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Fix Mindslaver so you can actually take actions for your opponent
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@@ -4,6 +4,7 @@ import forge.LobbyPlayer;
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import forge.game.Game;
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import forge.game.Game;
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import forge.game.player.IGameEntitiesFactory;
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import forge.game.player.IGameEntitiesFactory;
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import forge.game.player.Player;
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import forge.game.player.Player;
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import forge.game.player.PlayerController;
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public class LobbyPlayerAi extends LobbyPlayer implements IGameEntitiesFactory {
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public class LobbyPlayerAi extends LobbyPlayer implements IGameEntitiesFactory {
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public LobbyPlayerAi(String name) {
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public LobbyPlayerAi(String name) {
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@@ -35,13 +36,17 @@ public class LobbyPlayerAi extends LobbyPlayer implements IGameEntitiesFactory {
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this.rotateProfileEachGame = rotateProfileEachGame;
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this.rotateProfileEachGame = rotateProfileEachGame;
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}
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}
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@Override
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private PlayerControllerAi createControllerFor(Player ai) {
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public PlayerControllerAi createControllerFor(Player ai) {
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PlayerControllerAi result = new PlayerControllerAi(ai.getGame(), ai, this);
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PlayerControllerAi result = new PlayerControllerAi(ai.getGame(), ai, this);
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result.allowCheatShuffle(allowCheatShuffle);
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result.allowCheatShuffle(allowCheatShuffle);
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return result;
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return result;
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}
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}
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@Override
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public PlayerController createMindSlaveController(Player master, Player slave) {
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return createControllerFor(slave);
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}
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@Override
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@Override
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public Player createIngamePlayer(Game game, final int id) {
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public Player createIngamePlayer(Game game, final int id) {
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Player ai = new Player(getName(), game, id);
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Player ai = new Player(getName(), game, id);
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@@ -2,8 +2,7 @@ package forge.game.player;
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import forge.game.Game;
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import forge.game.Game;
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public interface IGameEntitiesFactory
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public interface IGameEntitiesFactory {
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{
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PlayerController createMindSlaveController(Player master, Player slave);
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PlayerController createControllerFor(Player p);
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Player createIngamePlayer(Game game, int id);
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Player createIngamePlayer(Game game, int id);
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}
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}
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@@ -2085,7 +2085,7 @@ public class Player extends GameEntity implements Comparable<Player> {
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if (mindSlaveMaster != null) {
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if (mindSlaveMaster != null) {
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LobbyPlayer oldLobbyPlayer = getLobbyPlayer();
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LobbyPlayer oldLobbyPlayer = getLobbyPlayer();
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IGameEntitiesFactory master = (IGameEntitiesFactory)mindSlaveMaster.getLobbyPlayer();
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IGameEntitiesFactory master = (IGameEntitiesFactory)mindSlaveMaster.getLobbyPlayer();
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controller = master.createControllerFor(this);
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controller = master.createMindSlaveController(mindSlaveMaster, this);
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game.fireEvent(new GameEventPlayerControl(this, oldLobbyPlayer, getLobbyPlayer()));
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game.fireEvent(new GameEventPlayerControl(this, oldLobbyPlayer, getLobbyPlayer()));
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}
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}
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else {
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else {
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@@ -26,6 +26,14 @@ public class LobbyPlayerForTests extends LobbyPlayer implements IGameEntitiesFac
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this.playerActions = playerActions;
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this.playerActions = playerActions;
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}
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}
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private PlayerController createControllerFor(Player player) {
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if (!playerControllers.containsKey(player)) {
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PlayerControllerForTests dummyPlayerControllerForTests = new PlayerControllerForTests(player.getGame(), player, this);
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dummyPlayerControllerForTests.setPlayerActions(playerActions);
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playerControllers.put(player, dummyPlayerControllerForTests);
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}
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return playerControllers.get(player);
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}
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@Override
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@Override
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public Player createIngamePlayer(Game gameState, final int id) {
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public Player createIngamePlayer(Game gameState, final int id) {
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@@ -35,13 +43,8 @@ public class LobbyPlayerForTests extends LobbyPlayer implements IGameEntitiesFac
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}
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}
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@Override
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@Override
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public PlayerController createControllerFor( Player player ) {
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public PlayerController createMindSlaveController(Player master, Player slave) {
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if( !playerControllers.containsKey( player ) ) {
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return createControllerFor(slave);
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PlayerControllerForTests dummyPlayerControllerForTests = new PlayerControllerForTests( player.getGame(), player, this );
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dummyPlayerControllerForTests.setPlayerActions( playerActions );
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playerControllers.put( player, dummyPlayerControllerForTests );
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}
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return playerControllers.get( player );
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}
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}
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@Override
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@Override
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@@ -14,8 +14,8 @@ public class LobbyPlayerHuman extends LobbyPlayer implements IGameEntitiesFactor
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}
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}
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@Override
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@Override
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public PlayerController createControllerFor(Player human) {
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public PlayerController createMindSlaveController(Player master, Player slave) {
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return new PlayerControllerHuman(human.getGame(), human, this);
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return new PlayerControllerHuman(slave, this, (PlayerControllerHuman)master.getController());
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}
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}
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@Override
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@Override
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@@ -35,7 +35,7 @@ public class LobbyPlayerRemote extends LobbyPlayer implements IGameEntitiesFacto
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* @see forge.game.player.LobbyPlayer#createControllerFor(forge.game.player.Player)
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* @see forge.game.player.LobbyPlayer#createControllerFor(forge.game.player.Player)
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*/
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*/
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@Override
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@Override
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public PlayerController createControllerFor(Player p) {
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public PlayerController createMindSlaveController(Player master, Player slave) {
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// Cannot create remote players yet
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// Cannot create remote players yet
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throw new UnsupportedOperationException("method is not implemented");
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throw new UnsupportedOperationException("method is not implemented");
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}
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}
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