From ad990ae68b833f16c40b9e598deedd2e0966ad57 Mon Sep 17 00:00:00 2001 From: Agetian Date: Fri, 30 Nov 2018 09:49:17 +0300 Subject: [PATCH] - Reverted ChangeZoneAi, part 2. --- forge-ai/src/main/java/forge/ai/ability/ChangeZoneAi.java | 3 --- 1 file changed, 3 deletions(-) diff --git a/forge-ai/src/main/java/forge/ai/ability/ChangeZoneAi.java b/forge-ai/src/main/java/forge/ai/ability/ChangeZoneAi.java index c3e7d7f42dd..e5c52128bef 100644 --- a/forge-ai/src/main/java/forge/ai/ability/ChangeZoneAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/ChangeZoneAi.java @@ -314,9 +314,6 @@ public class ChangeZoneAi extends SpellAbilityAi { } for (final Player p : pDefined) { - // TODO: figure out how to make the AI properly establish which zones to look in for cards like Sisters of Stone Death - // without needing a separate AI logic for it (the issue is that there's no Defined/DefinedPlayer in cards like that, and - // the AI normally defaults to its own zone in these cases) CardCollectionView list = p.getCardsIn(origin); if (type != null && p == ai) {