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Fix rounding issues with hexagon rendering
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@@ -11,7 +11,7 @@ public class ConquestPlaneMap {
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private final int gridSize;
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private final HexagonTile[][] grid;
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private int tileCount;
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private float tileWidth, tileHeight;
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private int tileWidth, tileHeight;
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public ConquestPlaneMap(ConquestPlane plane) {
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int size = (int)Math.round(Math.sqrt(plane.getCardPool().size() / 3)); //use card pool size to determine grid size
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@@ -23,16 +23,16 @@ public class ConquestPlaneMap {
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generateRandomGrid();
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}
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public void setTileWidth(float tileWidth0) {
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public void setTileWidth(int tileWidth0) {
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if (tileWidth == tileWidth0) { return; }
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tileWidth = tileWidth0;
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tileHeight = tileWidth * (float)FSkinProp.IMG_HEXAGON_TILE.getHeight() / (float)FSkinProp.IMG_HEXAGON_TILE.getWidth();
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tileHeight = Math.round((float)tileWidth * (float)FSkinProp.IMG_HEXAGON_TILE.getHeight() / (float)FSkinProp.IMG_HEXAGON_TILE.getWidth());
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}
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public float getWidth() {
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return tileWidth * 0.75f * (gridSize - 1) + tileWidth;
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public int getWidth() {
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return tileWidth * 3 / 4 * (gridSize - 1) + tileWidth;
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}
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public float getHeight() {
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public int getHeight() {
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return tileHeight * gridSize + tileHeight / 2;
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}
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@@ -52,16 +52,16 @@ public class ConquestPlaneMap {
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return grid[q][r];
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}
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public void draw(IPlaneMapRenderer renderer, float scrollLeft, float scrollTop, float visibleWidth, float visibleHeight) {
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float dx = tileWidth * 0.75f;
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int startQ = getIndexInRange((int)Math.floor((scrollLeft - tileWidth) / dx) + 1);
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int startR = getIndexInRange((int)Math.floor((scrollTop - tileHeight * 1.5f) / tileHeight) + 1);
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int endQ = getIndexInRange((int)Math.floor((scrollLeft + visibleWidth - tileWidth) / dx) + 2);
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int endR = getIndexInRange((int)Math.floor((scrollTop + visibleHeight - tileHeight * 1.5f) / tileHeight) + 2);
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public void draw(IPlaneMapRenderer renderer, int scrollLeft, int scrollTop, int visibleWidth, int visibleHeight) {
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int dx = tileWidth * 3 / 4;
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int startQ = getIndexInRange((int)Math.floor((float)(scrollLeft - tileWidth) / (float)dx) + 1);
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int startR = getIndexInRange((int)Math.floor((float)(scrollTop - tileHeight * 1.5f) / (float)tileHeight) + 1);
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int endQ = getIndexInRange((int)Math.floor((float)(scrollLeft + visibleWidth - tileWidth) / (float)dx) + 2);
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int endR = getIndexInRange((int)Math.floor((float)(scrollTop + visibleHeight - tileHeight * 1.5f) / (float)tileHeight) + 2);
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float y;
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float x = startQ * dx - scrollLeft;
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float startY = startR * tileHeight - scrollTop;
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int y;
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int x = startQ * dx - scrollLeft;
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int startY = startR * tileHeight - scrollTop;
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for (int q = startQ; q <= endQ; q++) {
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y = startY;
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if (q % 2 == 1) {
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@@ -89,7 +89,7 @@ public class ConquestPlaneMap {
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}
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public static interface IPlaneMapRenderer {
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void draw(HexagonTile tile, float x, float y, float w, float h);
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void draw(HexagonTile tile, int x, int y, int w, int h);
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}
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private void generateRandomGrid() {
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