From ac4e03082fd64ea01f682c3ac35092d1364eb97a Mon Sep 17 00:00:00 2001 From: Northmoc Date: Sun, 29 May 2022 16:31:25 -0400 Subject: [PATCH] Player.createInitiativeEffect DamageDoneOnce not DamageDone --- forge-game/src/main/java/forge/game/player/Player.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/forge-game/src/main/java/forge/game/player/Player.java b/forge-game/src/main/java/forge/game/player/Player.java index 0d498d89e6e..f4f0bd0b630 100644 --- a/forge-game/src/main/java/forge/game/player/Player.java +++ b/forge-game/src/main/java/forge/game/player/Player.java @@ -3203,10 +3203,10 @@ public class Player extends GameEntity implements Comparable { initiativeEffect.setName("The Initiative"); //Set up damage trigger - final String damageTrig = "Mode$ DamageDone | ValidSource$ Creature | ValidTarget$ You | " + + final String damageTrig = "Mode$ DamageDoneOnce | ValidSource$ Creature | ValidTarget$ You | " + "CombatDamage$ True | TriggerZones$ Command | TriggerDescription$ Whenever one or more " + "creatures a player controls deal combat damage to you, that player takes the initiative."; - final String damageEff = "DB$ TakeInitiative | Defined$ TriggeredSourceController"; + final String damageEff = "DB$ TakeInitiative | Defined$ TriggeredAttackingPlayer"; final Trigger damageTrigger = TriggerHandler.parseTrigger(damageTrig, initiativeEffect, true);