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https://github.com/Card-Forge/forge.git
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- Mobile Forge: allow using A as alpha strike and E as end turn (unmodified with Ctrl) when running on desktop; bound to Ctrl+A / Ctrl+E on mobile (not sure what the rationale was, but probably to avoid skipping things when typing in something from on-screen keyboard? I decided not to touch it).
- Added an option to disallow using Esc as a shortcut for passing until end of turn, like in desktop forge (mostly relevant when used on desktop, but could also prevent misclicking the Esc-bound button accidentally on mobile).
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@@ -16,6 +16,7 @@ import com.google.common.collect.Maps;
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import forge.Forge;
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import forge.Forge.KeyInputAdapter;
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import forge.Graphics;
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import forge.GuiBase;
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import forge.animation.AbilityEffect;
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import forge.assets.FSkinColor;
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import forge.assets.FSkinColor.Colors;
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@@ -367,17 +368,22 @@ public class MatchScreen extends FScreen {
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}
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return getActivePrompt().getBtnCancel().trigger(); //trigger Cancel if can't trigger OK
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case Keys.ESCAPE:
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if (!FModel.getPreferences().getPrefBoolean(FPref.UI_ALLOW_ESC_TO_END_TURN)) {
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if (getActivePrompt().getBtnCancel().getText().equals("End Turn")) {
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return false;
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}
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}
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return getActivePrompt().getBtnCancel().trigger(); //otherwise trigger Cancel
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case Keys.BACK:
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return true; //suppress Back button so it's not bumped when trying to press OK or Cancel buttons
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case Keys.A: //alpha strike on Ctrl+A
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if (KeyInputAdapter.isCtrlKeyDown()) {
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case Keys.A: //alpha strike on Ctrl+A on Android, A when running on desktop
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if (KeyInputAdapter.isCtrlKeyDown() || GuiBase.getInterface().isRunningOnDesktop()) {
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getGameController().alphaStrike();
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return true;
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}
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break;
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case Keys.E: //end turn on Ctrl+E
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if (KeyInputAdapter.isCtrlKeyDown()) {
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case Keys.E: //end turn on Ctrl+E on Android, E when running on desktop
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if (KeyInputAdapter.isCtrlKeyDown() || GuiBase.getInterface().isRunningOnDesktop()) {
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getGameController().passPriorityUntilEndOfTurn();
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return true;
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}
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@@ -135,6 +135,10 @@ public class SettingsPage extends TabPage<SettingsScreen> {
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"Defines the granularity level of auto-yields (yield to each unique ability or to each unique card).",
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new String[]{ForgeConstants.AUTO_YIELD_PER_ABILITY, ForgeConstants.AUTO_YIELD_PER_CARD}),
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1);
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lstSettings.addItem(new BooleanSetting(FPref.UI_ALLOW_ESC_TO_END_TURN,
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"Use Escape Key To End Turn",
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"Allows to use Esc keyboard shortcut to end turn prematurely"),
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1);
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//Random Deck Generation
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lstSettings.addItem(new BooleanSetting(FPref.DECKGEN_NOSMALL,
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