checkstyle cleanup in AF_Combat

This commit is contained in:
slapshot5
2011-08-30 13:19:11 +00:00
parent 438c29a080
commit a9da41acb3

View File

@@ -22,6 +22,11 @@ import forge.card.spellability.Target;
* @version $Id$
*/
public class AbilityFactory_Combat {
private AbilityFactory_Combat() {
throw new AssertionError();
}
//**************************************************************
// ****************************** FOG **************************
//**************************************************************
@@ -29,15 +34,13 @@ public class AbilityFactory_Combat {
/**
* <p>createAbilityFog.</p>
*
* @param AF a {@link forge.card.abilityFactory.AbilityFactory} object.
* @param af a {@link forge.card.abilityFactory.AbilityFactory} object.
* @return a {@link forge.card.spellability.SpellAbility} object.
*/
public static SpellAbility createAbilityFog(final AbilityFactory AF) {
final SpellAbility abFog = new Ability_Activated(AF.getHostCard(), AF.getAbCost(), AF.getAbTgt()) {
public static SpellAbility createAbilityFog(final AbilityFactory af) {
final SpellAbility abFog = new Ability_Activated(af.getHostCard(), af.getAbCost(), af.getAbTgt()) {
private static final long serialVersionUID = -1933592438783630254L;
final AbilityFactory af = AF;
@Override
public String getStackDescription() {
// when getStackDesc is called, just build exactly what is happening
@@ -54,7 +57,7 @@ public class AbilityFactory_Combat {
}
@Override
public boolean doTrigger(boolean mandatory) {
public boolean doTrigger(final boolean mandatory) {
return fogDoTriggerAI(af, this, mandatory);
}
@@ -65,15 +68,13 @@ public class AbilityFactory_Combat {
/**
* <p>createSpellFog.</p>
*
* @param AF a {@link forge.card.abilityFactory.AbilityFactory} object.
* @param af a {@link forge.card.abilityFactory.AbilityFactory} object.
* @return a {@link forge.card.spellability.SpellAbility} object.
*/
public static SpellAbility createSpellFog(final AbilityFactory AF) {
final SpellAbility spFog = new Spell(AF.getHostCard(), AF.getAbCost(), AF.getAbTgt()) {
public static SpellAbility createSpellFog(final AbilityFactory af) {
final SpellAbility spFog = new Spell(af.getHostCard(), af.getAbCost(), af.getAbTgt()) {
private static final long serialVersionUID = -5141246507533353605L;
final AbilityFactory af = AF;
@Override
public String getStackDescription() {
// when getStackDesc is called, just build exactly what is happening
@@ -96,15 +97,13 @@ public class AbilityFactory_Combat {
/**
* <p>createDrawbackFog.</p>
*
* @param AF a {@link forge.card.abilityFactory.AbilityFactory} object.
* @param af a {@link forge.card.abilityFactory.AbilityFactory} object.
* @return a {@link forge.card.spellability.SpellAbility} object.
*/
public static SpellAbility createDrawbackFog(final AbilityFactory AF) {
final SpellAbility dbFog = new Ability_Sub(AF.getHostCard(), AF.getAbTgt()) {
public static SpellAbility createDrawbackFog(final AbilityFactory af) {
final SpellAbility dbFog = new Ability_Sub(af.getHostCard(), af.getAbTgt()) {
private static final long serialVersionUID = -5141246507533353605L;
final AbilityFactory af = AF;
@Override
public void resolve() {
fogResolve(af, this);
@@ -116,7 +115,7 @@ public class AbilityFactory_Combat {
}
@Override
public boolean doTrigger(boolean mandatory) {
public boolean doTrigger(final boolean mandatory) {
return fogDoTriggerAI(af, this, mandatory);
}
@@ -131,13 +130,14 @@ public class AbilityFactory_Combat {
* @param sa a {@link forge.card.spellability.SpellAbility} object.
* @return a {@link java.lang.String} object.
*/
public static String fogStackDescription(AbilityFactory af, SpellAbility sa) {
public static String fogStackDescription(final AbilityFactory af, final SpellAbility sa) {
StringBuilder sb = new StringBuilder();
if (!(sa instanceof Ability_Sub))
if (!(sa instanceof Ability_Sub)) {
sb.append(sa.getSourceCard().getName()).append(" - ");
else
} else {
sb.append(" ");
}
sb.append(sa.getSourceCard().getController());
sb.append(" prevents all combat damage this turn.");
@@ -157,20 +157,31 @@ public class AbilityFactory_Combat {
* @param sa a {@link forge.card.spellability.SpellAbility} object.
* @return a boolean.
*/
public static boolean fogCanPlayAI(final AbilityFactory af, SpellAbility sa) {
public static boolean fogCanPlayAI(final AbilityFactory af, final SpellAbility sa) {
// AI should only activate this during Human's Declare Blockers phase
if (AllZone.getPhase().isPlayerTurn(sa.getActivatingPlayer())) return false;
if (!AllZone.getPhase().is(Constant.Phase.Combat_Declare_Blockers_InstantAbility)) return false;
if (AllZone.getPhase().isPlayerTurn(sa.getActivatingPlayer())) {
return false;
}
if (!AllZone.getPhase().is(Constant.Phase.Combat_Declare_Blockers_InstantAbility)) {
return false;
}
// Only cast when Stack is empty, so Human uses spells/abilities first
if (AllZone.getStack().size() != 0) return false;
if (AllZone.getStack().size() != 0) {
return false;
}
// Don't cast it, if the effect is already in place
if (AllZone.getPhase().isPreventCombatDamageThisTurn()) return false;
if (AllZone.getPhase().isPreventCombatDamageThisTurn()) {
return false;
}
Ability_Sub subAb = sa.getSubAbility();
if (subAb != null)
if (!subAb.chkAI_Drawback()) return false;
if (subAb != null) {
if (!subAb.chkAI_Drawback()) {
return false;
}
}
// Cast it if life is in danger
return CombatUtil.lifeInDanger(AllZone.getCombat());
@@ -183,17 +194,19 @@ public class AbilityFactory_Combat {
* @param sa a {@link forge.card.spellability.SpellAbility} object.
* @return a boolean.
*/
public static boolean fogPlayDrawbackAI(final AbilityFactory af, SpellAbility sa) {
public static boolean fogPlayDrawbackAI(final AbilityFactory af, final SpellAbility sa) {
// AI should only activate this during Human's turn
boolean chance;
if (AllZone.getPhase().isPlayerTurn(sa.getActivatingPlayer().getOpponent()))
if (AllZone.getPhase().isPlayerTurn(sa.getActivatingPlayer().getOpponent())) {
chance = AllZone.getPhase().isBefore(Constant.Phase.Combat_FirstStrikeDamage);
else
} else {
chance = AllZone.getPhase().isAfter(Constant.Phase.Combat_Damage);
}
Ability_Sub subAb = sa.getSubAbility();
if (subAb != null)
if (subAb != null) {
chance &= subAb.chkAI_Drawback();
}
return chance;
}
@@ -206,15 +219,18 @@ public class AbilityFactory_Combat {
* @param mandatory a boolean.
* @return a boolean.
*/
public static boolean fogDoTriggerAI(AbilityFactory af, SpellAbility sa, boolean mandatory) {
if (!ComputerUtil.canPayCost(sa) && !mandatory) // If there is a cost payment it's usually not mandatory
public static boolean fogDoTriggerAI(final AbilityFactory af, final SpellAbility sa, final boolean mandatory) {
// If there is a cost payment it's usually not mandatory
if (!ComputerUtil.canPayCost(sa) && !mandatory) {
return false;
}
boolean chance;
if (AllZone.getPhase().isPlayerTurn(sa.getActivatingPlayer().getOpponent()))
if (AllZone.getPhase().isPlayerTurn(sa.getActivatingPlayer().getOpponent())) {
chance = AllZone.getPhase().isBefore(Constant.Phase.Combat_FirstStrikeDamage);
else
} else {
chance = AllZone.getPhase().isAfter(Constant.Phase.Combat_Damage);
}
// check SubAbilities DoTrigger?
Ability_Sub abSub = sa.getSubAbility();
@@ -244,7 +260,7 @@ public class AbilityFactory_Combat {
//AB$ MustAttack | Cost$ R T | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Defender$ Self | SpellDescription$ ...
/**
* <p>createAbilityMustAttack</p>
* <p>createAbilityMustAttack.</p>
*
* @param af a {@link forge.card.abilityFactory.AbilityFactory} object.
* @return a {@link forge.card.spellability.SpellAbility} object.
@@ -271,7 +287,7 @@ public class AbilityFactory_Combat {
}
@Override
public boolean doTrigger(boolean mandatory) {
public boolean doTrigger(final boolean mandatory) {
return mustAttackDoTriggerAI(af, this, mandatory);
}
@@ -329,7 +345,7 @@ public class AbilityFactory_Combat {
}
@Override
public boolean doTrigger(boolean mandatory) {
public boolean doTrigger(final boolean mandatory) {
return mustAttackDoTriggerAI(af, this, mandatory);
}
@@ -337,25 +353,27 @@ public class AbilityFactory_Combat {
return dbMustAttack;
}
private static String mustAttackStackDescription(AbilityFactory af, SpellAbility sa) {
private static String mustAttackStackDescription(final AbilityFactory af, final SpellAbility sa) {
HashMap<String, String> params = af.getMapParams();
Card host = af.getHostCard();
StringBuilder sb = new StringBuilder();
if(sa instanceof Ability_Sub)
if (sa instanceof Ability_Sub) {
sb.append(" ");
else
} else {
sb.append(sa.getSourceCard()).append(" - ");
}
//end standard pre-
ArrayList<Player> tgtPlayers;
Target tgt = af.getAbTgt();
if (tgt != null)
if (tgt != null) {
tgtPlayers = tgt.getTargetPlayers();
else
} else {
tgtPlayers = AbilityFactory.getDefinedPlayers(sa.getSourceCard(), params.get("Defined"), sa);
}
String defender = null;
if (params.get("Defender").equals("Self")) {
@@ -366,7 +384,8 @@ public class AbilityFactory_Combat {
}
for (Player player : tgtPlayers) {
sb.append("Creatures ").append(player).append(" controls attack ").append(defender).append(" during his or her next turn.");
sb.append("Creatures ").append(player).append(" controls attack ");
sb.append(defender).append(" during his or her next turn.");
}
//begin standard post-
@@ -378,12 +397,12 @@ public class AbilityFactory_Combat {
return sb.toString();
}
private static boolean mustAttackCanPlayAI(final AbilityFactory af, SpellAbility sa) {
private static boolean mustAttackCanPlayAI(final AbilityFactory af, final SpellAbility sa) {
//disabled for the AI for now. Only for Gideon Jura at this time.
return false;
}
private static boolean mustAttackPlayDrawbackAI(final AbilityFactory af, SpellAbility sa) {
private static boolean mustAttackPlayDrawbackAI(final AbilityFactory af, final SpellAbility sa) {
// AI should only activate this during Human's turn
boolean chance;
@@ -391,15 +410,20 @@ public class AbilityFactory_Combat {
chance = false;
Ability_Sub subAb = sa.getSubAbility();
if (subAb != null)
if (subAb != null) {
chance &= subAb.chkAI_Drawback();
}
return chance;
}
private static boolean mustAttackDoTriggerAI(AbilityFactory af, SpellAbility sa, boolean mandatory) {
if (!ComputerUtil.canPayCost(sa) && !mandatory) // If there is a cost payment it's usually not mandatory
private static boolean mustAttackDoTriggerAI(final AbilityFactory af, final SpellAbility sa,
final boolean mandatory)
{
// If there is a cost payment it's usually not mandatory
if (!ComputerUtil.canPayCost(sa) && !mandatory) {
return false;
}
boolean chance;
@@ -421,10 +445,11 @@ public class AbilityFactory_Combat {
ArrayList<Player> tgtPlayers;
Target tgt = af.getAbTgt();
if (tgt != null && !params.containsKey("Defined"))
if (tgt != null && !params.containsKey("Defined")) {
tgtPlayers = tgt.getTargetPlayers();
else
} else {
tgtPlayers = AbilityFactory.getDefinedPlayers(sa.getSourceCard(), params.get("Defined"), sa);
}
for (final Player p : tgtPlayers) {
if (tgt == null || p.canTarget(sa)) {