mirror of
https://github.com/Card-Forge/forge.git
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Merge branch 'aifix' into 'master'
Fix Muse Vessel + Hexproof See merge request core-developers/forge!5587
This commit is contained in:
@@ -35,7 +35,11 @@ public class ActivateAbilityAi extends SpellAbilityAi {
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}
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} else {
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sa.resetTargets();
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if (sa.canTarget(opp)) {
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sa.getTargets().add(opp);
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} else {
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return false;
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}
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}
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boolean randomReturn = MyRandom.getRandom().nextFloat() <= Math.pow(.6667, sa.getActivationsThisTurn());
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@@ -57,7 +61,6 @@ public class ActivateAbilityAi extends SpellAbilityAi {
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return defined.contains(opp);
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}
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} else {
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sa.resetTargets();
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sa.getTargets().add(opp);
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@@ -344,6 +344,9 @@ public class ChangeZoneAi extends SpellAbilityAi {
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sa.resetTargets();
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sa.getTargets().add(ai);
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}
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if (!sa.isTargetNumberValid()) {
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return false;
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}
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pDefined = sa.getTargets().getTargetPlayers();
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} else {
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if (sa.hasParam("DefinedPlayer")) {
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@@ -1,6 +1,7 @@
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package forge.ai.ability;
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import java.util.Collections;
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import java.util.List;
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import com.google.common.base.Predicates;
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import com.google.common.collect.Iterables;
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@@ -138,13 +139,17 @@ public class ChangeZoneAllAi extends SpellAbilityAi {
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return true;
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} else {
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// search targetable Opponents
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final Iterable<Player> oppList = Iterables.filter(ai.getOpponents(), PlayerPredicates.isTargetableBy(sa));
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final List<Player> oppList = Lists.newArrayList(Iterables.filter(ai.getOpponents(), PlayerPredicates.isTargetableBy(sa)));
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if (oppList.isEmpty()) {
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return false;
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}
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// get the one with the most handsize
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Player oppTarget = Collections.max(Lists.newArrayList(oppList), PlayerPredicates.compareByZoneSize(origin));
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Player oppTarget = Collections.max(oppList, PlayerPredicates.compareByZoneSize(origin));
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// set the target
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if (oppTarget != null && !oppTarget.getCardsIn(ZoneType.Hand).isEmpty()) {
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if (!oppTarget.getCardsIn(ZoneType.Hand).isEmpty()) {
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sa.resetTargets();
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sa.getTargets().add(oppTarget);
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} else {
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@@ -152,24 +157,26 @@ public class ChangeZoneAllAi extends SpellAbilityAi {
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}
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}
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} else if (origin.equals(ZoneType.Battlefield)) {
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// this statement is assuming the AI is trying to use this spell
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// offensively
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// if the AI is using it defensively, then something else needs to
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// occur
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// this statement is assuming the AI is trying to use this spell offensively
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// if the AI is using it defensively, then something else needs to occur
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// if only creatures are affected evaluate both lists and pass only
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// if human creatures are more valuable
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if (sa.usesTargeting()) {
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// search targetable Opponents
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final Iterable<Player> oppList = Iterables.filter(ai.getOpponents(),
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PlayerPredicates.isTargetableBy(sa));
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final List<Player> oppList = Lists.newArrayList(Iterables.filter(ai.getOpponents(),
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PlayerPredicates.isTargetableBy(sa)));
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if (oppList.isEmpty()) {
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return false;
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}
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// get the one with the most in graveyard
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// zone is visible so evaluate which would be hurt the most
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Player oppTarget = Collections.max(Lists.newArrayList(oppList),
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Player oppTarget = Collections.max(oppList,
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PlayerPredicates.compareByZoneSize(origin));
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// set the target
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if (oppTarget != null && !oppTarget.getCardsIn(ZoneType.Graveyard).isEmpty()) {
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if (oppTarget.getCardsIn(ZoneType.Graveyard).isEmpty()) {
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sa.resetTargets();
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sa.getTargets().add(oppTarget);
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} else {
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@@ -234,7 +241,7 @@ public class ChangeZoneAllAi extends SpellAbilityAi {
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AiPlayerPredicates.compareByZoneValue(sa.getParam("ChangeType"), origin, sa));
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// set the target
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if (oppTarget != null && !oppTarget.getCardsIn(ZoneType.Graveyard).isEmpty()) {
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if (!oppTarget.getCardsIn(ZoneType.Graveyard).isEmpty()) {
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sa.resetTargets();
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sa.getTargets().add(oppTarget);
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} else {
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@@ -380,15 +387,19 @@ public class ChangeZoneAllAi extends SpellAbilityAi {
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if (origin.equals(ZoneType.Hand) || origin.equals(ZoneType.Library)) {
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if (sa.usesTargeting()) {
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// search targetable Opponents
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final Iterable<Player> oppList = Iterables.filter(ai.getOpponents(),
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PlayerPredicates.isTargetableBy(sa));
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final List<Player> oppList = Lists.newArrayList(Iterables.filter(ai.getOpponents(),
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PlayerPredicates.isTargetableBy(sa)));
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if (oppList.isEmpty()) {
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return false;
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}
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// get the one with the most handsize
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Player oppTarget = Collections.max(Lists.newArrayList(oppList),
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Player oppTarget = Collections.max(oppList,
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PlayerPredicates.compareByZoneSize(origin));
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// set the target
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if (oppTarget != null && !oppTarget.getCardsIn(ZoneType.Hand).isEmpty()) {
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if (!oppTarget.getCardsIn(ZoneType.Hand).isEmpty()) {
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sa.resetTargets();
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sa.getTargets().add(oppTarget);
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} else {
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@@ -418,16 +429,20 @@ public class ChangeZoneAllAi extends SpellAbilityAi {
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} else if (origin.equals(ZoneType.Graveyard)) {
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if (sa.usesTargeting()) {
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// search targetable Opponents
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final Iterable<Player> oppList = Iterables.filter(ai.getOpponents(),
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PlayerPredicates.isTargetableBy(sa));
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final List<Player> oppList = Lists.newArrayList(Iterables.filter(ai.getOpponents(),
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PlayerPredicates.isTargetableBy(sa)));
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if (oppList.isEmpty()) {
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return false;
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}
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// get the one with the most in graveyard
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// zone is visible so evaluate which would be hurt the most
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Player oppTarget = Collections.max(Lists.newArrayList(oppList),
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Player oppTarget = Collections.max(oppList,
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AiPlayerPredicates.compareByZoneValue(sa.getParam("ChangeType"), origin, sa));
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// set the target
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if (oppTarget != null && !oppTarget.getCardsIn(ZoneType.Graveyard).isEmpty()) {
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if (!oppTarget.getCardsIn(ZoneType.Graveyard).isEmpty()) {
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sa.resetTargets();
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sa.getTargets().add(oppTarget);
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} else {
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@@ -107,8 +107,7 @@ public class CountersPutAi extends CountersAi {
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final Card source = sa.getHostCard();
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if (sa.isOutlast()) {
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if (ph.is(PhaseType.MAIN2, ai)) { // applicable to non-attackers
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// only
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if (ph.is(PhaseType.MAIN2, ai)) { // applicable to non-attackers only
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float chance = 0.8f;
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if (ComputerUtilCard.doesSpecifiedCreatureBlock(ai, source)) {
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return false;
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@@ -788,7 +787,7 @@ public class CountersPutAi extends CountersAi {
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List<Player> playerList = Lists.newArrayList(Iterables.filter(
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sa.getTargetRestrictions().getAllCandidates(sa, true, true), Player.class));
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if (playerList.isEmpty() && mandatory) {
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if (playerList.isEmpty()) {
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return false;
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}
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@@ -117,8 +117,7 @@ public class MillAi extends SpellAbilityAi {
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// if it would mill none, try other one
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if (numCards <= 0) {
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if ((sa.getParam("NumCards").equals("X") || sa.getParam("NumCards").equals("Z")))
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{
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if ((sa.getParam("NumCards").equals("X") || sa.getParam("NumCards").equals("Z"))) {
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if (source.getSVar("X").startsWith("Count$xPaid")) {
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// Spell is PayX based
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} else if (source.getSVar("X").startsWith("Remembered$ChromaSource")) {
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@@ -136,7 +135,7 @@ public class MillAi extends SpellAbilityAi {
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continue;
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}
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// if that player can be miled, select this one.
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// if that player can be milled, select this one.
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if (numCards >= pLibrary.size()) {
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sa.getTargets().add(o);
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return true;
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@@ -3,8 +3,7 @@ ManaCost:4 B B
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Types:Legendary Creature Demon Spirit
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PT:6/4
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T:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.
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#This needs Defined$ Opponent because ValidTgts$ Opponent lets Kyoki's controller select the card to be exiled
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SVar:TrigExile:DB$ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ValidTgts$ Opponent | Chooser$ Targeted | TgtPrompt$ Select target opponent | ChangeNum$ 1
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SVar:TrigExile:DB$ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ValidTgts$ Opponent | Chooser$ Targeted | TgtPrompt$ Select target opponent | ChangeNum$ 1 | Mandatory$ True
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AI:RemoveDeck:Random
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DeckHints:Type$Spirit|Arcane
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SVar:Picture:http://www.wizards.com/global/images/magic/general/kyoki_sanitys_eclipse.jpg
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