From b11b8c24c2166078b896d318d2023f5ae89397d6 Mon Sep 17 00:00:00 2001 From: jendave Date: Sat, 6 Aug 2011 04:25:35 +0000 Subject: [PATCH] fix empty stack description when computer uses Hedron Crab landfall. (reported by freestorageaccount) --- src/forge/GameActionUtil.java | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/forge/GameActionUtil.java b/src/forge/GameActionUtil.java index 744577c9acc..a5ab4266fb3 100644 --- a/src/forge/GameActionUtil.java +++ b/src/forge/GameActionUtil.java @@ -3876,6 +3876,7 @@ public class GameActionUtil { private static void landfall_Hedron_Crab(Card c) { //final Card crd = c; + final String targetPlayer = AllZone.GameAction.getOpponent(c.getController()); final Ability ability = new Ability(c, "0") { @Override public void resolve() { @@ -3895,9 +3896,7 @@ public class GameActionUtil { } } }; - - //ability.setStackDescription(c.getName() + " - Landfall: " + c.getController() + " puts the top three cards of his or her library into his or her graveyard."); - //ability.setBeforePayMana(CardFactoryUtil.input_targetPlayer(ability)); + ability.setStackDescription(c.getName() + " - Landfall: " + targetPlayer + " puts the top three cards of his or her library into his or her graveyard."); if(c.getController().equals(Constant.Player.Human)) { AllZone.InputControl.setInput(CardFactoryUtil.input_targetPlayer(ability));