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- Basic Teferi's Time Twist AI logic (currently only uses it to flicker-save its permanents)
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@@ -676,7 +676,8 @@ public class ChangeZoneAi extends SpellAbilityAi {
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}
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}
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// only use blink or bounce effects
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// only use blink or bounce effects
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if (!(destination.equals(ZoneType.Exile) && (subApi == ApiType.DelayedTrigger || subApi == ApiType.ChangeZone))
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if (!(destination.equals(ZoneType.Exile)
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&& (subApi == ApiType.DelayedTrigger || subApi == ApiType.ChangeZone || "DelayedBounce".equals(sa.getParam("AILogic"))))
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&& !destination.equals(ZoneType.Hand)) {
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&& !destination.equals(ZoneType.Hand)) {
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return false;
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return false;
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}
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}
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@@ -936,7 +937,7 @@ public class ChangeZoneAi extends SpellAbilityAi {
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// if it's blink or bounce, try to save my about to die stuff
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// if it's blink or bounce, try to save my about to die stuff
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final boolean blink = (destination.equals(ZoneType.Exile) && (subApi == ApiType.DelayedTrigger
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final boolean blink = (destination.equals(ZoneType.Exile) && (subApi == ApiType.DelayedTrigger
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|| (subApi == ApiType.ChangeZone && subAffected.equals("Remembered"))));
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|| "DelayedBounce".equals(sa.getParam("AILogic")) || (subApi == ApiType.ChangeZone && subAffected.equals("Remembered"))));
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if ((destination.equals(ZoneType.Hand) || blink) && (tgt.getMinTargets(sa.getHostCard(), sa) <= 1)) {
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if ((destination.equals(ZoneType.Hand) || blink) && (tgt.getMinTargets(sa.getHostCard(), sa) <= 1)) {
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// save my about to die stuff
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// save my about to die stuff
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Card tobounce = canBouncePermanent(ai, sa, list);
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Card tobounce = canBouncePermanent(ai, sa, list);
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@@ -1,9 +1,9 @@
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Name:Teferi's Time Twist
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Name:Teferi's Time Twist
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ManaCost:1 U
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ManaCost:1 U
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Types:Instant
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Types:Instant
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A:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent.YouCtrl | Mandatory$ True | TgtPrompt$ Select target permanent you control | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBAnimate | SpellDescription$ Exile target permanent you control. Return that card to the battlefield under its owner’s control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
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A:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | AILogic$ DelayedBounce | SubAbility$ DBAnimate | SpellDescription$ Exile target permanent you control. Return that card to the battlefield under its owner’s control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
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SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Keywords$ etbCounter:P1P1:1:ValidCard$ Creature.IsRemembered | RememberObjects$ Remembered | SubAbility$ DelTrig
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SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Keywords$ etbCounter:P1P1:1:ValidCard$ Creature.IsRemembered | RememberObjects$ Remembered | SubAbility$ DelTrig | AILogic$ Always
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SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigBounce | RememberObjects$ Remembered | TriggerDescription$ Return that card to the battlefield under its owner’s control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
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SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigBounce | RememberObjects$ Remembered | AILogic$ Always | TriggerDescription$ Return that card to the battlefield under its owner’s control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
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SVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRemembered
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SVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRemembered
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SVar:Picture:https://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=460999&type=card
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SVar:Picture:https://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=460999&type=card
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DeckHas:Ability$Counters
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DeckHas:Ability$Counters
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