done with Dependencies

added a class to hold all game rules (type, gamesToWinMatch, manaburn, etc)
This commit is contained in:
Maxmtg
2014-01-24 06:19:09 +00:00
parent e4fb939e91
commit aa4f3de30c
22 changed files with 138 additions and 116 deletions

View File

@@ -1,16 +0,0 @@
package forge;
import forge.properties.ForgePreferences.FPref;
public class PreferencesProvider implements Dependencies.PreferencesMethods {
@Override
public boolean getCloneModeSource() {
return Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE);
}
@Override
public boolean isManaBurnEnabled() {
// TODO Auto-generated method stub
return Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_MANABURN);
}
}

View File

@@ -42,6 +42,7 @@ import forge.ImageCache;
import forge.Singletons;
import forge.control.KeyboardShortcuts.Shortcut;
import forge.game.Game;
import forge.game.GameRules;
import forge.game.GameType;
import forge.game.Match;
import forge.game.card.Card;
@@ -452,7 +453,7 @@ public enum FControl implements KeyEventDispatcher {
private final FControlGameEventHandler fcVisitor = new FControlGameEventHandler(this);
private final FControlGamePlayback playbackControl = new FControlGamePlayback(this);
private void attachToGame(Game game0) {
if (game0.getType() == GameType.Quest) {
if (game0.getRules().getGameType() == GameType.Quest) {
QuestController qc = Singletons.getModel().getQuest();
// Reset new list when the Match round starts, not when each game starts
if (game0.getMatch().getPlayedGames().isEmpty()) {
@@ -557,14 +558,17 @@ public enum FControl implements KeyEventDispatcher {
}
}
public void startMatch(GameType gameType, List<RegisteredPlayer> starter) {
public void startMatch(GameType gameType, List<RegisteredPlayer> players) {
boolean useRandomFoil = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_RANDOM_FOIL);
for(RegisteredPlayer rp : starter) {
for(RegisteredPlayer rp : players) {
rp.setRandomFoil(useRandomFoil);
}
boolean useAnte = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE);
final Match mc = new Match(gameType, starter, useAnte);
GameRules rules = new GameRules(gameType);
rules.setPlayForAnte(Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE));
rules.setManaBurn(Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_MANABURN));
rules.canCloneUseTargetsImage = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE);
final Match mc = new Match(rules, players);
SOverlayUtils.startGameOverlay();
SOverlayUtils.showOverlay();
FThreads.invokeInEdtLater(new Runnable(){

View File

@@ -445,7 +445,7 @@ public final class GuiDisplayUtil {
public static void devModePlaneswalkTo() {
final Game game = getGame();
if (game.getMatch().getGameType() != GameType.Planechase) { return; }
if (game.getRules().getGameType() != GameType.Planechase) { return; }
final Player p = game.getPhaseHandler().getPlayerTurn();
final List<PaperCard> allPlanars = new ArrayList<PaperCard>();

View File

@@ -13,6 +13,7 @@ import forge.FThreads;
import forge.Singletons;
import forge.card.CardEdition;
import forge.deck.Deck;
import forge.game.GameRules;
import forge.game.GameType;
import forge.game.Match;
import forge.game.player.LobbyPlayer;
@@ -456,7 +457,12 @@ public class SSubmenuQuestUtil {
boolean useAnte = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE);
if(forceAnte != null)
useAnte = forceAnte.booleanValue();
final Match mc = new Match(GameType.Quest, starter, useAnte, qData.getCharmState() ? 5 : 3);
GameRules rules = new GameRules(GameType.Quest);
rules.setPlayForAnte(useAnte);
rules.setGamesPerMatch(qData.getCharmState() ? 5 : 3);
rules.setManaBurn(Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_MANABURN));
rules.canCloneUseTargetsImage = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE);
final Match mc = new Match(rules, starter);
FThreads.invokeInEdtLater(new Runnable(){
@Override
public void run() {

View File

@@ -102,7 +102,7 @@ public enum VMatchUI implements IVTopLevelUI {
}
}
if (Singletons.getControl().getObservedGame().getType().isCommandZoneNeeded()) {
if (Singletons.getControl().getObservedGame().getRules().getGameType().isCommandZoneNeeded()) {
// Add extra players alternatively to existing user/AI field panels.
for (int i = 2; i < lstCommands.size(); i++) {
// If already in layout, no need to add again.

View File

@@ -60,7 +60,7 @@ public class ViewWinLose {
// Control of the win/lose is handled differently for various game
// modes.
ControlWinLose control = null;
switch (game0.getType()) {
switch (game0.getRules().getGameType()) {
case Quest:
control = new QuestWinLose(this, game0);
break;

View File

@@ -29,6 +29,7 @@ import javax.swing.JButton;
import forge.Command;
import forge.FThreads;
import forge.game.Game;
import forge.game.GameRules;
import forge.game.Match;
import forge.gui.InputProxy;
import forge.gui.framework.ICDoc;
@@ -120,9 +121,10 @@ public enum CPrompt implements ICDoc {
public void updateText(Game game) {
FThreads.assertExecutedByEdt(true);
final Match match = game.getMatch();
final String text = String.format("T:%d G:%d/%d [%s]", game.getPhaseHandler().getTurn(), match.getPlayedGames().size() + 1, match.getGamesPerMatch(), match.getGameType());
final GameRules rules = game.getRules();
final String text = String.format("T:%d G:%d/%d [%s]", game.getPhaseHandler().getTurn(), match.getPlayedGames().size() + 1, rules.getGamesPerMatch(), rules.getGameType());
view.getLblGames().setText(text);
view.getLblGames().setToolTipText(String.format("%s: Game #%d of %d, turn %d", match.getGameType(), match.getPlayedGames().size() + 1, match.getGamesPerMatch(), game.getPhaseHandler().getTurn()));
view.getLblGames().setToolTipText(String.format("%s: Game #%d of %d, turn %d", rules.getGameType(), match.getPlayedGames().size() + 1, rules.getGamesPerMatch(), game.getPhaseHandler().getTurn()));
}
@Override

View File

@@ -173,7 +173,7 @@ public enum VPlayers implements IVDoc<CPlayers> {
}
temp[6].setText(sb.toString());
}
if(p0.getGame().getType() == GameType.Commander) {
if(p0.getGame().getRules().getGameType() == GameType.Commander) {
temp[7].setText(CardFactoryUtil.getCommanderInfo(p0));
}
}

View File

@@ -14,6 +14,7 @@ import forge.Singletons;
import forge.deck.Deck;
import forge.game.Game;
import forge.game.GameLogEntry;
import forge.game.GameRules;
import forge.game.GameType;
import forge.game.Match;
import forge.game.player.LobbyPlayer;
@@ -88,8 +89,8 @@ public enum FServer {
List<RegisteredPlayer> pp = new ArrayList<RegisteredPlayer>();
pp.add(new RegisteredPlayer(d1).setPlayer(FServer.instance.getLobby().getAiPlayer("Ai-" + d1.getName())));
pp.add(new RegisteredPlayer(d2).setPlayer(FServer.instance.getLobby().getAiPlayer("Ai_" + d2.getName())));
Match mc = new Match(GameType.Constructed, pp, false);
GameRules rules = new GameRules(GameType.Constructed);
Match mc = new Match(rules, pp);
for(int iGame = 0; iGame < nGames; iGame++)
simulateSingleMatch(mc, iGame);
System.out.flush();

View File

@@ -17,7 +17,6 @@
*/
package forge.view;
import forge.PreferencesProvider;
import forge.Singletons;
import forge.net.FServer;
@@ -34,8 +33,6 @@ public final class Main {
//Turn off the Java 2D system's use of Direct3D to improve rendering speed (particularly when Full Screen)
System.setProperty("sun.java2d.d3d", "false");
forge.Dependencies.preferences = new PreferencesProvider();
// Start splash screen first, then data models, then controller.
if (args.length == 0) {

View File

@@ -13,6 +13,7 @@ import forge.game.GameLog;
import forge.game.GameLogEntry;
import forge.game.GameLogEntryType;
import forge.game.GameLogFormatter;
import forge.game.GameRules;
import forge.game.GameStage;
import forge.game.GameType;
import forge.game.Match;
@@ -69,8 +70,10 @@ public class GameWrapper {
registeredPlayers.add( registeredPlayer );
}
boolean an = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE);
Match match = new Match( GameType.Constructed, registeredPlayers, an);
GameRules rules = new GameRules(GameType.Constructed);
rules.setPlayForAnte(Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE));
rules.setManaBurn(Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_MANABURN));
Match match = new Match(rules, registeredPlayers);
game = match.createGame();
game.subscribeToEvents( new GameLogFormatter( gameLog ) );