Player.createInitiativeEffect DamageDoneOnce not DamageDone

This commit is contained in:
Northmoc
2022-05-29 16:31:25 -04:00
parent b04461ac10
commit ac4e03082f

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@@ -3203,10 +3203,10 @@ public class Player extends GameEntity implements Comparable<Player> {
initiativeEffect.setName("The Initiative");
//Set up damage trigger
final String damageTrig = "Mode$ DamageDone | ValidSource$ Creature | ValidTarget$ You | " +
final String damageTrig = "Mode$ DamageDoneOnce | ValidSource$ Creature | ValidTarget$ You | " +
"CombatDamage$ True | TriggerZones$ Command | TriggerDescription$ Whenever one or more " +
"creatures a player controls deal combat damage to you, that player takes the initiative.";
final String damageEff = "DB$ TakeInitiative | Defined$ TriggeredSourceController";
final String damageEff = "DB$ TakeInitiative | Defined$ TriggeredAttackingPlayer";
final Trigger damageTrigger = TriggerHandler.parseTrigger(damageTrig, initiativeEffect, true);