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https://github.com/Card-Forge/forge.git
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made simulation test extend ai test
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@@ -1,15 +1,13 @@
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package forge.ai.simulation;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import com.google.common.collect.Lists;
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import forge.GuiDesktop;
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import forge.StaticData;
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import forge.ai.AIOption;
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import forge.ai.AITest;
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import forge.ai.LobbyPlayerAi;
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import forge.ai.simulation.GameStateEvaluator.Score;
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import forge.deck.Deck;
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@@ -18,21 +16,12 @@ import forge.game.GameRules;
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import forge.game.GameStage;
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import forge.game.GameType;
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import forge.game.Match;
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import forge.game.card.Card;
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import forge.game.card.CardCollectionView;
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import forge.game.card.CardFactory;
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import forge.game.player.Player;
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import forge.game.player.RegisteredPlayer;
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import forge.game.spellability.SpellAbility;
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import forge.game.zone.ZoneType;
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import forge.gui.GuiBase;
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import forge.item.IPaperCard;
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import forge.item.PaperToken;
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import forge.localinstance.properties.ForgePreferences.FPref;
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import forge.model.FModel;
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public class SimulationTest {
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private static boolean initialized = false;
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public class SimulationTest extends AITest {
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public Game resetGame() {
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// need to be done after FModel.initialize, or the Localizer isn't loaded yet
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@@ -53,19 +42,6 @@ public class SimulationTest {
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return game;
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}
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protected Game initAndCreateGame() {
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if (!initialized) {
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GuiBase.setInterface(new GuiDesktop());
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FModel.initialize(null, preferences -> {
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preferences.setPref(FPref.LOAD_CARD_SCRIPTS_LAZILY, false);
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preferences.setPref(FPref.UI_LANGUAGE, "en-US");
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return null;
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});
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initialized = true;
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}
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return resetGame();
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}
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protected GameSimulator createSimulator(Game game, Player p) {
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return new GameSimulator(new SimulationController(new Score(0)) {
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@@ -75,106 +51,4 @@ public class SimulationTest {
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}
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}, game, p, null);
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}
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protected int countCardsWithName(Game game, String name) {
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int i = 0;
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for (Card c : game.getCardsIn(ZoneType.Battlefield)) {
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if (c.getName().equals(name)) {
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i++;
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}
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}
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return i;
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}
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protected Card findCardWithName(Game game, String name) {
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for (Card c : game.getCardsIn(ZoneType.Battlefield)) {
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if (c.getName().equals(name)) {
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return c;
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}
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}
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return null;
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}
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protected String gameStateToString(Game game) {
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StringBuilder sb = new StringBuilder();
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for (ZoneType zone : ZoneType.values()) {
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CardCollectionView cards = game.getCardsIn(zone);
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if (!cards.isEmpty()) {
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sb.append("Zone ").append(zone.name()).append(":\n");
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for (Card c : game.getCardsIn(zone)) {
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sb.append(" ").append(c).append("\n");
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}
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}
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}
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return sb.toString();
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}
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protected SpellAbility findSAWithPrefix(Card c, String prefix) {
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return findSAWithPrefix(c.getSpellAbilities(), prefix);
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}
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protected SpellAbility findSAWithPrefix(Iterable<SpellAbility> abilities, String prefix) {
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for (SpellAbility sa : abilities) {
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if (sa.getDescription().startsWith(prefix)) {
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return sa;
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}
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}
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return null;
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}
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protected Card createCard(String name, Player p) {
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IPaperCard paperCard = FModel.getMagicDb().getCommonCards().getCard(name);
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if (paperCard == null) {
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StaticData.instance().attemptToLoadCard(name);
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paperCard = FModel.getMagicDb().getCommonCards().getCard(name);
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}
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return Card.fromPaperCard(paperCard, p);
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}
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protected Card addCardToZone(String name, Player p, ZoneType zone) {
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Card c = createCard(name, p);
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// card need a new Timestamp otherwise Static Abilities might collide
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c.setGameTimestamp(p.getGame().getNextTimestamp());
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p.getZone(zone).add(c);
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return c;
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}
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protected Card addCard(String name, Player p) {
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return addCardToZone(name, p, ZoneType.Battlefield);
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}
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protected List<Card> addCards(String name, int count, Player p) {
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List<Card> cards = Lists.newArrayList();
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for (int i = 0; i < count; i++) {
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cards.add(addCard(name, p));
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}
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return cards;
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}
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protected Card createToken(String name, Player p) {
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PaperToken token = FModel.getMagicDb().getAllTokens().getToken(name);
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if (token == null) {
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System.out.println("Failed to find token name " + name);
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return null;
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}
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return CardFactory.getCard(token, p, p.getGame());
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}
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protected List<Card> addTokens(String name, int amount, Player p) {
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List<Card> cards = new ArrayList<>();
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for(int i = 0; i < amount; i++) {
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cards.add(addToken(name, p));
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}
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return cards;
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}
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protected Card addToken(String name, Player p) {
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Card c = createToken(name, p);
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// card need a new Timestamp otherwise Static Abilities might collide
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c.setGameTimestamp(p.getGame().getNextTimestamp());
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p.getZone(ZoneType.Battlefield).add(c);
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return c;
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}
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}
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