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Fix card display in multiple-zone selection list (eg Scavenging Ooze's ability).
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@@ -20,6 +20,7 @@ import com.google.common.base.Function;
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import com.google.common.collect.Iterables;
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import com.google.common.collect.Iterables;
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import forge.FThreads;
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import forge.FThreads;
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import forge.game.card.Card;
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import forge.game.card.CardView;
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import forge.game.card.CardView;
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import forge.game.card.CardView.CardStateView;
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import forge.game.card.CardView.CardStateView;
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import forge.item.InventoryItem;
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import forge.item.InventoryItem;
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@@ -218,16 +219,16 @@ public class GuiChoose {
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card = ((CardStateView) sel).getCard();
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card = ((CardStateView) sel).getCard();
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} else if (sel instanceof CardView) {
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} else if (sel instanceof CardView) {
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card = (CardView) sel;
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card = (CardView) sel;
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} else if (sel instanceof Card) {
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card = CardView.get((Card) sel);
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} else {
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} else {
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card = null;
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card = null;
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}
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}
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if (card != null) {
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matchUI.setCard(card);
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matchUI.setCard(card);
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matchUI.clearPanelSelections();
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matchUI.clearPanelSelections();
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matchUI.setPanelSelection(card);
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matchUI.setPanelSelection(card);
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}
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}
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}
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});
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});
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}
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}
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