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Fix NPE with Starforged Sword (#6188)
* Fix NPE * Fix The Lord of Pain --------- Co-authored-by: TRT <>
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@@ -64,7 +64,7 @@ public abstract class SpellAbilityEffect {
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// prelude for when this is root ability
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// prelude for when this is root ability
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if (!(sa instanceof AbilitySub)) {
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if (!(sa instanceof AbilitySub)) {
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sb.append(sa.getHostCard()).append(" -");
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sb.append(sa.getHostCard()).append(" -");
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if (sa.getHostCard().hasPromisedGift()) {
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if (sa.getHostCard().hasPromisedGift() && sa.hasAdditionalAbility("GiftAbility")) {
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sb.append(" Gift ").
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sb.append(" Gift ").
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append(sa.getAdditionalAbility("GiftAbility").getParam("GiftDescription")).
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append(sa.getAdditionalAbility("GiftAbility").getParam("GiftDescription")).
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append(" to ").append(sa.getHostCard().getPromisedGift()).append(". ");
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append(" to ").append(sa.getHostCard().getPromisedGift()).append(". ");
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@@ -24,11 +24,11 @@ public class PlayerProperty {
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public static boolean playerHasProperty(Player player, String property, Player sourceController, Card source, CardTraitBase spellAbility) {
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public static boolean playerHasProperty(Player player, String property, Player sourceController, Card source, CardTraitBase spellAbility) {
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Game game = player.getGame();
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Game game = player.getGame();
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if (property.endsWith("Activator")) {
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if (property.equals("Activator")) {
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sourceController = spellAbility.getHostCard().getController();
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if (!player.equals(spellAbility.getHostCard().getController())) {
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property = property.substring(0, property.length() - 9);
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return false;
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}
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}
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if (property.equals("You")) {
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} else if (property.equals("You")) {
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if (!player.equals(sourceController)) {
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if (!player.equals(sourceController)) {
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return false;
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return false;
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}
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}
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@@ -3,6 +3,6 @@ ManaCost:2 U
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Types:Instant
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Types:Instant
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A:SP$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose up to one target creature each opponent controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsForEachPlayer$ True | SubAbility$ DBRepeat | SpellDescription$ For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
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A:SP$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose up to one target creature each opponent controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsForEachPlayer$ True | SubAbility$ DBRepeat | SpellDescription$ For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
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SVar:DBRepeat:DB$ RepeatEach | DefinedCards$ Targeted | RepeatSubAbility$ DBReturn
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SVar:DBRepeat:DB$ RepeatEach | DefinedCards$ Targeted | RepeatSubAbility$ DBReturn
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SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Hand | UnlessCost$ Draw<1/Player.YouActivator> | UnlessPayer$ RememberedController
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SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Hand | UnlessCost$ Draw<1/Player.Activator> | UnlessPayer$ RememberedController
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SVar:OneEach:PlayerCountOpponents$Amount
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SVar:OneEach:PlayerCountOpponents$Amount
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Oracle:For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
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Oracle:For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
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@@ -12,5 +12,5 @@ Name:Development
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ManaCost:3 U R
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ManaCost:3 U R
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Types:Instant
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Types:Instant
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A:SP$ Repeat | RepeatSubAbility$ DBToken | MaxRepeat$ 3 | StackDescription$ SpellDescription | SpellDescription$ Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
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A:SP$ Repeat | RepeatSubAbility$ DBToken | MaxRepeat$ 3 | StackDescription$ SpellDescription | SpellDescription$ Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
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SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_3_1_elemental | TokenOwner$ You | UnlessPayer$ Player.Opponent | UnlessCost$ Draw<1/Player.YouActivator> | UnlessAI$ MorePowerful
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SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_3_1_elemental | TokenOwner$ You | UnlessPayer$ Player.Opponent | UnlessCost$ Draw<1/Player.Activator> | UnlessAI$ MorePowerful
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Oracle:Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
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Oracle:Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
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