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update ProtocolMethod
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@@ -75,7 +75,7 @@ public enum ProtocolMethod {
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clearSelectables (Mode.SERVER, Void.TYPE),
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clearSelectables (Mode.SERVER, Void.TYPE),
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refreshField (Mode.SERVER, Void.TYPE),
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refreshField (Mode.SERVER, Void.TYPE),
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// TODO case "setPlayerAvatar":
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// TODO case "setPlayerAvatar":
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openZones (Mode.SERVER, PlayerZoneUpdates.class, PlayerView.class, Collection/*ZoneType*/.class, Map/*PlayerView,Object*/.class),
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openZones (Mode.SERVER, PlayerZoneUpdates.class, PlayerView.class, Collection/*ZoneType*/.class, Map/*PlayerView,Object*/.class, Boolean.TYPE),
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restoreOldZones (Mode.SERVER, Void.TYPE, PlayerView.class, PlayerZoneUpdates.class),
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restoreOldZones (Mode.SERVER, Void.TYPE, PlayerView.class, PlayerZoneUpdates.class),
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isUiSetToSkipPhase (Mode.SERVER, Boolean.TYPE, PlayerView.class, PhaseType.class),
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isUiSetToSkipPhase (Mode.SERVER, Boolean.TYPE, PlayerView.class, PhaseType.class),
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setRememberedActions(Mode.SERVER, Void.TYPE),
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setRememberedActions(Mode.SERVER, Void.TYPE),
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@@ -297,7 +297,7 @@ public class NetGuiGame extends AbstractGuiGame {
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@Override
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@Override
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public PlayerZoneUpdates openZones(PlayerView controller, final Collection<ZoneType> zones, final Map<PlayerView, Object> players, boolean backupLastZones) {
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public PlayerZoneUpdates openZones(PlayerView controller, final Collection<ZoneType> zones, final Map<PlayerView, Object> players, boolean backupLastZones) {
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updateGameView();
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updateGameView();
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return sendAndWait(ProtocolMethod.openZones, controller, zones, players);
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return sendAndWait(ProtocolMethod.openZones, controller, zones, players, backupLastZones);
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}
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}
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@Override
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@Override
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