Show dialog based on wheel outcome

This commit is contained in:
drdev
2016-01-10 23:10:36 +00:00
parent 5be985af76
commit aa7217a666
12 changed files with 124 additions and 51 deletions

View File

@@ -6,7 +6,6 @@ import java.awt.Font;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.datatransfer.StringSelection;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JPanel;
@@ -26,7 +25,6 @@ import forge.gui.SOverlayUtils;
import forge.interfaces.IWinLoseView;
import forge.item.PaperCard;
import forge.model.FModel;
import forge.planarconquest.ConquestReward;
import forge.properties.ForgePreferences.FPref;
import forge.toolbox.FButton;
import forge.toolbox.FLabel;
@@ -285,19 +283,6 @@ public class ViewWinLose implements IWinLoseView<FButton> {
}
}
@Override
public void showConquestRewards(String title, List<ConquestReward> rewards) {
//TODO: Make this nicer, for now just re-use showCards
List<PaperCard> cards = new ArrayList<PaperCard>();
for (int i = rewards.size() - 1; i >= 0; i--) { //loop backwards so mythics/rares go back to appearing first
ConquestReward reward = rewards.get(i);
if (!reward.isDuplicate()) {
cards.add(reward.getCard());
}
}
showCards(title, cards);
}
@Override
public void showMessage(String message, final String title, final FSkinProp icon) {
final SkinIcon icoTemp = FSkin.getIcon(icon).scale(0.5);