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change some imports and types in GuiBoosterDraftTest.java and GuiQuestOptionsTest.java (I don't know if the fixes are correct, but it fixes a broken build...)
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@@ -1,7 +1,7 @@
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package forge;
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package forge;
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import forge.deck.Deck;
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import forge.deck.Deck;
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import forge.gui.deckeditor.Gui_BoosterDraft;
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import forge.gui.deckeditor.DeckEditorDraft;
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import org.testng.Assert;
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import org.testng.Assert;
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import org.testng.annotations.Test;
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import org.testng.annotations.Test;
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@@ -22,7 +22,7 @@ public class GuiBoosterDraftTest {
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Constant.Runtime.GameType[0] = Constant.GameType.Draft;
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Constant.Runtime.GameType[0] = Constant.GameType.Draft;
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Constant.Runtime.HumanDeck[0] = new Deck(Constant.GameType.Sealed);
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Constant.Runtime.HumanDeck[0] = new Deck(Constant.GameType.Sealed);
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Gui_BoosterDraft g = new Gui_BoosterDraft();
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DeckEditorDraft g = new DeckEditorDraft();
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g.showGui(new BoosterDraft_1());
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g.showGui(new BoosterDraft_1());
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Assert.assertNotNull(g);
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Assert.assertNotNull(g);
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g.dispose();
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g.dispose();
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@@ -3,6 +3,8 @@ package forge;
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import org.testng.Assert;
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import org.testng.Assert;
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import org.testng.annotations.Test;
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import org.testng.annotations.Test;
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import forge.quest.gui.QuestOptions;
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/**
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/**
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* Created by IntelliJ IDEA.
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* Created by IntelliJ IDEA.
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* User: dhudson
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* User: dhudson
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@@ -15,7 +17,7 @@ public class GuiQuestOptionsTest {
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*/
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*/
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@Test(groups = {"UnitTest", "fast"})
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@Test(groups = {"UnitTest", "fast"})
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public void GuiQuestOptionsTest1() {
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public void GuiQuestOptionsTest1() {
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Gui_QuestOptions dialog = new Gui_QuestOptions();
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QuestOptions dialog = new QuestOptions();
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dialog.setVisible(true);
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dialog.setVisible(true);
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Assert.assertNotNull(dialog);
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Assert.assertNotNull(dialog);
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dialog.dispose();
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dialog.dispose();
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