diff --git a/forge-gui/res/cardsfolder/upcoming/eowyn_shieldmaiden.txt b/forge-gui/res/cardsfolder/upcoming/eowyn_shieldmaiden.txt index 944bcf89fe0..1e53475fcff 100644 --- a/forge-gui/res/cardsfolder/upcoming/eowyn_shieldmaiden.txt +++ b/forge-gui/res/cardsfolder/upcoming/eowyn_shieldmaiden.txt @@ -7,7 +7,7 @@ T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | CheckSVar$ HumanEntered SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_2_2_human_knight_trample_haste | TokenOwner$ You | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | ConditionCheckSVar$ X | ConditionSVarCompare$ GE6 SVar:X:Count$Valid Human.YouCtrl -SVar:HumanEntered:Count$ThisTurnEntered_Battlefield_Creature.Human+YouCtrl +SVar:HumanEntered:Count$ThisTurnEntered_Battlefield_Creature.Human+StrictlyOther+YouCtrl DeckNeeds:Type$Human DeckHas:Ability$Token Oracle:First strike\nAt the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/r_2_2_human_knight_trample_haste.txt b/forge-gui/res/tokenscripts/r_2_2_human_knight_trample_haste.txt index cc0bc0757dd..970471794ba 100644 --- a/forge-gui/res/tokenscripts/r_2_2_human_knight_trample_haste.txt +++ b/forge-gui/res/tokenscripts/r_2_2_human_knight_trample_haste.txt @@ -5,4 +5,4 @@ Colors:red PT:2/2 K:Trample K:Haste -Oracle:Trample\nHaste +Oracle:Trample, haste diff --git a/forge-gui/res/tokenscripts/r_3_1_elemental_trample_haste.txt b/forge-gui/res/tokenscripts/r_3_1_elemental_trample_haste.txt index 6c8f41076b3..728f3b924dc 100644 --- a/forge-gui/res/tokenscripts/r_3_1_elemental_trample_haste.txt +++ b/forge-gui/res/tokenscripts/r_3_1_elemental_trample_haste.txt @@ -5,4 +5,4 @@ Colors:red PT:3/1 K:Trample K:Haste -Oracle:Trample\nHaste \ No newline at end of file +Oracle:Trample, haste \ No newline at end of file