Merge branch 'master' into 'master'

Fix Shirei, Shizo's Caretaker

See merge request core-developers/forge!1875
This commit is contained in:
Michael Kamensky
2019-06-17 14:59:28 +00:00

View File

@@ -3,7 +3,7 @@ ManaCost:4 B
Types:Legendary Creature Spirit Types:Legendary Creature Spirit
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Creature.powerLE1+YouOwn | OptionalDecider$ You | Execute$ DelTrig | TriggerDescription$ Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if CARDNAME is still on the battlefield. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Creature.powerLE1+YouOwn | OptionalDecider$ You | Execute$ DelTrig | TriggerDescription$ Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if CARDNAME is still on the battlefield.
SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Execute$ TrigReturn | IsPresent$ Card.Self | PresentZone$ Battlefield | RememberObjects$ TriggeredCard | TriggerDescription$ Return creature to the battlefield. SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Execute$ TrigReturn | IsPresent$ Card.Self+StrictlySelf | PresentZone$ Battlefield | RememberObjects$ TriggeredCard | TriggerDescription$ Return creature to the battlefield.
SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ DelayTriggerRemembered | IsPresent$ Card.Self+StrictlySelf | PresentZone$ Battlefield SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ DelayTriggerRemembered | IsPresent$ Card.Self+StrictlySelf | PresentZone$ Battlefield
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Static$ True | Execute$ DBCleanup T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Static$ True | Execute$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearTriggered$ True SVar:DBCleanup:DB$Cleanup | ClearTriggered$ True