Quick cleanup: 2025-05-17 (#7597)

This commit is contained in:
Renato Filipe Vidal Santos
2025-05-18 10:33:29 +01:00
committed by GitHub
parent 0f4c94d6f8
commit a8c1f5c969
132 changed files with 174 additions and 174 deletions

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@@ -4,6 +4,6 @@ Types:Creature Zombie Imp
PT:1/1 PT:1/1
A:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn. A:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1 and can't block. S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1 and can't block.
S:Mode$ CantBlock | ValidCard$ Card.Self | Condition$ Threshold | Secondary$ True | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1 and can't block.. S:Mode$ CantBlock | ValidCard$ Card.Self | Condition$ Threshold | Secondary$ True | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1 and can't block.
AI:RemoveDeck:All AI:RemoveDeck:All
Oracle:Discard a card: Putrid Imp gains flying until end of turn.\nThreshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. Oracle:Discard a card: Putrid Imp gains flying until end of turn.\nThreshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

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@@ -4,6 +4,6 @@ Types:Legendary Creature Human Rabbit
PT:4/3 PT:4/3
K:Reach K:Reach
S:Mode$ Continuous | Affected$ Vehicle.YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance & Reach | Description$ Vehicles you control get +1/+1 and have vigilance and reach. S:Mode$ Continuous | Affected$ Vehicle.YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance & Reach | Description$ Vehicles you control get +1/+1 and have vigilance and reach.
T:Mode$ Attacks | ValidCard$ Vehicle.CrewedBySourceThisTurn | TriggerZones$ Battlefield | FirstCombat$ True | Execute$ TrigAddCombat | TriggerDescription$ Whenever a Vehicle crewed by CARDNAME this turn attacks, if its the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. T:Mode$ Attacks | ValidCard$ Vehicle.CrewedBySourceThisTurn | TriggerZones$ Battlefield | FirstCombat$ True | Execute$ TrigAddCombat | TriggerDescription$ Whenever a Vehicle crewed by CARDNAME this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
SVar:TrigAddCombat:AB$ AddPhase | Cost$ 1 R G | ExtraPhase$ Combat | AfterPhase$ EndCombat SVar:TrigAddCombat:AB$ AddPhase | Cost$ 1 R G | ExtraPhase$ Combat | AfterPhase$ EndCombat
Oracle:Reach\nVehicles you control get +1/+1 and have vigilance and reach.\nWhenever a Vehicle crewed by Balthier and Fran this turn attacks, if its the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. Oracle:Reach\nVehicles you control get +1/+1 and have vigilance and reach.\nWhenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.

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@@ -20,4 +20,4 @@ PT:7/7
K:Menace K:Menace
T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigAddTurn | TriggerDescription$ Time Compression — When this creature transforms into CARDNAME, take an extra turn after this one. T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigAddTurn | TriggerDescription$ Time Compression — When this creature transforms into CARDNAME, take an extra turn after this one.
SVar:TrigAddTurn:DB$ AddTurn | NumTurns$ 1 SVar:TrigAddTurn:DB$ AddTurn | NumTurns$ 1
Oracle:Menace (This creature cant be blocked except by two or more creatures.)\nTime Compression — When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one. Oracle:Menace (This creature can't be blocked except by two or more creatures.)\nTime Compression — When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.

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@@ -6,7 +6,7 @@ K:ETBReplacement:Other:TrigRoll
SVar:TrigRoll:DB$ RollDice | ResultSVar$ diePwr | SubAbility$ RollTough | SpellDescription$ As CARDNAME enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. SVar:TrigRoll:DB$ RollDice | ResultSVar$ diePwr | SubAbility$ RollTough | SpellDescription$ As CARDNAME enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
SVar:RollTough:DB$ RollDice | ResultSVar$ dieTgn | SubAbility$ DBAnimate SVar:RollTough:DB$ RollDice | ResultSVar$ dieTgn | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Self | Power$ diePwr | Toughness$ dieTgn | Duration$ Permanent SVar:DBAnimate:DB$ Animate | Defined$ Self | Power$ diePwr | Toughness$ dieTgn | Duration$ Permanent
R:Event$ RollDice | ActiveZones$ Battlefield | ValidPlayer$ You | ValidSides$ 6 | ReplaceWith$ SwapRoll | Description$ If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creatures base power or base toughness. R:Event$ RollDice | ActiveZones$ Battlefield | ValidPlayer$ You | ValidSides$ 6 | ReplaceWith$ SwapRoll | Description$ If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
SVar:SwapRoll:DB$ ReplaceEffect | VarName$ DicePTExchanges | VarType$ CardSet | VarValue$ Self SVar:SwapRoll:DB$ ReplaceEffect | VarName$ DicePTExchanges | VarType$ CardSet | VarValue$ Self
AI:RemoveDeck:All AI:RemoveDeck:All
Oracle:As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.\nIf you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creatures base power or base toughness. Oracle:As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.\nIf you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.