From 7808252c14ee1f6ade990c82d41d316bd4ef2ea5 Mon Sep 17 00:00:00 2001 From: Michael Kamensky Date: Wed, 14 Oct 2020 21:47:03 +0300 Subject: [PATCH] - Alternate Sound System: don't use it in LibGdx port, matters for the Forge backport (only needed in desktop Forge on *nix systems). --- forge-gui/src/main/java/forge/sound/SoundSystem.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-gui/src/main/java/forge/sound/SoundSystem.java b/forge-gui/src/main/java/forge/sound/SoundSystem.java index 8e69ef87e0b..3561456c7d9 100644 --- a/forge-gui/src/main/java/forge/sound/SoundSystem.java +++ b/forge-gui/src/main/java/forge/sound/SoundSystem.java @@ -32,7 +32,7 @@ public class SoundSystem { this.visualizer = new EventVisualizer(GamePlayerUtil.getGuiPlayer()); } private static boolean isUsingAltSystem() { - return FModel.getPreferences().getPrefBoolean(FPref.UI_ALT_SOUND_SYSTEM); + return !GuiBase.getInterface().isLibgdxPort() && FModel.getPreferences().getPrefBoolean(FPref.UI_ALT_SOUND_SYSTEM); } /**