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Switch to using hi-res shelf for achievements
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@@ -27,8 +27,6 @@ public enum FSkinProp {
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BG_SPLASH (null, PropType.BACKGROUND),
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BG_TEXTURE (null, PropType.BACKGROUND),
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BG_MATCH (null, PropType.BACKGROUND),
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BG_TROPHY_CASE_TOP (null, PropType.BACKGROUND),
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BG_TROPHY_CASE_SHELF (null, PropType.BACKGROUND),
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//colors
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CLR_THEME (new int[] {70, 10}, PropType.COLOR),
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@@ -232,11 +230,13 @@ public enum FSkinProp {
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IMG_PACK (new int[] {80, 760, 40, 40}, PropType.IMAGE),
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IMG_SORCERY (new int[] {160, 720, 40, 40}, PropType.IMAGE),
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//achievement trophies
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IMG_BRONZE_TROPHY (new int[] {0, 880, 100, 120}, PropType.IMAGE),
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IMG_SILVER_TROPHY (new int[] {100, 880, 100, 120}, PropType.IMAGE),
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IMG_GOLD_TROPHY (new int[] {200, 880, 100, 120}, PropType.IMAGE),
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IMG_TROPHY_PLATE (new int[] {300, 880, 160, 40}, PropType.IMAGE),
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//achievement trophies and shelf
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IMG_BRONZE_TROPHY (new int[] {0, 880, 100, 120}, PropType.IMAGE),
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IMG_SILVER_TROPHY (new int[] {100, 880, 100, 120}, PropType.IMAGE),
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IMG_GOLD_TROPHY (new int[] {200, 880, 100, 120}, PropType.IMAGE),
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IMG_TROPHY_PLATE (new int[] {300, 880, 160, 40}, PropType.IMAGE),
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IMG_TROPHY_CASE_TOP (new int[] {1, 1001, 798, 42}, PropType.IMAGE),
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IMG_TROPHY_CASE_SHELF (new int[] {1, 1043, 798, 257}, PropType.IMAGE),
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//button images
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IMG_BTN_START_UP (new int[] {480, 200, 160, 80}, PropType.ICON),
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@@ -278,6 +278,14 @@ public enum FSkinProp {
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return type;
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}
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public int getWidth() {
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return coords[2];
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}
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public int getHeight() {
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return coords[3];
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}
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public enum PropType {
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BACKGROUND,
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COLOR,
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