- ChangeZoneAll was missing important setting of the controller in GainControl

This commit is contained in:
jendave
2011-08-06 17:06:57 +00:00
parent 1253f0c4a9
commit a8e94d1d0b

View File

@@ -1149,8 +1149,10 @@ public class AbilityFactory_ChangeZone {
for(Card c : cards){
if (destination.equals("Battlefield") && params.containsKey("Tapped"))
c.tap();
if (params.containsKey("GainControl"))
if (params.containsKey("GainControl")){
c.setController(sa.getActivatingPlayer());
AllZone.GameAction.moveToPlay(c, sa.getActivatingPlayer());
}
else
AllZone.GameAction.moveTo(destination, c, libraryPos);
}