | CounterNum$ 1
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SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self
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SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self
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@@ -4,7 +4,7 @@ Types:Legendary Creature Human Monk
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Text:no text
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Text:no text
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PT:4/4
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PT:4/4
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K:CARDNAME can't block.
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K:CARDNAME can't block.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies , return it to the battlefield flipped.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, return it to the battlefield flipped.
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SVar:TrigReturn:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ TrigFlip
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SVar:TrigReturn:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ TrigFlip
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SVar:TrigFlip:DB$ChangeState | Defined$ Self
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SVar:TrigFlip:DB$ChangeState | Defined$ Self
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SVar:Rarity:Rare
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SVar:Rarity:Rare
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@@ -4,7 +4,7 @@ Types:Creature Ogre Shaman
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
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A:AB$DealDamage | Cost$ T | ValidTgts$ Creature.wasDealtDamageThisTurn | TgtPrompt$ Select target creature that was dealt damage this turn. | NumDmg$ 1 | RememberTargets$ True | SpellDescription$ CARDNAME deals 1 damage to target creature that was dealt damage this turn.
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A:AB$DealDamage | Cost$ T | ValidTgts$ Creature.wasDealtDamageThisTurn | TgtPrompt$ Select target creature that was dealt damage this turn. | NumDmg$ 1 | RememberTargets$ True | SpellDescription$ CARDNAME deals 1 damage to target creature that was dealt damage this turn.
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T:Mode$ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.IsRemembered | Execute$ TrigFlip | TriggerDescription$ When that creature dies this turn, flip CARDNAME.
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T:Mode$ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.IsRemembered | Execute$ TrigFlip | TriggerZones$ Battlefield | TriggerDescription$ When that creature dies this turn, flip CARDNAME.
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SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self | SubAbility$ TrigCleanup
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SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self | SubAbility$ TrigCleanup
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T:Mode$Phase | Phase$ End of Turn | Static$ True | Execute$ TrigCleanup | Secondary$ True | TriggerDescription$ Forgets remembered cards at eot.
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T:Mode$Phase | Phase$ End of Turn | Static$ True | Execute$ TrigCleanup | Secondary$ True | TriggerDescription$ Forgets remembered cards at eot.
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SVar:TrigCleanup:DB$Cleanup | ClearRemembered$ True
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SVar:TrigCleanup:DB$Cleanup | ClearRemembered$ True
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@@ -3,7 +3,7 @@ ManaCost:B B B
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Types:Legendary Creature Ogre Monk
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Types:Legendary Creature Ogre Monk
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Text:no text
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Text:no text
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PT:2/4
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PT:2/4
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T:Mode$Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE3 | Execute$ TrigFlip | TriggerDescription$ At the beginning of the end step, if three or more creatures died this turn, flip CARDNAME.
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T:Mode$Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE3 | Execute$ TrigFlip | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of the end step, if three or more creatures died this turn, flip CARDNAME.
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SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature
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SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature
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SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self
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SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self
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SVar:Rarity:Rare
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SVar:Rarity:Rare
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@@ -19,7 +19,7 @@ ManaCost:B B B
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Colors:black
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Colors:black
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Types:Legendary Enchantment
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Types:Legendary Enchantment
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Text:no text
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Text:no text
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T:Mode$Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of each player's upkeep, that player sacrifices a creature.
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T:Mode$Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player sacrifices a creature.
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SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ TriggeredPlayer | SacValid$ Creature
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SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ TriggeredPlayer | SacValid$ Creature
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SVar:Rarity:Rare
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SVar:Rarity:Rare
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#SVar:Picture:http://www.wizards.com/global/images/magic/general/kuons_essence.jpg
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#SVar:Picture:http://www.wizards.com/global/images/magic/general/kuons_essence.jpg
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