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Quick cleanup: 2025-05-17 (#7597)
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@@ -3,6 +3,6 @@ ManaCost:no cost
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Types:Land
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Types:Land
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A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
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A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
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A:AB$ Mana | Cost$ T | Produced$ Combo B R | SubAbility$ DBStayTapped | SpellDescription$ Add {B} or {R}. CARDNAME doesn't untap during your next untap step.
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A:AB$ Mana | Cost$ T | Produced$ Combo B R | SubAbility$ DBStayTapped | SpellDescription$ Add {B} or {R}. CARDNAME doesn't untap during your next untap step.
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SVar:DBStayTapped:DB$ Effect | ReplacementEffects$ DontUntap| RememberObjects$ Self | ExileOnMoved$ Battlefield | Duration$ UntilTheEndOfYourNextUntap
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SVar:DBStayTapped:DB$ Effect | ReplacementEffects$ DontUntap | RememberObjects$ Self | ExileOnMoved$ Battlefield | Duration$ UntilTheEndOfYourNextUntap
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SVar:DontUntap:Event$ Untap | ValidCard$ Card.IsRemembered | ValidStepTurnToController$ Player.Activator | Layer$ CantHappen | Description$ EFFECTSOURCE doesn't untap during your next untap step.
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SVar:DontUntap:Event$ Untap | ValidCard$ Card.IsRemembered | ValidStepTurnToController$ Player.Activator | Layer$ CantHappen | Description$ EFFECTSOURCE doesn't untap during your next untap step.
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Oracle:{T}: Add {C}.\n{T}: Add {B} or {R}. Lantern-Lit Graveyard doesn't untap during your next untap step.
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Oracle:{T}: Add {C}.\n{T}: Add {B} or {R}. Lantern-Lit Graveyard doesn't untap during your next untap step.
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@@ -4,6 +4,6 @@ Types:Creature Zombie Imp
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PT:1/1
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PT:1/1
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A:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.
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A:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.
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S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1 and can't block.
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S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1 and can't block.
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S:Mode$ CantBlock | ValidCard$ Card.Self | Condition$ Threshold | Secondary$ True | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1 and can't block..
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S:Mode$ CantBlock | ValidCard$ Card.Self | Condition$ Threshold | Secondary$ True | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1 and can't block.
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AI:RemoveDeck:All
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AI:RemoveDeck:All
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Oracle:Discard a card: Putrid Imp gains flying until end of turn.\nThreshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
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Oracle:Discard a card: Putrid Imp gains flying until end of turn.\nThreshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
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@@ -4,6 +4,6 @@ Types:Legendary Creature Human Rabbit
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PT:4/3
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PT:4/3
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K:Reach
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K:Reach
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S:Mode$ Continuous | Affected$ Vehicle.YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance & Reach | Description$ Vehicles you control get +1/+1 and have vigilance and reach.
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S:Mode$ Continuous | Affected$ Vehicle.YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance & Reach | Description$ Vehicles you control get +1/+1 and have vigilance and reach.
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T:Mode$ Attacks | ValidCard$ Vehicle.CrewedBySourceThisTurn | TriggerZones$ Battlefield | FirstCombat$ True | Execute$ TrigAddCombat | TriggerDescription$ Whenever a Vehicle crewed by CARDNAME this turn attacks, if it’s the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
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T:Mode$ Attacks | ValidCard$ Vehicle.CrewedBySourceThisTurn | TriggerZones$ Battlefield | FirstCombat$ True | Execute$ TrigAddCombat | TriggerDescription$ Whenever a Vehicle crewed by CARDNAME this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
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SVar:TrigAddCombat:AB$ AddPhase | Cost$ 1 R G | ExtraPhase$ Combat | AfterPhase$ EndCombat
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SVar:TrigAddCombat:AB$ AddPhase | Cost$ 1 R G | ExtraPhase$ Combat | AfterPhase$ EndCombat
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Oracle:Reach\nVehicles you control get +1/+1 and have vigilance and reach.\nWhenever a Vehicle crewed by Balthier and Fran this turn attacks, if it’s the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
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Oracle:Reach\nVehicles you control get +1/+1 and have vigilance and reach.\nWhenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
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@@ -18,6 +18,6 @@ Colors:blue,black
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Types:Legendary Creature Nightmare Warlock
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Types:Legendary Creature Nightmare Warlock
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PT:7/7
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PT:7/7
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K:Menace
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K:Menace
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T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigAddTurn| TriggerDescription$ Time Compression — When this creature transforms into CARDNAME, take an extra turn after this one.
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T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigAddTurn | TriggerDescription$ Time Compression — When this creature transforms into CARDNAME, take an extra turn after this one.
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SVar:TrigAddTurn:DB$ AddTurn | NumTurns$ 1
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SVar:TrigAddTurn:DB$ AddTurn | NumTurns$ 1
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Oracle:Menace (This creature can’t be blocked except by two or more creatures.)\nTime Compression — When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.
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Oracle:Menace (This creature can't be blocked except by two or more creatures.)\nTime Compression — When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.
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@@ -13,6 +13,6 @@ Name:Lasting Fayth
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ManaCost:4 G G
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ManaCost:4 G G
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Types:Sorcery Adventure
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Types:Sorcery Adventure
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A:SP$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_hero | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBPutCounter | SpellDescription$ Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)
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A:SP$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_hero | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBPutCounter | SpellDescription$ Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)
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SVar:DBPutCounter:DB$ PutCounter| Defined$ Remembered | CounterType$ P1P1 | CounterNum$ Count$Valid Land.YouCtrl | SubAbility$ DBCleanup
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SVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ Count$Valid Land.YouCtrl | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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Oracle:Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)
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Oracle:Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)
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@@ -5,7 +5,7 @@ PT:4/4
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T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ My First Friend — When CARDNAME enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
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T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ My First Friend — When CARDNAME enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
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SVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.OppCtrl | Mandatory$ True | SubAbility$ DBPumpAll
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SVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.OppCtrl | Mandatory$ True | SubAbility$ DBPumpAll
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SVar:DBPumpAll:DB$ PumpAll | NumAtt$ -2 | NumDef$ -2 | ValidCards$ Creature.Other+!ChosenCardStrict | IsCurse$ True
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SVar:DBPumpAll:DB$ PumpAll | NumAtt$ -2 | NumDef$ -2 | ValidCards$ Creature.Other+!ChosenCardStrict | IsCurse$ True
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.ChosenCardStrict | TriggerZones$ Battlefield | Execute$ TrigTransform| TriggerDescription$ When the chosen creature leaves the battlefield, transform CARDNAME.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.ChosenCardStrict | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ When the chosen creature leaves the battlefield, transform CARDNAME.
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SVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform
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SVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform
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AlternateMode:DoubleFaced
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AlternateMode:DoubleFaced
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Oracle:My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.\nWhen the chosen creature leaves the battlefield, transform Zenos yae Galvus.
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Oracle:My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.\nWhen the chosen creature leaves the battlefield, transform Zenos yae Galvus.
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@@ -6,7 +6,7 @@ K:ETBReplacement:Other:TrigRoll
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SVar:TrigRoll:DB$ RollDice | ResultSVar$ diePwr | SubAbility$ RollTough | SpellDescription$ As CARDNAME enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
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SVar:TrigRoll:DB$ RollDice | ResultSVar$ diePwr | SubAbility$ RollTough | SpellDescription$ As CARDNAME enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
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SVar:RollTough:DB$ RollDice | ResultSVar$ dieTgn | SubAbility$ DBAnimate
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SVar:RollTough:DB$ RollDice | ResultSVar$ dieTgn | SubAbility$ DBAnimate
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SVar:DBAnimate:DB$ Animate | Defined$ Self | Power$ diePwr | Toughness$ dieTgn | Duration$ Permanent
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SVar:DBAnimate:DB$ Animate | Defined$ Self | Power$ diePwr | Toughness$ dieTgn | Duration$ Permanent
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R:Event$ RollDice | ActiveZones$ Battlefield | ValidPlayer$ You | ValidSides$ 6 | ReplaceWith$ SwapRoll | Description$ If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature’s base power or base toughness.
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R:Event$ RollDice | ActiveZones$ Battlefield | ValidPlayer$ You | ValidSides$ 6 | ReplaceWith$ SwapRoll | Description$ If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
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SVar:SwapRoll:DB$ ReplaceEffect | VarName$ DicePTExchanges | VarType$ CardSet | VarValue$ Self
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SVar:SwapRoll:DB$ ReplaceEffect | VarName$ DicePTExchanges | VarType$ CardSet | VarValue$ Self
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AI:RemoveDeck:All
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AI:RemoveDeck:All
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Oracle:As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.\nIf you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature’s base power or base toughness.
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Oracle:As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.\nIf you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
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