- Added Final Judgment.

- Fixed Inundate.
- Cosmetic changes to the spBounceAll keyword entry.
This commit is contained in:
jendave
2011-08-06 05:48:06 +00:00
parent aaed0f2058
commit aebc10327b
2 changed files with 12 additions and 5 deletions

View File

@@ -1,3 +1,9 @@
Final Judgment
4 W W
Sorcery
Exile all creatures.
spBounceAll:Creature:Exile
Upheaval
4 U U
Sorcery
@@ -15,7 +21,7 @@ Inundate
3 U U U
Sorcery
Return all nonblue creatures to their owners' hands.
spBounceAll:Permanent.nonBlue:Hand
spBounceAll:Creature.nonBlue:Hand
Reduce to Dreams
3 U U

View File

@@ -2816,17 +2816,18 @@ public class CardFactory implements NewConstants {
for(int i = 0; i < all.size(); i++) {
Card c = all.get(i);
if(c.isToken()) AllZone.getZone(c).remove(c);
else { if(Destination.equals("TopofLibrary")) AllZone.GameAction.moveToTopOfLibrary(c);
if(c.isToken()) AllZone.getZone(c).remove(c);
else {
if(Destination.equals("TopofLibrary")) AllZone.GameAction.moveToTopOfLibrary(c);
else if(Destination.equals("ShuffleIntoLibrary")) {
AllZone.GameAction.moveToTopOfLibrary(c);
AllZone.GameAction.shuffle(c.getOwner());
}
}
else if(Destination.equals("Exile")) AllZone.GameAction.removeFromGame(c);
else if(Destination.equals("Hand")) {
PlayerZone hand = AllZone.getZone(Constant.Zone.Hand, c.getOwner());
AllZone.GameAction.moveTo(hand, c);
}
}
}
}
}// resolve()