diff --git a/forge-ai/src/main/java/forge/ai/SpecialCardAi.java b/forge-ai/src/main/java/forge/ai/SpecialCardAi.java index cde238cb4ad..fb06d56efa6 100644 --- a/forge-ai/src/main/java/forge/ai/SpecialCardAi.java +++ b/forge-ai/src/main/java/forge/ai/SpecialCardAi.java @@ -863,6 +863,7 @@ public class SpecialCardAi { } else { opplands++; } + } // We want to empty hand as much as possible for this if (("Ensnaring Bridge".equals(cardInPlay.getName())) && (cardInPlay.getController().equals(ai))) { @@ -874,8 +875,6 @@ public class SpecialCardAi { && (ai.getGame().getCardsIn(ZoneType.Hand).size() >= 2)) { hasbridge = true; } - - } } // Always if enemy would die and we don't! // TODO : predict actual damage instead of assuming it'll be 2*lands @@ -890,7 +889,7 @@ public class SpecialCardAi { } // Do if we need to lose cards to activate Ensnaring Bridge or Cursed Scroll // even if suboptimal play, but don't waste the card too early even then! - if ((hasbridge) && (ai.getGame().getPhaseHandler().getTurn() < 10)) { + if ((hasbridge) && (ai.getGame().getPhaseHandler().getTurn() >= 10)) { return true; }