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Clean up
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@@ -166,7 +166,6 @@ public class ChangeZoneAllEffect extends SpellAbilityEffect {
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Map<AbilityKey, Object> moveParams = Maps.newEnumMap(AbilityKey.class);
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if (destination == ZoneType.Battlefield) {
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if (sa.hasAdditionalAbility("AnimateSubAbility")) {
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// need LKI before Animate does apply
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moveParams.put(AbilityKey.CardLKI, CardUtil.getLKICopy(c));
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@@ -1,6 +1,5 @@
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package forge.game.ability.effects;
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import java.util.List;
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import forge.game.ability.AbilityUtils;
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