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- Converted Titania's Song to continuous static ability.
- Commented out the stAnimate keyword.
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@@ -1562,11 +1562,11 @@ public class Card extends GameEntity implements Comparable<Card> {
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if (keyword.get(i).toString().contains("StaticEffect")) {
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String[] k = keyword.get(i).split(":");
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sbLong.append(k[5]).append("\r\n");
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} else if (keyword.get(i).toString().contains("stAnimate")) {
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/*} else if (keyword.get(i).toString().contains("stAnimate")) {
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String[] k = keyword.get(i).split(":", 8);
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if (!k[7].contains("no text")) {
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sbLong.append(k[7]).append("\r\n");
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}
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}*/
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} else if (keyword.get(i).toString().contains("Protection:")) {
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String[] k = keyword.get(i).split(":");
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sbLong.append(k[2]).append("\r\n");
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@@ -702,7 +702,7 @@ public class GameAction {
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com.execute();
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}
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GameActionUtil.stAnimate.execute();
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//GameActionUtil.stAnimate.execute();
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CardList list = AllZoneUtil.getCardsInPlay();
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Card c;
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@@ -17,7 +17,6 @@ import forge.gui.input.Input_PayManaCost_Ability;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import javax.swing.JOptionPane;
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@@ -2529,7 +2528,7 @@ public final class GameActionUtil {
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}
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/** Constant <code>stAnimate</code>. */
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public static Command stAnimate = new Command() {
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//public static Command stAnimate = new Command() {
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/** stAnimate
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* Syntax:[ k[0] stAnimate[All][Self][Enchanted] : k[1] AnimateValid :
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* k[2] P/T/Keyword : k[3] extra types : k[4] extra colors :
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@@ -2537,7 +2536,7 @@ public final class GameActionUtil {
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*
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*/
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private static final long serialVersionUID = -1404133561787349004L;
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/*private static final long serialVersionUID = -1404133561787349004L;
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// storage stores the source card and the cards it gave its bonus to, to know what to remove
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private ArrayList<StaticEffect> storage = new ArrayList<StaticEffect>();
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@@ -2827,7 +2826,7 @@ public final class GameActionUtil {
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return affected;
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} //end getAffectedCards()
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};
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};*/
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/**
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