From b25d3bb6737d31497c6b395fa5907d1d3e84df72 Mon Sep 17 00:00:00 2001 From: Sloth Date: Fri, 26 Apr 2013 20:36:33 +0000 Subject: [PATCH] - Fixed attackingPlayer sometimes not being set. --- src/main/java/forge/game/phase/Combat.java | 2 +- src/main/java/forge/game/phase/PhaseUtil.java | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/src/main/java/forge/game/phase/Combat.java b/src/main/java/forge/game/phase/Combat.java index 8864d4f021c..25eecaa8668 100644 --- a/src/main/java/forge/game/phase/Combat.java +++ b/src/main/java/forge/game/phase/Combat.java @@ -84,7 +84,7 @@ public class Combat { this.unblocked.clear(); this.defendingDamageMap.clear(); - this.attackingPlayer = null; + this.attackingPlayer = playerTurn; this.initiatePossibleDefenders(playerTurn.getOpponents()); } diff --git a/src/main/java/forge/game/phase/PhaseUtil.java b/src/main/java/forge/game/phase/PhaseUtil.java index 16e557f6166..360d0470e43 100644 --- a/src/main/java/forge/game/phase/PhaseUtil.java +++ b/src/main/java/forge/game/phase/PhaseUtil.java @@ -89,7 +89,6 @@ public class PhaseUtil { CMessage.SINGLETON_INSTANCE.updateGameInfo(Singletons.getModel().getMatch()); game.getCombat().reset(turn); - game.getCombat().setAttackingPlayer(turn); // Tokens starting game in play should suffer from Sum. Sickness final List list = turn.getCardsIncludePhasingIn(ZoneType.Battlefield);