From ad5e4040688b9b4953dd673a30700d891d79cc7d Mon Sep 17 00:00:00 2001 From: jendave Date: Sat, 6 Aug 2011 05:03:43 +0000 Subject: [PATCH] - Force detachment of Equipment when a creature is destroyed. --- src/forge/GameAction.java | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/forge/GameAction.java b/src/forge/GameAction.java index 1c5092c2d5e..2a93e72a3aa 100644 --- a/src/forge/GameAction.java +++ b/src/forge/GameAction.java @@ -684,7 +684,11 @@ public class GameAction { c.destroy(); - if(c.isEquipped()) skullClamp_destroy(c); + if(c.isEquipped()){ // when equipped creature goes to the grave here. + // Deathrender & Oathkeeper, Takeno's Daisho have similar triggers to Skullclamp + skullClamp_destroy(c); + c.unEquipAllCards(); + } //destroy card effects: PlayerZone comp = AllZone.getZone(Constant.Zone.Play, Constant.Player.Computer);