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Player.createInitiativeEffect DamageDoneOnce not DamageDone
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@@ -3203,10 +3203,10 @@ public class Player extends GameEntity implements Comparable<Player> {
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initiativeEffect.setName("The Initiative");
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//Set up damage trigger
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final String damageTrig = "Mode$ DamageDone | ValidSource$ Creature | ValidTarget$ You | " +
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final String damageTrig = "Mode$ DamageDoneOnce | ValidSource$ Creature | ValidTarget$ You | " +
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"CombatDamage$ True | TriggerZones$ Command | TriggerDescription$ Whenever one or more " +
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"creatures a player controls deal combat damage to you, that player takes the initiative.";
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final String damageEff = "DB$ TakeInitiative | Defined$ TriggeredSourceController";
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final String damageEff = "DB$ TakeInitiative | Defined$ TriggeredAttackingPlayer";
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final Trigger damageTrigger = TriggerHandler.parseTrigger(damageTrig, initiativeEffect, true);
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