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https://github.com/Card-Forge/forge.git
synced 2025-11-20 12:48:00 +00:00
[Mobile] Refactor Targeting Arrows
- Added option to use new arrow overlay
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@@ -328,6 +328,51 @@ public class Graphics {
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batch.begin();
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}
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public void drawLineArrow(float arrowThickness, FSkinColor skinColor, float x1, float y1, float x2, float y2) {
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fillCircle(skinColor.getColor(), x2, y2, arrowThickness);
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drawLineArrow(arrowThickness, skinColor.getColor(), x1, y1, x2, y2);
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fillCircle(Color.WHITE, x2, y2, arrowThickness/2);
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drawLine(arrowThickness/3, Color.WHITE, x1, y1, x2, y2);
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}
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public void drawLineArrow(float thickness, Color color, float x1, float y1, float x2, float y2) {
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batch.end(); //must pause batch while rendering shapes
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float angle = new Vector2(x1 - x2, y1 - y2).angleRad();
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float arrowHeadRotation = (float)(Math.PI * 0.8f);
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Vector2 arrowCorner3 = new Vector2(x2 + (thickness/3) * (float)Math.cos(angle + arrowHeadRotation), y2 + (thickness/3) * (float)Math.sin(angle + arrowHeadRotation));
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Vector2 arrowCorner4 = new Vector2(x2 + (thickness/3) * (float)Math.cos(angle - arrowHeadRotation), y2 + (thickness/3) * (float)Math.sin(angle - arrowHeadRotation));
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if (thickness > 1) {
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Gdx.gl.glLineWidth(thickness);
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}
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if (alphaComposite < 1) {
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color = FSkinColor.alphaColor(color, color.a * alphaComposite);
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}
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boolean needSmoothing = (x1 != x2 && y1 != y2);
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if (color.a < 1 || needSmoothing) { //enable blending so alpha colored shapes work properly
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Gdx.gl.glEnable(GL_BLEND);
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}
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if (needSmoothing) {
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Gdx.gl.glEnable(GL_LINE_SMOOTH);
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}
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startShape(ShapeType.Line);
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shapeRenderer.setColor(color);
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shapeRenderer.line(adjustX(x1), adjustY(y1, 0), adjustX(x2), adjustY(y2, 0));
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endShape();
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if (needSmoothing) {
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Gdx.gl.glDisable(GL_LINE_SMOOTH);
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}
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if (color.a < 1 || needSmoothing) {
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Gdx.gl.glDisable(GL_BLEND);
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}
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if (thickness > 1) {
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Gdx.gl.glLineWidth(1);
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}
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batch.begin();
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}
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public void drawArrow(float borderThickness, float arrowThickness, float arrowSize, FSkinColor skinColor, float x1, float y1, float x2, float y2) {
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drawArrow(borderThickness, arrowThickness, arrowSize, skinColor.getColor(), x1, y1, x2, y2);
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}
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@@ -389,36 +389,33 @@ public class MatchScreen extends FScreen {
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final CombatView combat = game.getCombat();
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if (combat != null) {
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for (final CardView attacker : combat.getAttackers()) {
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final Vector2 vAttacker = CardAreaPanel.get(attacker).getTargetingArrowOrigin();
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//connect each attacker with planeswalker it's attacking if applicable
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final GameEntityView defender = combat.getDefender(attacker);
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if (defender instanceof CardView) {
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final Vector2 vDefender = new Vector2(((CardView) defender).getTargetingOriginVectorX(), ((CardView) defender).getTargetingOriginVectorY());
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final Vector2 vAttacker = new Vector2(attacker.getTargetingOriginVectorX(), attacker.getTargetingOriginVectorY());
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final Vector2 vDefender = CardAreaPanel.get(((CardView) defender)).getTargetingArrowOrigin();
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TargetingOverlay.drawArrow(g, vAttacker, vDefender, TargetingOverlay.ArcConnection.FoesAttacking);
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}
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final Iterable<CardView> blockers = combat.getBlockers(attacker);
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if (blockers != null) {
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//connect each blocker with the attacker it's blocking
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for (final CardView blocker : blockers) {
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final Vector2 vBlocker = new Vector2(blocker.getTargetingOriginVectorX(), blocker.getTargetingOriginVectorY());
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final Vector2 vAttacker = new Vector2(attacker.getTargetingOriginVectorX(), attacker.getTargetingOriginVectorY());
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final Vector2 vBlocker = CardAreaPanel.get(blocker).getTargetingArrowOrigin();
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TargetingOverlay.drawArrow(g, vBlocker, vAttacker, TargetingOverlay.ArcConnection.FoesBlocking);
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}
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}
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final Iterable<CardView> plannedBlockers = combat.getPlannedBlockers(attacker);
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if (plannedBlockers != null) {
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//connect each planned blocker with the attacker it's blocking
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for (final CardView blocker : plannedBlockers) {
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final Vector2 vBlocker = new Vector2(blocker.getTargetingOriginVectorX(), blocker.getTargetingOriginVectorY());
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final Vector2 vAttacker = new Vector2(attacker.getTargetingOriginVectorX(), attacker.getTargetingOriginVectorY());
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TargetingOverlay.drawArrow(g, vBlocker, vAttacker, TargetingOverlay.ArcConnection.FoesBlocking);
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for (final CardView plannedBlocker : plannedBlockers) {
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final Vector2 vPlannedBlocker = CardAreaPanel.get(plannedBlocker).getTargetingArrowOrigin();
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TargetingOverlay.drawArrow(g, vPlannedBlocker, vAttacker, TargetingOverlay.ArcConnection.FoesBlocking);
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}
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}
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//player
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if (is4Player() || is3Player()) {
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for (final PlayerView p : game.getPlayers()) {
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if (combat.getAttackersOf(p).contains(attacker)) {
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final Vector2 vAttacker = new Vector2(attacker.getTargetingOriginVectorX(), attacker.getTargetingOriginVectorY());
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final Vector2 vPlayer = MatchController.getView().getPlayerPanel(p).getAvatar().getTargetingArrowOrigin();
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TargetingOverlay.drawArrow(g, vAttacker, vPlayer, TargetingOverlay.ArcConnection.FoesAttacking);
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}
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@@ -430,9 +427,9 @@ public class MatchScreen extends FScreen {
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for (VPlayerPanel playerPanel : playerPanels.values()) {
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for (CardView card : playerPanel.getField().getRow1().getOrderedCards()) {
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if (card != null) {
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final Vector2 vCard = CardAreaPanel.get(card).getTargetingArrowOrigin();
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if (card.getPairedWith() != null) {
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final Vector2 vCard = new Vector2(card.getTargetingOriginVectorX(), card.getTargetingOriginVectorY());
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final Vector2 vPairedWith = new Vector2(card.getPairedWith().getTargetingOriginVectorX(), card.getPairedWith().getTargetingOriginVectorY());
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final Vector2 vPairedWith = CardAreaPanel.get(card.getPairedWith()).getTargetingArrowOrigin();
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TargetingOverlay.drawArrow(g, vCard, vPairedWith, TargetingOverlay.ArcConnection.Friends);
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}
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}
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@@ -23,6 +23,8 @@ import com.badlogic.gdx.math.Vector2;
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import forge.Graphics;
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import forge.assets.FSkinColor;
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import forge.assets.FSkinColor.Colors;
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import forge.localinstance.properties.ForgePreferences;
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import forge.model.FModel;
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import forge.util.Utils;
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public class TargetingOverlay {
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@@ -77,6 +79,9 @@ public class TargetingOverlay {
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color = foeDefColor;
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}
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g.drawArrow(BORDER_THICKNESS, ARROW_THICKNESS, ARROW_SIZE, color, start.x, start.y, end.x, end.y);
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if (FModel.getPreferences().getPrefBoolean(ForgePreferences.FPref.UI_USE_LASER_ARROWS))
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g.drawLineArrow(Utils.scale(3), color, start.x, start.y, end.x, end.y);
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else
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g.drawArrow(BORDER_THICKNESS, ARROW_THICKNESS, ARROW_SIZE, color, start.x, start.y, end.x, end.y);
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}
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}
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@@ -229,7 +229,7 @@ public class VStack extends FDropDown {
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while (instance != null) {
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for (CardView c : instance.getTargetCards()) {
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TargetingOverlay.ArcConnection conn = activator.isOpponentOf(c.getController()) ? TargetingOverlay.ArcConnection.FoesStackTargeting : TargetingOverlay.ArcConnection.FriendsStackTargeting;
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TargetingOverlay.drawArrow(g, arrowOrigin, new Vector2(c.getTargetingOriginVectorX(), c.getTargetingOriginVectorY()), conn);
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TargetingOverlay.drawArrow(g, arrowOrigin, VCardDisplayArea.CardAreaPanel.get(c).getTargetingArrowOrigin(), conn);
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}
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for (PlayerView p : instance.getTargetPlayers()) {
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TargetingOverlay.ArcConnection conn = activator.isOpponentOf(p) ? TargetingOverlay.ArcConnection.FoesStackTargeting : TargetingOverlay.ArcConnection.FriendsStackTargeting;
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@@ -598,6 +598,10 @@ public class SettingsPage extends TabPage<SettingsScreen> {
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localizer.getMessage("lblShowAbilityIconsOverlays"),
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localizer.getMessage("nlShowAbilityIconsOverlays")),
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5);
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lstSettings.addItem(new BooleanSetting(FPref.UI_USE_LASER_ARROWS,
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localizer.getMessage("lblUseLaserArrows"),
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localizer.getMessage("nlUseLaserArrows")),
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5);
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//Vibration Options
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lstSettings.addItem(new BooleanSetting(FPref.UI_VIBRATE_ON_LIFE_LOSS,
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localizer.getMessage("lblVibrateWhenLosingLife"),
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@@ -101,16 +101,12 @@ public class FCardPanel extends FDisplayObject {
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float x = padding-mod/2;
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float y = padding-mod/2;
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float w = (getWidth() - 2 * padding)+mod;
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float xoffset = w / 2f;
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float h = (getHeight() - 2 * padding)+mod;
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float yoffset = h / 2f;
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if (w == h) { //adjust width if needed to make room for tapping
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w = h / ASPECT_RATIO;
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}
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float edgeOffset = w / 2f;
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card.setTargetingOriginVector(tapped? this.screenPos.x + yoffset : this.screenPos.x + edgeOffset, tapped ? this.screenPos.y + h - yoffset/1.5f : this.screenPos.y + h - xoffset);
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if (!ZoneType.Battlefield.equals(card.getZone())) {
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rotateTransform(g, x, y, w, h, edgeOffset, false);
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return;
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