From aa0fd6799c01a5ec187cdbfc0d2d052d309b81e7 Mon Sep 17 00:00:00 2001 From: Northmoc Date: Thu, 28 Apr 2022 08:22:07 -0400 Subject: [PATCH] ziatoras_envoy.txt streamline --- forge-gui/res/cardsfolder/upcoming/ziatoras_envoy.txt | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/forge-gui/res/cardsfolder/upcoming/ziatoras_envoy.txt b/forge-gui/res/cardsfolder/upcoming/ziatoras_envoy.txt index f299ca1a05a..697c4842bd6 100644 --- a/forge-gui/res/cardsfolder/upcoming/ziatoras_envoy.txt +++ b/forge-gui/res/cardsfolder/upcoming/ziatoras_envoy.txt @@ -4,10 +4,9 @@ Types:Creature Viashino Warrior PT:5/4 K:Trample T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPeek | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand. -SVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBPlayLand -SVar:DBPlayLand:DB$ Play | Optional$ True | ValidZone$ Library | Valid$ Land.IsRemembered | ForgetPlayed$ True | SubAbility$ DBCastSpell -SVar:DBCastSpell:DB$ Play | Optional$ True | ValidZone$ Library | Valid$ Card.IsRemembered+nonLand | ValidSA$ Spell.cmcLEX | WithoutManaCost$ True | ForgetPlayed$ True | SubAbility$ DBChangeZone -SVar:DBChangeZone:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Card | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBCleanup +SVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBPlay +SVar:DBPlay:DB$ Play | Optional$ True | ValidZone$ Library | Defined$ Remembered | ValidSA$ SpellAbility.Land,Spell.cmcLEX | WithoutManaCost$ True | ForgetPlayed$ True | SubAbility$ DBChangeZone +SVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:TriggerCount$DamageAmount K:Blitz:2 B R G