diff --git a/.gitattributes b/.gitattributes index 12af723a008..3595fa0dc91 100644 --- a/.gitattributes +++ b/.gitattributes @@ -15359,6 +15359,7 @@ forge-gui/res/cardsfolder/t/think_tank.txt svneol=native#text/plain forge-gui/res/cardsfolder/t/think_twice.txt svneol=native#text/plain forge-gui/res/cardsfolder/t/thirst.txt svneol=native#text/plain forge-gui/res/cardsfolder/t/thirst_for_knowledge.txt svneol=native#text/plain +forge-gui/res/cardsfolder/t/thirsting_axe.txt -text forge-gui/res/cardsfolder/t/thistledown_duo.txt svneol=native#text/plain forge-gui/res/cardsfolder/t/thistledown_liege.txt svneol=native#text/plain forge-gui/res/cardsfolder/t/thopter_assembly.txt svneol=native#text/plain diff --git a/forge-gui/res/cardsfolder/t/thirsting_axe.txt b/forge-gui/res/cardsfolder/t/thirsting_axe.txt new file mode 100644 index 00000000000..6aa3aa45a42 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/thirsting_axe.txt @@ -0,0 +1,13 @@ +Name:Thirsting Axe +ManaCost:3 +Types:Artifact Equipment +K:Equip 2 +S:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ 4 | Description$ Equipped creature gets +4/+0. +T:Mode$ DealtCombatDamageOnce | ValidSource$ Creature | ValidTarget$ Creature | Execute$ TrigPump | Static$ True +SVar:TrigPump:DB$ Pump | Defined$ Self | RememberObjects$ TriggeredSource +T:Mode$ TurnBegin | ValidPlayer$ Player | Execute$ ClearDamaged | Static$ True +SVar:ClearDamaged:DB$ Cleanup | ClearRemembered$ True +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | IsPresent$ Card.EquippedBy+IsNotRemembered | TriggerZone$ Battlefield | Execute$ SacrificeEquippee | TriggerDescription$ At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. +SVar:SacrificeEquippee:DB$ SacrificeAll | ValidCards$ Card.EquippedBy+IsNotRemembered +SVar:Picture:http://www.wizards.com/global/images/magic/general/thirsting_axe.jpg +Oracle:Equipped creature gets +4/+0.\nWAt the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)