mirror of
https://github.com/Card-Forge/forge.git
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Implement missing cards with dividable shields for damage replacement effects
This commit is contained in:
@@ -361,6 +361,15 @@ lblTotalDamageText=Gesamtschaden: Unbekannt
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lblAssignRemainingText=Verteile verbleibenden Schaden unter tödlich Verwundeten
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lblLethal=Tödlich
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lblAvailableDamagePoints=Verfügbare Schadenspunkte
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#VAssignGenericAmount.java
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# The {0} below should be amount label (like "shield" or "damage"), and {1} will be the name of the effect source
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lbLAssignAmountForEffect=Assign {0} by {1}
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lblLClickAmountMessage=Left click: Assign 1 {0}. (Left Click + Control): Assign maximum {0} points
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lblRClickAmountMessage=Right click: Unassign 1 {0}. (Right Click + Control): Unassign all {0} points.
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lblTotalAmountText=Available {0} points: Unknown
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lblAvailableAmount=Available {0} points
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lblMax=Max
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lblShield=shield
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#KeyboardShortcuts.java
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lblSHORTCUT_SHOWSTACK=Duell: Zeige Stapelfenster
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lblSHORTCUT_SHOWCOMBAT=Duell: Zeige Kampffenster
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@@ -416,7 +425,7 @@ lblSelectOpponentDeck=Wähle das Deck des Gegners
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lblGenerateNewDeck=Erzeuge ein neues Deck
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lblRandomTheme=Zufälliges Deck
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lblTestDeck=Teste Deck
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lblLoading=Lade
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lblLoading=Lade
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#GameType.java
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lblSealed=Sealed
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lblDraft=Draft
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@@ -1131,7 +1140,7 @@ lblSwipeUpTo=Wische hoch für %s
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lblSwipeDownDetailView=Wische runter für Detailansicht
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lblSwipeDownPictureView=Wische runter für Bildansicht
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#VGameMenu.java
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lblShowWinLoseOverlay=Zeige Sieg/Verlust-Anzeige
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lblShowWinLoseOverlay=Zeige Sieg/Verlust-Anzeige
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lblNoPlayerPriorityNoDeckListViewed=Kein Spieler hat Priorität, daher keine Decklistenanzeige möglich.
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#FilesPage.java
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lblFiles=Dateien
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@@ -2276,7 +2285,7 @@ lblConquestName=Eroberung-Name
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#HumanCostDecision.java
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lblChooseXValueForCard={0} - Wähle Wert für X
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lblSelectOneSameNameCardToDiscardAlreadyChosen=Wähle eine Karte mit dem gleichen Namen zum Abwerfen. Bereits gewählt:
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lblSelectOneDifferentNameCardToDiscardAlreadyChosen=Wähle eine Karte mit einem anderen Namen zum Abwerfen. Bereits gewählt:
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lblSelectOneDifferentNameCardToDiscardAlreadyChosen=Wähle eine Karte mit einem anderen Namen zum Abwerfen. Bereits gewählt:
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lblSelectNMoreTargetTypeCardToDiscard=Wähle {0} weitere {1} zum Abwerfen.
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lblDoYouWantCardDealNDamageToYou=Möchtest du, daß {0} dir {1} Schaden zufügt?
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lblDrawNCardsConfirm=Ziehe {0} Karte(n)?
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@@ -2672,7 +2681,7 @@ lblDetectedInvalidHostAddress=Ungültige Host-Adresse ({0}) wurde festgestellt.
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#Player.java
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lblChooseACompanion=Wähle einen Gefährten
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lblChooseAColorFor=Wähle eine Farbe für {0}
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lblRevealFaceDownCards=Enthülle verdeckte Karten von
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lblRevealFaceDownCards=Enthülle verdeckte Karten von
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lblLearnALesson=Lerne eine Lektion
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#QuestPreferences.java
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lblWildOpponentNumberError=Anzahl der Wild-Gegner kann nur 0 bis 3 sein
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@@ -18,8 +18,8 @@ lblerrLoadingLayoutFile=Your %s layout file could not be read. It will be delete
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lblLoadingQuest=Loading quest...
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#FScreen.java
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#translate lblHomeWithSpaces,lblDeckEditorWithSpaces need keep spaces in text
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lblHomeWithSpaces=Home
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lblDeckEditorWithSpaces=Deck Editor
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lblHomeWithSpaces=Home
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lblDeckEditorWithSpaces=Deck Editor
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lblWorkshop=Workshop
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lblBacktoHome=Back to Home
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lblCloseEditor=Close Editor
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@@ -52,7 +52,7 @@ btnResetJavaFutureCompatibilityWarnings=Reset Java Compatibility Warnings
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btnClearImageCache=Clear Image Cache
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btnTokenPreviewer=Token Previewer
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btnCopyToClipboard=Copy to Clipboard
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cbpAutoUpdater=Auto updater
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cbpAutoUpdater=Auto updater
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nlAutoUpdater=Select the release channel to use for updating Forge
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cbpSelectLanguage=Language
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nlSelectLanguage=Select Language (Excluded Game part. Still a work in progress) (RESTART REQUIRED)
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@@ -361,6 +361,15 @@ lblTotalDamageText=Available damage points: Unknown
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lblAssignRemainingText=Distribute the remaining damage points among lethally wounded entities
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lblLethal=Lethal
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lblAvailableDamagePoints=Available damage points
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#VAssignGenericAmount.java
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# The {0} below should be amount label (like "shield" or "damage"), and {1} will be the name of the effect source
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lbLAssignAmountForEffect=Assign {0} by {1}
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lblLClickAmountMessage=Left click: Assign 1 {0}. (Left Click + Control): Assign maximum {0} points
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lblRClickAmountMessage=Right click: Unassign 1 {0}. (Right Click + Control): Unassign all {0} points.
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lblTotalAmountText=Available {0} points: Unknown
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lblAvailableAmount=Available {0} points
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lblMax=Max
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lblShield=shield
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#KeyboardShortcuts.java
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lblSHORTCUT_SHOWSTACK=Match: show stack panel
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lblSHORTCUT_SHOWCOMBAT=Match: show combat panel
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@@ -416,7 +425,7 @@ lblSelectOpponentDeck=Select Opponent''s Deck
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lblGenerateNewDeck=Generate New Deck
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lblRandomTheme=Random Theme
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lblTestDeck=Test Deck
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lblLoading=Loading
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lblLoading=Loading
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#GameType.java
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lblSealed=Sealed
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lblDraft=Draft
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@@ -763,8 +772,8 @@ lblWinsperDraftRotation=Wins per Draft Rotation
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ttWinsperDraftRotation=If a Draft is not played for this many match wins, it will be removed or replaced.
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lblRotationType=Rotation Type
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ttRotationType=If set to 0, old drafts disappear, if set to 1, they are replaced with another one using different sets.
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lblWildOpponentNumber=Number of Wild Opponents
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lblWildOpponentMultiplier=Wild Multiplier
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lblWildOpponentNumber=Number of Wild Opponents
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lblWildOpponentMultiplier=Wild Multiplier
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#StatTypeFilter.java
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lblclicktotoogle=click to toggle the filter, right-click to show only
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#SItemManagerUtil.java
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@@ -1193,7 +1202,7 @@ lblSelectAttackTarget= or select player/planeswalker you wish to attack.
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lblSelectBandingTarget= To attack as a band, select an attacking creature to activate its ''band'' then select another to join it.
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#InputBlock.java
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lblSelectBlockTarget=Select another attacker to declare blockers for.
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lblSelectBlocker=Select creatures to block
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lblSelectBlocker=Select creatures to block
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lblOrSelectBlockTarget= or select another attacker to declare blockers for.
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lblMorph=Morph
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#PlayerControllerHuman.java
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@@ -1569,9 +1578,9 @@ lblCreature=Creature
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btnRestartRound=Restart Round
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btnTournamentInfo=Tournament Info
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btnNextRound=Next Round
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btnWonRound=YOU HAVE WON ROUND
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btnWonRound=YOU HAVE WON ROUND
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btnWonTournament=***CONGRATULATIONS! YOU HAVE WON THE TOURNAMENT!***
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btnLoseRound=YOU HAVE LOST ON ROUND
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btnLoseRound=YOU HAVE LOST ON ROUND
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btnQuit=Quit
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btnContinue=Continue
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btnRestart=Restart
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@@ -1588,8 +1597,8 @@ lblFailedGauntlet=You have failed to pass the gauntlet.
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lblLeaveTournamentDraftWarning1=If you leave now, this tournament will be forever gone.\nYou will keep the cards you drafted, but will receive no other prizes.\n\nWould you still like to quit the tournament?
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lblLeaveTournamentDraftWarning2=You have matches left to play!\nLeaving the tournament early will forfeit your potential future winnings.\nYou will still receive winnings as if you conceded your next match and you will keep the cards you drafted.\n\nWould you still like to quit the tournament?
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lblReallyQuit=Really Quit?
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lblForPlacing=For placing
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lblHaveBeAward=, you have been awarded
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lblForPlacing=For placing
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lblHaveBeAward=, you have been awarded
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lblTournamentReward=Tournament Reward
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lblParticipateingTournamentReward=For participating in the tournament, you have been awarded the following promotional card:
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lblCreditsAwarded=Credits Awarded
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@@ -1608,22 +1617,22 @@ lblWouldLikeSaveDraft=Would you like to save this draft to the regular draft mod
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lblSaveDraft=Save Draft
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lblNoAvailableDraftsMessage=You do not have any draft-able sets unlocked!\nCome back later when you''ve unlocked more sets.
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lblNoAvailableDrafts=No Available Drafts
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lblEntryFeeOfDraftTournament=The entry fee for this booster draft tournament is
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lblEntryFeeOfDraftTournament=The entry fee for this booster draft tournament is
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lblWouldLikeCreateTournament= credits.\nWould you like to spend a token and create this tournament?
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lblCreatingDraftTournament=Creating a Booster Draft Tournament
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lblUnexpectedCreatingDraftTournament=Unexpected error when creating a draft tournament
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lblUnexpectedCreatingDraftTournament=Unexpected error when creating a draft tournament
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lblPleaseReportBug=. Please report this as a bug.
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lbl1stPlace=1st Place:
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lbl2ndPlace=2nd Place:
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lbl3rdPlace=3rd Place:
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lbl4thPlace=4th Place:
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lbl1stPlace=1st Place:
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lbl2ndPlace=2nd Place:
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lbl3rdPlace=3rd Place:
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lbl4thPlace=4th Place:
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lblTime= time
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lblCollectPrizes=Collect Prizes
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lblCurrentlyInDraft=You are currently in a draft.\nYou should leave or finish that draft before starting another.
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lblYouNeed=You need
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lblYouNeed=You need
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lblMoreCredits=more credits to enter this tournament.
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lblNotEnoughCredits=Not Enough Credits
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lblTournamentCosts=This tournament costs
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lblTournamentCosts=This tournament costs
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lblSureEnterTournament= credits to enter.\nAre you sure you wish to enter?
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lblEnterDraftTournament=Enter Draft Tournament?
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lblLeaveDraftConfirm=This will end the current draft and you will not be able to join this tournament again.\nYour credits will be refunded and the draft will be removed.\n\nLeave anyway?
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@@ -1683,7 +1692,7 @@ lblWinsForRankIncrease=Wins For Rank Increase
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lblWinsForMediumAI=Wins For Medium AI
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lblWinsForHardAI=Wins For Hard AI
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lblWinsForExpertAI=Wins For Expert AI
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lblSaveFailed=Save Failed -
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lblSaveFailed=Save Failed -
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#QuestSpellShopScreen.java
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lblMaximumSellingCredits=Maximum selling price is %d credits.
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lblSellCardsAt=Selling cards at
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@@ -2274,8 +2283,8 @@ lblHistoriiansWillRecallYourConquestAs=Historians will recall your conquest as:
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lblConquestName=Conquest Name
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#HumanCostDecision.java
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lblChooseXValueForCard={0} - Choose a Value for X
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lblSelectOneSameNameCardToDiscardAlreadyChosen=Select one of the cards with the same name to discard. Already chosen:
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lblSelectOneDifferentNameCardToDiscardAlreadyChosen=Select one of the cards with a different name to discard. Already chosen:
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lblSelectOneSameNameCardToDiscardAlreadyChosen=Select one of the cards with the same name to discard. Already chosen:
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lblSelectOneDifferentNameCardToDiscardAlreadyChosen=Select one of the cards with a different name to discard. Already chosen:
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lblSelectNMoreTargetTypeCardToDiscard=Select {0} more {1} to discard.
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lblDoYouWantCardDealNDamageToYou=Do you want {0} to deal {1} damage to you?
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lblDrawNCardsConfirm=Draw {0} Card(s)?
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@@ -2312,7 +2321,7 @@ lblRemoveNTargetCounterFromCardPayCostConfirm=Pay Cost: Remove {0} {1} counter f
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lblRemoveCountersFromAInZoneCard=Remove counter(s) from a card in {0}
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lblSacrificeCardConfirm=Sacrifice {0}?
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lblSelectATargetToSacrifice=Select a {0} to sacrifice ({1} left)
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lblSelectOneOfCardsToTapAlreadyChosen=Select one of the cards to tap. Already chosen:
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lblSelectOneOfCardsToTapAlreadyChosen=Select one of the cards to tap. Already chosen:
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lblSelectACreatureToTap=Select a creature to tap.
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lblEnoughValidCardNotToPayTheCost=Not enough valid cards left to tap to pay the cost.
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lblCostPaymentInvalid=Cost payment invalid
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@@ -2671,7 +2680,7 @@ lblDetectedInvalidHostAddress=Invalid host address ({0}) was detected.
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#Player.java
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lblChooseACompanion=Choose a companion
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lblChooseAColorFor=Choose a color for {0}
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lblRevealFaceDownCards=Revealing face-down cards from
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lblRevealFaceDownCards=Revealing face-down cards from
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lblLearnALesson=Learn a Lesson
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#QuestPreferences.java
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lblWildOpponentNumberError=Wild Opponents can only be 0 to 3
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@@ -18,8 +18,8 @@ lblerrLoadingLayoutFile=No se pudo leer el archivo de diseño %s. Se eliminará
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lblLoadingQuest=Cargando datos de aventura....
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#FScreen.java
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#translate lblHomeWithSpaces,lblDeckEditorWithSpaces need keep spaces in text
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lblHomeWithSpaces=Inicio
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lblDeckEditorWithSpaces=Editor de mazos
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lblHomeWithSpaces=Inicio
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lblDeckEditorWithSpaces=Editor de mazos
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lblWorkshop=Taller
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lblBacktoHome=Volver a Inicio
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lblCloseEditor=Cerrar editor
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@@ -361,6 +361,15 @@ lblTotalDamageText=Puntos de daño disponibles: Desconocido
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lblAssignRemainingText=Distribuye los puntos de daño restantes entre las entidades letalmente heridas.
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lblLethal=Letal
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lblAvailableDamagePoints=Puntos de daño disponibles
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#VAssignGenericAmount.java
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# The {0} below should be amount label (like "shield" or "damage"), and {1} will be the name of the effect source
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lbLAssignAmountForEffect=Assign {0} by {1}
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lblLClickAmountMessage=Left click: Assign 1 {0}. (Left Click + Control): Assign maximum {0} points
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lblRClickAmountMessage=Right click: Unassign 1 {0}. (Right Click + Control): Unassign all {0} points.
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lblTotalAmountText=Available {0} points: Unknown
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lblAvailableAmount=Available {0} points
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lblMax=Max
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lblShield=shield
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#KeyboardShortcuts.java
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lblSHORTCUT_SHOWSTACK=Partida: mostrar panel de pila
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lblSHORTCUT_SHOWCOMBAT=Partida: mostrar panel de combate
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@@ -416,7 +425,7 @@ lblSelectOpponentDeck=Seleccionar mazo del oponente
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lblGenerateNewDeck=Generar nuevo mazo
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lblRandomTheme=Tema aleatorio
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lblTestDeck=Probar mazo
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lblLoading=Cargando
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lblLoading=Cargando
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#GameType.java
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lblSealed=Sellado
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lblDraft=Draft
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@@ -763,8 +772,8 @@ lblWinsperDraftRotation=Victorias rotación de Draft
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ttWinsperDraftRotation=Si no se juega un Draft para esta cantidad de victorias, se eliminará o reemplazará.
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lblRotationType=Tipo de rotación
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ttRotationType=Si se establece en 0, los anteriores Draft desaparecen, si se establece en 1, se reemplazan por otros que utilizan sets diferentes.
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lblWildOpponentNumber=Número de oponentes salvajes
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lblWildOpponentMultiplier=Multiplicador salvaje
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lblWildOpponentNumber=Número de oponentes salvajes
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lblWildOpponentMultiplier=Multiplicador salvaje
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#StatTypeFilter.java
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lblclicktotoogle=haz clic para alternar el filtro, haz clic con el botón derecho para solo mostrar
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#SItemManagerUtil.java
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@@ -1569,9 +1578,9 @@ lblCreature=Criatura
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btnRestartRound=Reiniciar ronda
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btnTournamentInfo=Info del torneo
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btnNextRound=Siguiente ronda
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btnWonRound=HAS GANADO LA RONDA
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btnWonRound=HAS GANADO LA RONDA
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btnWonTournament=***¡FELICIDADES! ¡HAS GANADO EL TORNEO!***
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btnLoseRound=HAS PERDIDO EN LA RONDA
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btnLoseRound=HAS PERDIDO EN LA RONDA
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btnQuit=Salir
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btnContinue=Continuar
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btnRestart=Reiniciar
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@@ -1588,8 +1597,8 @@ lblFailedGauntlet=No has podido superar el desafío.
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lblLeaveTournamentDraftWarning1=Si te retiras ahora, este torneo se acabará para siempre.\nConservarás las cartas que has sacado, pero no recibirás ningún otro premio.\n\n¿Sigues queriendo dejar el torneo?
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lblLeaveTournamentDraftWarning2=¡Te quedan partidas por jugar!\nSi dejas el torneo antes de tiempo, perderás tus potenciales ganancias futuras.\nSeguirás recibiendo ganancias como si te hubieras rendido en tu próxima partida y te quedarás con las cartas que has sacado.\n\n¿Sigues queriendo dejar el torneo?
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lblReallyQuit=¿Realmente quieres abandonar?
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lblForPlacing=Para colocar
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lblHaveBeAward=, has sido premiado
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lblForPlacing=Para colocar
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lblHaveBeAward=, has sido premiado
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lblTournamentReward=Recompensa del Torneo
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lblParticipateingTournamentReward=Por participar en el torneo, se le ha premiado con la siguiente carta promocional:
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lblCreditsAwarded=Créditos ganados
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@@ -1608,22 +1617,22 @@ lblWouldLikeSaveDraft=¿Te gustaría guardar este Draft en el modo de draft norm
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lblSaveDraft=Guardar Draft
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lblNoAvailableDraftsMessage=¡No tienes ningún set de draft desbloqueado!\nVuelve más tarde cuando hayas desbloqueado más ediciones.
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lblNoAvailableDrafts=No hay Drafts disponibles
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lblEntryFeeOfDraftTournament=La cuota de inscripción para este torneo de booster draft es
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lblEntryFeeOfDraftTournament=La cuota de inscripción para este torneo de booster draft es
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lblWouldLikeCreateTournament= créditos.\n¿Te gustaría gastar una ficha y crear este torneo?
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lblCreatingDraftTournament=Creación de un Torneo de Booster Draft
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lblUnexpectedCreatingDraftTournament=Error inesperado al crear un torneo de draft
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lblUnexpectedCreatingDraftTournament=Error inesperado al crear un torneo de draft
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lblPleaseReportBug=. Por favor, informe de esto como un error.
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lbl1stPlace=1er Puesto:
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lbl2ndPlace=2o Puesto:
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lbl3rdPlace=3er Puesto:
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lbl4thPlace=4o Puesto:
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lbl1stPlace=1er Puesto:
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lbl2ndPlace=2o Puesto:
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lbl3rdPlace=3er Puesto:
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lbl4thPlace=4o Puesto:
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lblTime= veces
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lblCollectPrizes=Recoger Premios
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lblCurrentlyInDraft=Actualmente estás en un draft.\nDeberías dejar o terminar ese draft antes de empezar otro.
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lblYouNeed=Necesitas
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lblYouNeed=Necesitas
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lblMoreCredits=créditos más para entrar en este torneo.
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lblNotEnoughCredits=No hay suficientes créditos
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lblTournamentCosts=Este torneo cuesta
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lblTournamentCosts=Este torneo cuesta
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lblSureEnterTournament= créditos para entrar.\n¿Está seguro de que desea entrar?
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lblEnterDraftTournament=¿Entrar en el Torneo de Draft?
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lblLeaveDraftConfirm=Esto terminará con el actual Draft y no podrás volver a unirte a este torneo.\nTus créditos serán reembolsados y el Draft será eliminado.\n\n¿Abandonar de todos modos?
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@@ -1683,7 +1692,7 @@ lblWinsForRankIncrease=Ganancias por aumento de rango
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lblWinsForMediumAI=Ganancias para la IA media
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lblWinsForHardAI=Ganancias para la IA difícil
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lblWinsForExpertAI=Ganancias para la IA experta
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lblSaveFailed=Error al Guardar -
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lblSaveFailed=Error al Guardar -
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#QuestSpellShopScreen.java
|
||||
lblMaximumSellingCredits=El precio máximo de venta es de %d créditos.
|
||||
lblSellCardsAt=Vender cartas a
|
||||
@@ -1769,7 +1778,7 @@ lblDoYouWantMoveTargetFromOriToDest=¿Quieres mover {0} de {1} a {2}?
|
||||
lblPutThatCardFromPlayerOriginToDestination=¿Poner esa carta desde {0} {1} hasta {2}?
|
||||
lblSearchPlayerZoneConfirm=¿Buscar {0} {1}?
|
||||
lblCardMatchSearchingTypeInAlternateZones=las cartas coinciden con tu tipo de búsqueda en las zonas alternativas.
|
||||
lblLookingCardIn=Mirando las cartas en
|
||||
lblLookingCardIn=Mirando las cartas en
|
||||
lblDoYouWantPlayCard=¿Quieres jugar {0}?
|
||||
lblSelectCardFromPlayerZone=Selecciona una carta de {0} {1}
|
||||
lblSelectUpToNumCardFromPlayerZone=Selecciona hasta {0} cartas de {1} {2}
|
||||
@@ -1861,7 +1870,7 @@ lblChooseACardLeaveTarget=Elige una carta para dejar en {0} {1}
|
||||
lblChooseCardsPutIntoZone=Elige la(s) carta(s) a poner en {0}
|
||||
lblChooseCardPutOnTargetLibraryBottom=Elige la(s) carta(s) a poner en la parte inferior de la biblioteca {0}
|
||||
lblChooseCardPutOnTargetLibraryTop=Elige la(s) carta(s) a poner en la parte superior de la biblioteca {0}
|
||||
lblPlayerPickedCardFrom={0} eligió carta(s) de
|
||||
lblPlayerPickedCardFrom={0} eligió carta(s) de
|
||||
lblNoValidCards=No hay cartas válidas
|
||||
#DigUntilEffect.java
|
||||
lblDoYouWantDigYourLibrary=¿Quieres escarbar en tu biblioteca?
|
||||
@@ -2281,7 +2290,7 @@ lblDoYouWantCardDealNDamageToYou=¿Quieres que {0} te haga {1} de daño?
|
||||
lblDrawNCardsConfirm=¿Robar {0} carta(s)?
|
||||
lblExileConfirm=¿Exiliar {0}?
|
||||
lblExileNCardsFromYourZone=Exilia {0} carta(s) de tu {1}
|
||||
lblExileFromWhoseZone=Exilia {0} de quién
|
||||
lblExileFromWhoseZone=Exilia {0} de quién
|
||||
lblExileProgressFromZone=Exilia {0}/{1} de {2}
|
||||
lblToBeExiled=Para ser exiliado
|
||||
lblExileFromStack=Exiliar de la pila
|
||||
@@ -2312,7 +2321,7 @@ lblRemoveNTargetCounterFromCardPayCostConfirm=Paga el coste: ¿Quitar el contado
|
||||
lblRemoveCountersFromAInZoneCard=Quitar contador(es) de una carta en {0}
|
||||
lblSacrificeCardConfirm=¿Sacrificar {0}?
|
||||
lblSelectATargetToSacrifice=Selecciona un {0} para sacrificar ({1} pendiente)
|
||||
lblSelectOneOfCardsToTapAlreadyChosen=Selecciona una de las cartas para girar. Ya elegido:
|
||||
lblSelectOneOfCardsToTapAlreadyChosen=Selecciona una de las cartas para girar. Ya elegido:
|
||||
lblSelectACreatureToTap=Selecciona una criatura para girar.
|
||||
lblEnoughValidCardNotToPayTheCost=No quedan suficientes cartas válidas para girar para pagar el coste.
|
||||
lblCostPaymentInvalid=Pago del coste no válido
|
||||
@@ -2570,7 +2579,7 @@ lblRecordAndAssets=Registro | Bienes
|
||||
lblXWinOfYLost={0} G/{1} P
|
||||
lblDeleteThisQuest=Eliminar esta aventura
|
||||
lblRenameThisQuest=Renombrar esta aventura
|
||||
lblRenameQuestTo=Renombrar aventura como
|
||||
lblRenameQuestTo=Renombrar aventura como
|
||||
lblQuestRename=Renombrar aventura
|
||||
#StartingPoolType.java
|
||||
lblUnrestricted=Sin restriciones
|
||||
@@ -2671,7 +2680,7 @@ lblDetectedInvalidHostAddress=Dirección de host inválida ({0}) detectada.
|
||||
#Player.java
|
||||
lblChooseACompanion=Elige un compañero
|
||||
lblChooseAColorFor=Elige un color para {0}
|
||||
lblRevealFaceDownCards=Mostrar cartas boca abajo de
|
||||
lblRevealFaceDownCards=Mostrar cartas boca abajo de
|
||||
lblLearnALesson=Learn a Lesson
|
||||
#QuestPreferences.java
|
||||
lblWildOpponentNumberError=Los oponentes salvajes sólo pueden ser de 0 a 3
|
||||
|
||||
@@ -18,8 +18,8 @@ lblerrLoadingLayoutFile=Impossibile leggere il file di layout %s. Verrà elimina
|
||||
lblLoadingQuest=Caricamento avevntura ...
|
||||
#FScreen.java
|
||||
#translate lblHomeWithSpaces,lblDeckEditorWithSpaces need keep spaces in text
|
||||
lblHomeWithSpaces=Home
|
||||
lblDeckEditorWithSpaces=Gestione dei mazzi
|
||||
lblHomeWithSpaces=Home
|
||||
lblDeckEditorWithSpaces=Gestione dei mazzi
|
||||
lblWorkshop=Officina
|
||||
lblBacktoHome=Torna a Home
|
||||
lblCloseEditor=Esci dalla gestione
|
||||
@@ -361,6 +361,15 @@ lblTotalDamageText=Punti di danno disponibili: Sconosciuto
|
||||
lblAssignRemainingText=Distribuire i punti di danno rimanenti tra le entità ferite letalmente
|
||||
lblLethal=Letale
|
||||
lblAvailableDamagePoints=Punti danno disponibili
|
||||
#VAssignGenericAmount.java
|
||||
# The {0} below should be amount label (like "shield" or "damage"), and {1} will be the name of the effect source
|
||||
lbLAssignAmountForEffect=Assign {0} by {1}
|
||||
lblLClickAmountMessage=Left click: Assign 1 {0}. (Left Click + Control): Assign maximum {0} points
|
||||
lblRClickAmountMessage=Right click: Unassign 1 {0}. (Right Click + Control): Unassign all {0} points.
|
||||
lblTotalAmountText=Available {0} points: Unknown
|
||||
lblAvailableAmount=Available {0} points
|
||||
lblMax=Max
|
||||
lblShield=shield
|
||||
#KeyboardShortcuts.java
|
||||
lblSHORTCUT_SHOWSTACK=Incontro: mostra il pannello della pila
|
||||
lblSHORTCUT_SHOWCOMBAT=Incontro: mostra il pannello di combattimento
|
||||
@@ -1613,10 +1622,10 @@ lblWouldLikeCreateTournament= monete.\nDesideri usare un token e creare questo t
|
||||
lblCreatingDraftTournament=Creazione del torneo Booster Draft
|
||||
lblUnexpectedCreatingDraftTournament=Errore inaspettato durante la creazione del torneo
|
||||
lblPleaseReportBug=. Per favore segnala il bug.
|
||||
lbl1stPlace=Primo posto:
|
||||
lbl2ndPlace=Secondo posto:
|
||||
lbl3rdPlace=Terzo posto:
|
||||
lbl4thPlace=Quarto posto:
|
||||
lbl1stPlace=Primo posto:
|
||||
lbl2ndPlace=Secondo posto:
|
||||
lbl3rdPlace=Terzo posto:
|
||||
lbl4thPlace=Quarto posto:
|
||||
lblTime= tempo
|
||||
lblCollectPrizes=Ricevi i premi
|
||||
lblCurrentlyInDraft=Stai partecipando a un draft.\nDevi terminare o abbandonare quel draft prima di iniziarne un altro.
|
||||
@@ -1683,10 +1692,10 @@ lblWinsForRankIncrease=Vittorie per aumento di rango
|
||||
lblWinsForMediumAI=Numero di vittorie per IA livello Apprendista
|
||||
lblWinsForHardAI=Numero di vittorie per IA livello Esperto
|
||||
lblWinsForExpertAI=Numero di vittorie per IA livello Maestro
|
||||
lblSaveFailed=Salvataggio fallito -
|
||||
lblSaveFailed=Salvataggio fallito -
|
||||
#QuestSpellShopScreen.java
|
||||
lblMaximumSellingCredits=Il prezzo massimo di vendita è di %d monete.
|
||||
lblSellCardsAt=Carte in vendita al
|
||||
lblSellCardsAt=Carte in vendita al
|
||||
lblTheirValue=% del loro valore.\n
|
||||
lblSell=Vendi
|
||||
lblItem=oggetto
|
||||
@@ -2274,7 +2283,7 @@ lblHistoriiansWillRecallYourConquestAs=Gli storici ricorderanno la tua Conquista
|
||||
lblConquestName=Nome della Conquista
|
||||
#HumanCostDecision.java
|
||||
lblChooseXValueForCard={0} - Scegli un valore per X
|
||||
lblSelectOneSameNameCardToDiscardAlreadyChosen=Seleziona una delle carte con lo stesso nome da scartare. Già scelto:
|
||||
lblSelectOneSameNameCardToDiscardAlreadyChosen=Seleziona una delle carte con lo stesso nome da scartare. Già scelto:
|
||||
lblSelectOneDifferentNameCardToDiscardAlreadyChosen=Seleziona una delle carte con un nome diverso da scartare. Già scelto:
|
||||
lblSelectNMoreTargetTypeCardToDiscard=Seleziona altre{0} {1} da scartare.
|
||||
lblDoYouWantCardDealNDamageToYou=Vuoi che {0} ti infligga {1} danno/i?
|
||||
@@ -2312,7 +2321,7 @@ lblRemoveNTargetCounterFromCardPayCostConfirm=Paga il costot: Vuoi rimuovere {0}
|
||||
lblRemoveCountersFromAInZoneCard=Rimuovi segnalini da una carta in {0}
|
||||
lblSacrificeCardConfirm=Vuoi sacrificare {0}?
|
||||
lblSelectATargetToSacrifice=Seleziona una carta {0} da scarificare ({1} rimasta/e)
|
||||
lblSelectOneOfCardsToTapAlreadyChosen=Seleziona una delle carta da tappare. Già scelto:
|
||||
lblSelectOneOfCardsToTapAlreadyChosen=Seleziona una delle carta da tappare. Già scelto:
|
||||
lblSelectACreatureToTap=Seleziona una creatura da tappare.
|
||||
lblEnoughValidCardNotToPayTheCost=Non sono rimaste abbastanza carte valide da tappare per pagare il costo
|
||||
lblCostPaymentInvalid=Pagamento del costo non valido
|
||||
@@ -2386,7 +2395,7 @@ lblHandOrLibraryOrGraveyard=mano, grimorio e cimitero
|
||||
lblHandOrLibraryOrGraveyardOrBattlefield=mano, grimorio, cimitero e campo di battaglia
|
||||
#LifeToSpare.java
|
||||
lblLifeToSpare=Vita da vendere
|
||||
lblWinGameWith=Vinci una partita con
|
||||
lblWinGameWith=Vinci una partita con
|
||||
lblMoreThanStartedLifeN={0} punti vita in più di quelli con cui hai iniziato
|
||||
#ManaFlooded.java
|
||||
lblManaFlooded=Inondazione di mana
|
||||
|
||||
@@ -18,8 +18,8 @@ lblerrLoadingLayoutFile=%s レイアウトファイルを読み取れません
|
||||
lblLoadingQuest=クエストを読み込んでいます...
|
||||
#FScreen.java
|
||||
#translate lblHomeWithSpaces,lblDeckEditorWithSpaces need keep spaces in text
|
||||
lblHomeWithSpaces=ホーム
|
||||
lblDeckEditorWithSpaces=デッキエディター
|
||||
lblHomeWithSpaces=ホーム
|
||||
lblDeckEditorWithSpaces=デッキエディター
|
||||
lblWorkshop=ワークショップ
|
||||
lblBacktoHome=ホームに戻る
|
||||
lblCloseEditor=エディターを閉じる
|
||||
@@ -355,12 +355,21 @@ lblReset=リセット
|
||||
lblAuto=自動
|
||||
#VAssignDamage.java
|
||||
lbLAssignDamageDealtBy=%sによって与えられるダメージを割り当てます
|
||||
lblLClickDamageMessage=左クリック:1ダメージを割り当てます。 (Ctrl + 左クリック):残りのダメージを致死まで割り当てる
|
||||
lblRClickDamageMessage=右クリック:1ダメージの割り当てを解除します。 (Ctrl + 右クリック):すべての損傷の割り当てを解除します。
|
||||
lblLClickDamageMessage=左クリック:1点ダメージを割り当てます。 (Ctrl + 左クリック):残りのダメージを致死まで割り当てます。
|
||||
lblRClickDamageMessage=右クリック:1点ダメージの割り当てを解除します。 (Ctrl + 右クリック):すべてのダメージの割り当てを解除します。
|
||||
lblTotalDamageText=利用可能なダメージポイント:不明
|
||||
lblAssignRemainingText=致命傷を負ったエンティティに残りのダメージポイントを分配する
|
||||
lblAssignRemainingText=致死ダメージを負ったオブジェクトに残りのダメージを割り当てます。
|
||||
lblLethal=リーサル
|
||||
lblAvailableDamagePoints=利用可能なダメージポイント
|
||||
#VAssignGenericAmount.java
|
||||
# The {0} below should be amount label (like "shield" or "damage"), and {1} will be the name of the effect source
|
||||
lbLAssignAmountForEffect={1}によって効果の{0}を割り当てます
|
||||
lblLClickAmountMessage=左クリック: 1点{0}を割り当てます。 (Ctrl + 左クリック):{0}を最大まで割り当てます。
|
||||
lblRClickAmountMessage=右クリック:1点{0}の割り当てを解除します。 (Ctrl + 右クリック):すべての{0}の割り当てを解除します。
|
||||
lblTotalAmountText=残りの{0}のポイント:不明
|
||||
lblAvailableAmount=残りの{0}のポイント
|
||||
lblMax=最大
|
||||
lblShield=盾
|
||||
#KeyboardShortcuts.java
|
||||
lblSHORTCUT_SHOWSTACK=スタックパネルを表示
|
||||
lblSHORTCUT_SHOWCOMBAT=戦闘パネルを表示
|
||||
@@ -1039,7 +1048,7 @@ lblLog=ログ
|
||||
lblDev=開発者
|
||||
lblCombatTab=戦闘
|
||||
lblStack=スタック
|
||||
lblMustWaitPriority=優先権を待つ必要があります...
|
||||
lblMustWaitPriority=優先権を待つ必要があります...
|
||||
#FDeckEditor.java
|
||||
lblImportFromClipboard=クリップボードからインポート
|
||||
lblSaveAs=名前を付けて保存...
|
||||
@@ -1075,7 +1084,7 @@ lblLoadingCardTranslations=カードの翻訳を読み込んでいます...
|
||||
lblFinishingStartup=起動を終了しています...
|
||||
lblPreloadExtendedArt=拡張アートのプリロード...
|
||||
#LobbyScreen.java
|
||||
lblMore=もっと...
|
||||
lblMore=もっと...
|
||||
lblLoadingNewGame=新しいゲームを読み込んでいます...
|
||||
lblSelectVariants=バリエーションを選択
|
||||
msgSelectAdeckBeforeReadying=始まる前にデッキを選択してください!
|
||||
@@ -1624,7 +1633,7 @@ lblCurrentlyInDraft=今はドラフトを参加中です。\n新しいドラフ
|
||||
lblYouNeed=このトーナメントを参加するにはもっと
|
||||
lblMoreCredits=のクレジットが必要です。
|
||||
lblNotEnoughCredits=クレジット不足
|
||||
lblTournamentCosts=このトーナメントの参加費は
|
||||
lblTournamentCosts=このトーナメントの参加費は
|
||||
lblSureEnterTournament=クレジットです。\n参加してもよろしいでしょうか?
|
||||
lblEnterDraftTournament=トーナメントに参加しますか?
|
||||
lblLeaveDraftConfirm=これによりこのドラフトを終了して、再度参加することは出来ません。\n使ったクレジットは返金されて、そしてドラフトを削除します。\n\nそれでも退場しますか?
|
||||
@@ -2275,8 +2284,8 @@ lblHistoriiansWillRecallYourConquestAs=歴史家たちはあなたの征服紀
|
||||
lblConquestName=征服紀録名
|
||||
#HumanCostDecision.java
|
||||
lblChooseXValueForCard={0} - Xの値を選択
|
||||
lblSelectOneSameNameCardToDiscardAlreadyChosen=同名カードを 1つ選んで捨てる。既に選択:
|
||||
lblSelectOneDifferentNameCardToDiscardAlreadyChosen=違う名前のカードを 1つ選んで捨てる。既に選択:
|
||||
lblSelectOneSameNameCardToDiscardAlreadyChosen=同名カードを 1つ選んで捨てる。既に選択:
|
||||
lblSelectOneDifferentNameCardToDiscardAlreadyChosen=違う名前のカードを 1つ選んで捨てる。既に選択:
|
||||
lblSelectNMoreTargetTypeCardToDiscard=もっと {0}枚の {1}を選んで捨てる。
|
||||
lblDoYouWantCardDealNDamageToYou={0}があなたに {1}点のダメージを与えてもいいですか?
|
||||
lblDrawNCardsConfirm={0}枚のカードを引きますか?
|
||||
|
||||
@@ -18,8 +18,8 @@ lblerrLoadingLayoutFile=无法读取你的布局文件:%s。按OK然后删除
|
||||
lblLoadingQuest=加载冒险之旅...
|
||||
#FScreen.java
|
||||
#翻译lblHomeWithSpaces,lblDeckEditorWithSpaces时需要保留翻译文本中的空格
|
||||
lblHomeWithSpaces=主页
|
||||
lblDeckEditorWithSpaces=套牌编辑器
|
||||
lblHomeWithSpaces=主页
|
||||
lblDeckEditorWithSpaces=套牌编辑器
|
||||
lblWorkshop=作坊页面
|
||||
lblBacktoHome=回退到主页
|
||||
lblCloseEditor=关闭编辑器
|
||||
@@ -53,7 +53,7 @@ btnClearImageCache=清除图片缓存
|
||||
btnTokenPreviewer=衍生物预览器
|
||||
btnCopyToClipboard=复制到剪切板
|
||||
cbpSelectLanguage=语言
|
||||
cbpAutoUpdater=自动更新
|
||||
cbpAutoUpdater=自动更新
|
||||
nlAutoUpdater=选择用于更新Forge的发布渠道
|
||||
nlSelectLanguage=选择语言(除了正在进行中的游戏)(需要重新启动)
|
||||
cbRemoveSmall=删除小生物
|
||||
@@ -361,6 +361,15 @@ lblTotalDamageText=可用的伤害值:未知
|
||||
lblAssignRemainingText=对受到致命伤害的对象分配过量的伤害
|
||||
lblLethal=致死
|
||||
lblAvailableDamagePoints=可用的伤害值
|
||||
#VAssignGenericAmount.java
|
||||
# The {0} below should be amount label (like "shield" or "damage"), and {1} will be the name of the effect source
|
||||
lbLAssignAmountForEffect=Assign {0} by {1}
|
||||
lblLClickAmountMessage=Left click: Assign 1 {0}. (Left Click + Control): Assign maximum {0} points
|
||||
lblRClickAmountMessage=Right click: Unassign 1 {0}. (Right Click + Control): Unassign all {0} points.
|
||||
lblTotalAmountText=Available {0} points: Unknown
|
||||
lblAvailableAmount=Available {0} points
|
||||
lblMax=Max
|
||||
lblShield=shield
|
||||
#KeyboardShortcuts.java
|
||||
lblSHORTCUT_SHOWSTACK=匹配:显示堆叠面板
|
||||
lblSHORTCUT_SHOWCOMBAT=匹配:显示战斗面板
|
||||
@@ -416,7 +425,7 @@ lblSelectOpponentDeck=为对手选择套牌
|
||||
lblGenerateNewDeck=生成新的套牌
|
||||
lblRandomTheme=随机主题
|
||||
lblTestDeck=测试套牌
|
||||
lblLoading=加载中
|
||||
lblLoading=加载中
|
||||
#GameType.java
|
||||
lblSealed=现开
|
||||
lblDraft=轮抓
|
||||
@@ -764,7 +773,7 @@ ttWinsperDraftRotation=如果轮抓没有赢这么多场,那么它将被删除
|
||||
lblRotationType=轮替类型
|
||||
ttRotationType=如果设置为0,旧系列消失,如果设置为1,则用不同系列替换。
|
||||
lblWildOpponentNumber=野外对手数量
|
||||
lblWildOpponentMultiplier=野外对手倍数
|
||||
lblWildOpponentMultiplier=野外对手倍数
|
||||
#StatTypeFilter.java
|
||||
lblclicktotoogle=单击以切换筛选器,右键单机以仅显示
|
||||
#SItemManagerUtil.java
|
||||
@@ -1288,7 +1297,7 @@ lblLibrary=牌库
|
||||
lblGraveyard=坟场
|
||||
lblTop=顶
|
||||
lblBottom=底
|
||||
lblNColorManaFromCard={2}产{0}个{1}法术力
|
||||
lblNColorManaFromCard={2}产{0}个{1}法术力
|
||||
lblPayManaFromManaPool=从法术力池支付法术力
|
||||
lblChooseATargetType=选择一个{0}类型
|
||||
lblUntap=重置
|
||||
@@ -1621,10 +1630,10 @@ lbl4thPlace=第四名:
|
||||
lblTime= 时间
|
||||
lblCollectPrizes=收藏品
|
||||
lblCurrentlyInDraft=你现在正在一场轮抓中。\n你应该先离开轮抓或者玩完这场轮抓,然后再开始新的轮抓。
|
||||
lblYouNeed=你还需要
|
||||
lblYouNeed=你还需要
|
||||
lblMoreCredits=积分才可以参与这场锦标赛。
|
||||
lblNotEnoughCredits=积分不足
|
||||
lblTournamentCosts=这次锦标赛的费用为
|
||||
lblTournamentCosts=这次锦标赛的费用为
|
||||
lblSureEnterTournament= 积分。\n你确定要进入吗?
|
||||
lblEnterDraftTournament=进入轮抓锦标赛?
|
||||
lblLeaveDraftConfirm=这将结束当前轮抓,你将无法再次加入此锦标赛。\n你的积分将被退还,轮抓将被删除。\n\n仍然要离开吗?
|
||||
|
||||
Reference in New Issue
Block a user