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- Fixed a StaticEffect keyword bug.
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@@ -10457,12 +10457,13 @@ public class GameActionUtil {
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int Count = list.size();
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// .... For each card that needs the bonus, add the bonus
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for(int i = 0; i < Count; i++) {
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if(a + 1 == Keyword.length) old[ANumber].add(list.get(i)); // Only store the card when it has all the bonuses added
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if(a + 1 == Keyword.length && !Keyword[a].contains("SetPT")) old[ANumber].add(list.get(i)); // Only store the card when it has all the bonuses added
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if(Keyword[a].contains("PTBonus")) {
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list.get(i).addSemiPermanentAttackBoost(Integer.valueOf(Keyword[a].split("/")[1]));
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list.get(i).addSemiPermanentDefenseBoost(Integer.valueOf(Keyword[a].split("/")[2]));
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}
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else if(Keyword[a].contains("SetPT")) {
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//old[ANumber].remove(list.get(i)); //hack, make sure the card is not in the "old" list if there's a setPT
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// -9001 is a failsafe number, It will be used when a card only has a SetPT bonus which only affects
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// cards with either a Power or Toughness bonus, but not both. NOT TESTED
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int[] SetPTAmounts = SetPTBonus(SourceCard, Keyword_Details);
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@@ -16143,7 +16144,6 @@ public class GameActionUtil {
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}
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});
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return barons.size() - 1;
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}
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public void execute() {
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