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- Improved AI using Sultai Emissary and Ethereal Ambush.
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@@ -1,21 +1,14 @@
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package forge.ai.ability;
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import com.google.common.base.Predicate;
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import forge.ai.*;
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import forge.game.Game;
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import forge.game.ability.AbilityUtils;
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import forge.game.ability.ApiType;
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import forge.game.card.Card;
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import forge.game.card.CardCollection;
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import forge.game.card.CardLists;
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import forge.game.card.CardPredicates;
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import forge.game.cost.Cost;
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import forge.game.phase.PhaseHandler;
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import forge.game.phase.PhaseType;
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import forge.game.player.Player;
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import forge.game.player.PlayerActionConfirmMode;
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import forge.game.spellability.SpellAbility;
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import forge.game.spellability.TargetRestrictions;
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import forge.game.zone.ZoneType;
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import forge.util.MyRandom;
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@@ -57,6 +50,11 @@ public class ManifestAi extends SpellAbilityAi {
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} else if (!SpellAbilityAi.isSorcerySpeed(sa)) {
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return false;
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}
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} else {
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// try to ambush attackers
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if (ph.getPhase().isBefore(PhaseType.COMBAT_DECLARE_ATTACKERS)) {
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return false;
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}
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}
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final Card source = sa.getHostCard();
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