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added Acidic Soil from Urza's Saga
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@@ -38,6 +38,7 @@ snow_covered_mountain.jpg http://www.wizards.com/global/images/magic/gene
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snow_covered_mountain1.jpg http://www.wizards.com/global/images/magic/general/snow_covered_mountain.jpg
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snow_covered_mountain1.jpg http://www.wizards.com/global/images/magic/general/snow_covered_mountain.jpg
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snow_covered_mountain2.jpg http://www.magickartenmarkt.de/img/cards/Ice_Age/snow_covered_mountain.jpg
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snow_covered_mountain2.jpg http://www.magickartenmarkt.de/img/cards/Ice_Age/snow_covered_mountain.jpg
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snow_covered_mountain3.jpg http://www.magickartenmarkt.de/img/cards/Ice_Age/snow_covered_mountain.jpg
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snow_covered_mountain3.jpg http://www.magickartenmarkt.de/img/cards/Ice_Age/snow_covered_mountain.jpg
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acidic_soil.jpg http://www.wizards.com/global/images/magic/general/acidic_soil.jpg
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dissipate.jpg http://www.wizards.com/global/images/magic/general/dissipate.jpg
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dissipate.jpg http://www.wizards.com/global/images/magic/general/dissipate.jpg
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all_is_dust.jpg http://www.wizards.com/global/images/magic/general/all_is_dust.jpg
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all_is_dust.jpg http://www.wizards.com/global/images/magic/general/all_is_dust.jpg
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tranquil_path.jpg http://www.wizards.com/global/images/magic/general/tranquil_path.jpg
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tranquil_path.jpg http://www.wizards.com/global/images/magic/general/tranquil_path.jpg
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@@ -1,3 +1,8 @@
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Acidic Soil
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2 R
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Sorcery
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Acidic Soil deals damage to each player equal to the number of lands he or she controls.
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Dissipate
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Dissipate
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1 U U
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1 U U
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Instant
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Instant
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@@ -10,6 +10,7 @@ package forge;
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*/
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*/
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public class AllZoneUtil {
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public class AllZoneUtil {
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//////////// Creatures
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/**
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/**
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* use to get a list of creatures in play for a given player
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* use to get a list of creatures in play for a given player
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*
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*
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@@ -37,6 +38,25 @@ public class AllZoneUtil {
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}
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}
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};
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};
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///////////////// Lands
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/**
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* use to get a list of all lands a given player has in play
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*
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* @param player the player whose lands we want to get
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* @return a CardList containing all lands the given player has in play
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*/
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public static CardList getPlayerLandsInPlay(final String player) {
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CardList cards = getPlayerCardsInPlay(player);
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return cards.filter(lands);
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}
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private static CardListFilter lands = new CardListFilter() {
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public boolean addCard(Card c) {
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return c.isLand();
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}
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};
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//=============================================================================
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//=============================================================================
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//
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//
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// These functions handle getting all cards for a given player
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// These functions handle getting all cards for a given player
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@@ -18935,6 +18935,45 @@ public class CardFactory implements NewConstants {
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card.addSpellAbility(spell);
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card.addSpellAbility(spell);
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}//*************** END ************ END **************************
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}//*************** END ************ END **************************
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//*************** START *********** START **************************
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else if(cardName.equals("Acidic Soil")) {
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/*
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* Acidic Soil deals damage to each player equal to the number of
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* lands he or she controls.
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*/
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SpellAbility spell = new Spell(card) {
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private static final long serialVersionUID = 8555498267738686288L;
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@Override
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public void resolve() {
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CardList humanLands = AllZoneUtil.getPlayerLandsInPlay(Constant.Player.Human);
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CardList compLands = AllZoneUtil.getPlayerLandsInPlay(Constant.Player.Computer);
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AllZone.GameAction.addDamage(Constant.Player.Computer, compLands.size(), card);
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AllZone.GameAction.addDamage(Constant.Player.Human, humanLands.size(), card);
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}// resolve()
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@Override
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public boolean canPlayAI() {
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PlayerLife compLife = AllZone.GameAction.getPlayerLife(Constant.Player.Computer);
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PlayerLife humanLife = AllZone.GameAction.getPlayerLife(Constant.Player.Human);
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CardList human = AllZoneUtil.getPlayerLandsInPlay(Constant.Player.Human);
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CardList comp = AllZoneUtil.getPlayerLandsInPlay(Constant.Player.Computer);
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if(humanLife.getLife() <= human.size() ) {
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return true;
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}
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if( compLife.getLife() >= comp.size() && human.size() > comp.size()+2 ) {
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return true;
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}
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return false;
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}
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};// SpellAbility
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card.clearSpellAbility();
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card.addSpellAbility(spell);
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}// *************** END ************ END **************************
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// Cards with Cycling abilities
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// Cards with Cycling abilities
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// -1 means keyword "Cycling" not found
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// -1 means keyword "Cycling" not found
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if(hasKeyword(card, "Cycling") != -1) {
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if(hasKeyword(card, "Cycling") != -1) {
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