fix GamePad mapping

This commit is contained in:
Anthony Calosa
2025-07-17 19:17:36 +08:00
parent 6536d39969
commit b05eb4eed3

View File

@@ -21,7 +21,7 @@ public enum KeyBinding {
ExitToWorldMap("ExitToWorldMap", new int[]{Input.Keys.F4, Input.Keys.BUTTON_L2}), ExitToWorldMap("ExitToWorldMap", new int[]{Input.Keys.F4, Input.Keys.BUTTON_L2}),
Bookmark("Bookmark", new int[]{Input.Keys.B, Input.Keys.BUTTON_R2}), Bookmark("Bookmark", new int[]{Input.Keys.B, Input.Keys.BUTTON_R2}),
Use("Use", new int[]{Input.Keys.ENTER, Input.Keys.BUTTON_A}), Use("Use", new int[]{Input.Keys.ENTER, Input.Keys.BUTTON_A}),
Enter("Enter", new int[]{Input.Keys.ENTER}), Enter("Enter", new int[]{Input.Keys.ENTER, Input.Keys.BUTTON_START}),
Back("Back", new int[]{Input.Keys.ESCAPE, Input.Keys.BUTTON_B, Input.Keys.BACK}), Back("Back", new int[]{Input.Keys.ESCAPE, Input.Keys.BUTTON_B, Input.Keys.BACK}),
ScrollUp("ScrollUp", new int[]{Input.Keys.PAGE_UP, Input.Keys.BUTTON_L1}), ScrollUp("ScrollUp", new int[]{Input.Keys.PAGE_UP, Input.Keys.BUTTON_L1}),
ScrollDown("ScrollDown", new int[]{Input.Keys.PAGE_DOWN, Input.Keys.BUTTON_R1}), ScrollDown("ScrollDown", new int[]{Input.Keys.PAGE_DOWN, Input.Keys.BUTTON_R1}),