Quick cleanup: 2025-05-17 (#7597)

This commit is contained in:
Renato Filipe Vidal Santos
2025-05-18 10:33:29 +01:00
committed by GitHub
parent 0f4c94d6f8
commit a8c1f5c969
132 changed files with 174 additions and 174 deletions

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@@ -3,6 +3,6 @@ ManaCost:no cost
Types:Land Types:Land
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
A:AB$ Mana | Cost$ T | Produced$ Combo B R | SubAbility$ DBStayTapped | SpellDescription$ Add {B} or {R}. CARDNAME doesn't untap during your next untap step. A:AB$ Mana | Cost$ T | Produced$ Combo B R | SubAbility$ DBStayTapped | SpellDescription$ Add {B} or {R}. CARDNAME doesn't untap during your next untap step.
SVar:DBStayTapped:DB$ Effect | ReplacementEffects$ DontUntap| RememberObjects$ Self | ExileOnMoved$ Battlefield | Duration$ UntilTheEndOfYourNextUntap SVar:DBStayTapped:DB$ Effect | ReplacementEffects$ DontUntap | RememberObjects$ Self | ExileOnMoved$ Battlefield | Duration$ UntilTheEndOfYourNextUntap
SVar:DontUntap:Event$ Untap | ValidCard$ Card.IsRemembered | ValidStepTurnToController$ Player.Activator | Layer$ CantHappen | Description$ EFFECTSOURCE doesn't untap during your next untap step. SVar:DontUntap:Event$ Untap | ValidCard$ Card.IsRemembered | ValidStepTurnToController$ Player.Activator | Layer$ CantHappen | Description$ EFFECTSOURCE doesn't untap during your next untap step.
Oracle:{T}: Add {C}.\n{T}: Add {B} or {R}. Lantern-Lit Graveyard doesn't untap during your next untap step. Oracle:{T}: Add {C}.\n{T}: Add {B} or {R}. Lantern-Lit Graveyard doesn't untap during your next untap step.

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@@ -4,6 +4,6 @@ Types:Creature Zombie Imp
PT:1/1 PT:1/1
A:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn. A:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1 and can't block. S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1 and can't block.
S:Mode$ CantBlock | ValidCard$ Card.Self | Condition$ Threshold | Secondary$ True | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1 and can't block.. S:Mode$ CantBlock | ValidCard$ Card.Self | Condition$ Threshold | Secondary$ True | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1 and can't block.
AI:RemoveDeck:All AI:RemoveDeck:All
Oracle:Discard a card: Putrid Imp gains flying until end of turn.\nThreshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. Oracle:Discard a card: Putrid Imp gains flying until end of turn.\nThreshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

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@@ -4,6 +4,6 @@ Types:Legendary Creature Human Rabbit
PT:4/3 PT:4/3
K:Reach K:Reach
S:Mode$ Continuous | Affected$ Vehicle.YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance & Reach | Description$ Vehicles you control get +1/+1 and have vigilance and reach. S:Mode$ Continuous | Affected$ Vehicle.YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance & Reach | Description$ Vehicles you control get +1/+1 and have vigilance and reach.
T:Mode$ Attacks | ValidCard$ Vehicle.CrewedBySourceThisTurn | TriggerZones$ Battlefield | FirstCombat$ True | Execute$ TrigAddCombat | TriggerDescription$ Whenever a Vehicle crewed by CARDNAME this turn attacks, if its the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. T:Mode$ Attacks | ValidCard$ Vehicle.CrewedBySourceThisTurn | TriggerZones$ Battlefield | FirstCombat$ True | Execute$ TrigAddCombat | TriggerDescription$ Whenever a Vehicle crewed by CARDNAME this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
SVar:TrigAddCombat:AB$ AddPhase | Cost$ 1 R G | ExtraPhase$ Combat | AfterPhase$ EndCombat SVar:TrigAddCombat:AB$ AddPhase | Cost$ 1 R G | ExtraPhase$ Combat | AfterPhase$ EndCombat
Oracle:Reach\nVehicles you control get +1/+1 and have vigilance and reach.\nWhenever a Vehicle crewed by Balthier and Fran this turn attacks, if its the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. Oracle:Reach\nVehicles you control get +1/+1 and have vigilance and reach.\nWhenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.

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@@ -2,7 +2,7 @@ Name:Illuminating Lash
ManaCost:U R ManaCost:U R
Types:Sorcery Types:Sorcery
A:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 3 | SubAbility$ DBBoon | SpellDescription$ CARDNAME deals 3 damage to any target. A:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 3 | SubAbility$ DBBoon | SpellDescription$ CARDNAME deals 3 damage to any target.
SVar:DBBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ Boon | SpellDescription$ You get a one-time boon with "When you cast a noncreature spell, draw a card." SVar:DBBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ Boon | SpellDescription$ You get a one-time boon with "When you cast a noncreature spell, draw a card."
SVar:Boon:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerDescription$ When you cast a noncreature spell, draw a card. SVar:Boon:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerDescription$ When you cast a noncreature spell, draw a card.
SVar:TrigDraw:DB$ Draw | NumCards$ 1 SVar:TrigDraw:DB$ Draw | NumCards$ 1
Oracle:Illuminating Lash deals 3 damage to any target.\nYou get a one-time boon with "When you cast a noncreature spell, draw a card." Oracle:Illuminating Lash deals 3 damage to any target.\nYou get a one-time boon with "When you cast a noncreature spell, draw a card."

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@@ -6,7 +6,7 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.S
SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 1 | SubAbility$ DBToken SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 1 | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
SVar:TrigSurveil:AB$ Surveil | Cost$ Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | Amount$ 2 SVar:TrigSurveil:AB$ Surveil | Cost$ Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | Amount$ 2
SVar:HasAttackEffect:TRUE SVar:HasAttackEffect:TRUE
DeckHas:Ability$Surveil|Graveyard DeckHas:Ability$Surveil|Graveyard
Oracle:When this creature enters, you lose 1 life and create a Treasure token.\nWhenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Oracle:When this creature enters, you lose 1 life and create a Treasure token.\nWhenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

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@@ -18,6 +18,6 @@ Colors:blue,black
Types:Legendary Creature Nightmare Warlock Types:Legendary Creature Nightmare Warlock
PT:7/7 PT:7/7
K:Menace K:Menace
T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigAddTurn| TriggerDescription$ Time Compression — When this creature transforms into CARDNAME, take an extra turn after this one. T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigAddTurn | TriggerDescription$ Time Compression — When this creature transforms into CARDNAME, take an extra turn after this one.
SVar:TrigAddTurn:DB$ AddTurn | NumTurns$ 1 SVar:TrigAddTurn:DB$ AddTurn | NumTurns$ 1
Oracle:Menace (This creature cant be blocked except by two or more creatures.)\nTime Compression — When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one. Oracle:Menace (This creature can't be blocked except by two or more creatures.)\nTime Compression — When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.

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@@ -13,6 +13,6 @@ Name:Lasting Fayth
ManaCost:4 G G ManaCost:4 G G
Types:Sorcery Adventure Types:Sorcery Adventure
A:SP$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_hero | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBPutCounter | SpellDescription$ Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.) A:SP$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_hero | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBPutCounter | SpellDescription$ Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)
SVar:DBPutCounter:DB$ PutCounter| Defined$ Remembered | CounterType$ P1P1 | CounterNum$ Count$Valid Land.YouCtrl | SubAbility$ DBCleanup SVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ Count$Valid Land.YouCtrl | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.) Oracle:Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)

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@@ -5,7 +5,7 @@ PT:4/4
T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ My First Friend — When CARDNAME enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2. T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ My First Friend — When CARDNAME enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
SVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.OppCtrl | Mandatory$ True | SubAbility$ DBPumpAll SVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.OppCtrl | Mandatory$ True | SubAbility$ DBPumpAll
SVar:DBPumpAll:DB$ PumpAll | NumAtt$ -2 | NumDef$ -2 | ValidCards$ Creature.Other+!ChosenCardStrict | IsCurse$ True SVar:DBPumpAll:DB$ PumpAll | NumAtt$ -2 | NumDef$ -2 | ValidCards$ Creature.Other+!ChosenCardStrict | IsCurse$ True
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.ChosenCardStrict | TriggerZones$ Battlefield | Execute$ TrigTransform| TriggerDescription$ When the chosen creature leaves the battlefield, transform CARDNAME. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.ChosenCardStrict | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ When the chosen creature leaves the battlefield, transform CARDNAME.
SVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform SVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform
AlternateMode:DoubleFaced AlternateMode:DoubleFaced
Oracle:My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.\nWhen the chosen creature leaves the battlefield, transform Zenos yae Galvus. Oracle:My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.\nWhen the chosen creature leaves the battlefield, transform Zenos yae Galvus.

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@@ -6,7 +6,7 @@ K:ETBReplacement:Other:TrigRoll
SVar:TrigRoll:DB$ RollDice | ResultSVar$ diePwr | SubAbility$ RollTough | SpellDescription$ As CARDNAME enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. SVar:TrigRoll:DB$ RollDice | ResultSVar$ diePwr | SubAbility$ RollTough | SpellDescription$ As CARDNAME enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
SVar:RollTough:DB$ RollDice | ResultSVar$ dieTgn | SubAbility$ DBAnimate SVar:RollTough:DB$ RollDice | ResultSVar$ dieTgn | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Self | Power$ diePwr | Toughness$ dieTgn | Duration$ Permanent SVar:DBAnimate:DB$ Animate | Defined$ Self | Power$ diePwr | Toughness$ dieTgn | Duration$ Permanent
R:Event$ RollDice | ActiveZones$ Battlefield | ValidPlayer$ You | ValidSides$ 6 | ReplaceWith$ SwapRoll | Description$ If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creatures base power or base toughness. R:Event$ RollDice | ActiveZones$ Battlefield | ValidPlayer$ You | ValidSides$ 6 | ReplaceWith$ SwapRoll | Description$ If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
SVar:SwapRoll:DB$ ReplaceEffect | VarName$ DicePTExchanges | VarType$ CardSet | VarValue$ Self SVar:SwapRoll:DB$ ReplaceEffect | VarName$ DicePTExchanges | VarType$ CardSet | VarValue$ Self
AI:RemoveDeck:All AI:RemoveDeck:All
Oracle:As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.\nIf you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creatures base power or base toughness. Oracle:As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.\nIf you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.