Added quest preference for number of wins per set unlock.

This commit is contained in:
Krazy
2014-04-21 04:14:36 +00:00
parent 40483b9437
commit b1d4b53c55
4 changed files with 11 additions and 1 deletions

View File

@@ -219,6 +219,9 @@ public class QuestPreferencesHandler extends SkinnedPanel {
pnlShop.add(new FLabel.Builder().text("Wins for Pack").build(), constraints2); pnlShop.add(new FLabel.Builder().text("Wins for Pack").build(), constraints2);
pnlShop.add(new PrefInput(QPref.SHOP_WINS_FOR_ADDITIONAL_PACK, ErrType.SHOP), constraints1); pnlShop.add(new PrefInput(QPref.SHOP_WINS_FOR_ADDITIONAL_PACK, ErrType.SHOP), constraints1);
pnlShop.add(new FLabel.Builder().text("Wins per Set Unlock").build(), constraints2);
pnlShop.add(new PrefInput(QPref.WINS_UNLOCK_SET, ErrType.SHOP), constraints1);
pnlShop.add(new FLabel.Builder().text("Common Singles").build(), constraints2); pnlShop.add(new FLabel.Builder().text("Common Singles").build(), constraints2);
pnlShop.add(new PrefInput(QPref.SHOP_SINGLES_COMMON, ErrType.SHOP), constraints1); pnlShop.add(new PrefInput(QPref.SHOP_SINGLES_COMMON, ErrType.SHOP), constraints1);
@@ -353,6 +356,7 @@ public class QuestPreferencesHandler extends SkinnedPanel {
case STARTING_CREDITS_HARD: case STARTING_CREDITS_EXPERT: case STARTING_CREDITS_HARD: case STARTING_CREDITS_EXPERT:
case REWARDS_MILLED: case REWARDS_MULLIGAN0: case REWARDS_MILLED: case REWARDS_MULLIGAN0:
case REWARDS_ALTERNATIVE: case REWARDS_TURN5: case REWARDS_ALTERNATIVE: case REWARDS_TURN5:
case WINS_UNLOCK_SET:
if (val > 500) { if (val > 500) {
return "Value too large (maximum 500)."; return "Value too large (maximum 500).";
} }

View File

@@ -356,6 +356,9 @@ public enum VSubmenuQuestPrefs implements IVSubmenu<CSubmenuQuestPrefs> {
pnlShop.add(new FLabel.Builder().text("Wins for Pack").build(), constraints2); pnlShop.add(new FLabel.Builder().text("Wins for Pack").build(), constraints2);
pnlShop.add(new PrefInput(QPref.SHOP_WINS_FOR_ADDITIONAL_PACK, QuestPreferencesErrType.SHOP), constraints1); pnlShop.add(new PrefInput(QPref.SHOP_WINS_FOR_ADDITIONAL_PACK, QuestPreferencesErrType.SHOP), constraints1);
pnlShop.add(new FLabel.Builder().text("Wins per Set Unlock").build(), constraints2);
pnlShop.add(new PrefInput(QPref.WINS_UNLOCK_SET, QuestPreferencesErrType.SHOP), constraints1);
pnlShop.add(new FLabel.Builder().text("Common Singles").build(), constraints2); pnlShop.add(new FLabel.Builder().text("Common Singles").build(), constraints2);
pnlShop.add(new PrefInput(QPref.SHOP_SINGLES_COMMON, QuestPreferencesErrType.SHOP), constraints1); pnlShop.add(new PrefInput(QPref.SHOP_SINGLES_COMMON, QuestPreferencesErrType.SHOP), constraints1);

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@@ -38,6 +38,7 @@ import forge.quest.data.QuestAchievements;
import forge.quest.data.QuestAssets; import forge.quest.data.QuestAssets;
import forge.quest.data.QuestData; import forge.quest.data.QuestData;
import forge.quest.data.QuestPreferences.DifficultyPrefs; import forge.quest.data.QuestPreferences.DifficultyPrefs;
import forge.quest.data.QuestPreferences.QPref;
import forge.quest.io.QuestChallengeReader; import forge.quest.io.QuestChallengeReader;
import forge.util.storage.IStorage; import forge.util.storage.IStorage;
import forge.util.storage.StorageBase; import forge.util.storage.StorageBase;
@@ -436,7 +437,7 @@ public class QuestController {
final int wins = this.model.getAchievements().getWin(); final int wins = this.model.getAchievements().getWin();
int cntLocked = this.questFormat.getLockedSets().size(); int cntLocked = this.questFormat.getLockedSets().size();
int unlocksAvaliable = wins / 20; int unlocksAvaliable = wins / FModel.getQuestPreferences().getPrefInt(QPref.WINS_UNLOCK_SET);
int unlocksSpent = this.questFormat.getUnlocksUsed(); int unlocksSpent = this.questFormat.getUnlocksUsed();
return unlocksAvaliable > unlocksSpent ? Math.min(unlocksAvaliable - unlocksSpent, cntLocked) : 0; return unlocksAvaliable > unlocksSpent ? Math.min(unlocksAvaliable - unlocksSpent, cntLocked) : 0;

View File

@@ -128,6 +128,8 @@ public class QuestPreferences extends PreferencesStore<QuestPreferences.QPref> i
WINS_EXPERTAI_HARD("32"), WINS_EXPERTAI_HARD("32"),
WINS_EXPERTAI_EXPERT("28"), WINS_EXPERTAI_EXPERT("28"),
WINS_UNLOCK_SET("20"),
// Maximum amount of "Packs" opened by the Shop and available as singles // Maximum amount of "Packs" opened by the Shop and available as singles
SHOP_MAX_PACKS("6"), SHOP_MAX_PACKS("6"),