made simulation test extend ai test

This commit is contained in:
marthinwurer
2025-08-30 20:03:54 -06:00
committed by Chris H
parent cedfa68c16
commit ae7159297b

View File

@@ -1,15 +1,13 @@
package forge.ai.simulation;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import com.google.common.collect.Lists;
import forge.GuiDesktop;
import forge.StaticData;
import forge.ai.AIOption;
import forge.ai.AITest;
import forge.ai.LobbyPlayerAi;
import forge.ai.simulation.GameStateEvaluator.Score;
import forge.deck.Deck;
@@ -18,21 +16,12 @@ import forge.game.GameRules;
import forge.game.GameStage;
import forge.game.GameType;
import forge.game.Match;
import forge.game.card.Card;
import forge.game.card.CardCollectionView;
import forge.game.card.CardFactory;
import forge.game.player.Player;
import forge.game.player.RegisteredPlayer;
import forge.game.spellability.SpellAbility;
import forge.game.zone.ZoneType;
import forge.gui.GuiBase;
import forge.item.IPaperCard;
import forge.item.PaperToken;
import forge.localinstance.properties.ForgePreferences.FPref;
import forge.model.FModel;
public class SimulationTest {
private static boolean initialized = false;
public class SimulationTest extends AITest {
public Game resetGame() {
// need to be done after FModel.initialize, or the Localizer isn't loaded yet
@@ -53,19 +42,6 @@ public class SimulationTest {
return game;
}
protected Game initAndCreateGame() {
if (!initialized) {
GuiBase.setInterface(new GuiDesktop());
FModel.initialize(null, preferences -> {
preferences.setPref(FPref.LOAD_CARD_SCRIPTS_LAZILY, false);
preferences.setPref(FPref.UI_LANGUAGE, "en-US");
return null;
});
initialized = true;
}
return resetGame();
}
protected GameSimulator createSimulator(Game game, Player p) {
return new GameSimulator(new SimulationController(new Score(0)) {
@@ -75,106 +51,4 @@ public class SimulationTest {
}
}, game, p, null);
}
protected int countCardsWithName(Game game, String name) {
int i = 0;
for (Card c : game.getCardsIn(ZoneType.Battlefield)) {
if (c.getName().equals(name)) {
i++;
}
}
return i;
}
protected Card findCardWithName(Game game, String name) {
for (Card c : game.getCardsIn(ZoneType.Battlefield)) {
if (c.getName().equals(name)) {
return c;
}
}
return null;
}
protected String gameStateToString(Game game) {
StringBuilder sb = new StringBuilder();
for (ZoneType zone : ZoneType.values()) {
CardCollectionView cards = game.getCardsIn(zone);
if (!cards.isEmpty()) {
sb.append("Zone ").append(zone.name()).append(":\n");
for (Card c : game.getCardsIn(zone)) {
sb.append(" ").append(c).append("\n");
}
}
}
return sb.toString();
}
protected SpellAbility findSAWithPrefix(Card c, String prefix) {
return findSAWithPrefix(c.getSpellAbilities(), prefix);
}
protected SpellAbility findSAWithPrefix(Iterable<SpellAbility> abilities, String prefix) {
for (SpellAbility sa : abilities) {
if (sa.getDescription().startsWith(prefix)) {
return sa;
}
}
return null;
}
protected Card createCard(String name, Player p) {
IPaperCard paperCard = FModel.getMagicDb().getCommonCards().getCard(name);
if (paperCard == null) {
StaticData.instance().attemptToLoadCard(name);
paperCard = FModel.getMagicDb().getCommonCards().getCard(name);
}
return Card.fromPaperCard(paperCard, p);
}
protected Card addCardToZone(String name, Player p, ZoneType zone) {
Card c = createCard(name, p);
// card need a new Timestamp otherwise Static Abilities might collide
c.setGameTimestamp(p.getGame().getNextTimestamp());
p.getZone(zone).add(c);
return c;
}
protected Card addCard(String name, Player p) {
return addCardToZone(name, p, ZoneType.Battlefield);
}
protected List<Card> addCards(String name, int count, Player p) {
List<Card> cards = Lists.newArrayList();
for (int i = 0; i < count; i++) {
cards.add(addCard(name, p));
}
return cards;
}
protected Card createToken(String name, Player p) {
PaperToken token = FModel.getMagicDb().getAllTokens().getToken(name);
if (token == null) {
System.out.println("Failed to find token name " + name);
return null;
}
return CardFactory.getCard(token, p, p.getGame());
}
protected List<Card> addTokens(String name, int amount, Player p) {
List<Card> cards = new ArrayList<>();
for(int i = 0; i < amount; i++) {
cards.add(addToken(name, p));
}
return cards;
}
protected Card addToken(String name, Player p) {
Card c = createToken(name, p);
// card need a new Timestamp otherwise Static Abilities might collide
c.setGameTimestamp(p.getGame().getNextTimestamp());
p.getZone(ZoneType.Battlefield).add(c);
return c;
}
}