- Fixed more cards like Stoneforge Mystic (with Card.Self -G).

This commit is contained in:
jendave
2011-08-07 00:28:48 +00:00
parent 5715492c15
commit a89da1b465
9 changed files with 22 additions and 21 deletions

2
.gitattributes vendored
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@@ -1791,7 +1791,7 @@ res/cardsfolder/devout_harpist.txt -text svneol=native#text/plain
res/cardsfolder/devout_lightcaster.txt -text svneol=native#text/plain res/cardsfolder/devout_lightcaster.txt -text svneol=native#text/plain
res/cardsfolder/devout_monk.txt -text svneol=native#text/plain res/cardsfolder/devout_monk.txt -text svneol=native#text/plain
res/cardsfolder/devout_witness.txt -text svneol=native#text/plain res/cardsfolder/devout_witness.txt -text svneol=native#text/plain
res/cardsfolder/dewdrop_spy.txt svneol=native#text/plain res/cardsfolder/dewdrop_spy.txt -text svneol=native#text/plain
res/cardsfolder/diabolic_edict.txt -text svneol=native#text/plain res/cardsfolder/diabolic_edict.txt -text svneol=native#text/plain
res/cardsfolder/diabolic_intent.txt -text svneol=native#text/plain res/cardsfolder/diabolic_intent.txt -text svneol=native#text/plain
res/cardsfolder/diabolic_machine.txt -text svneol=native#text/plain res/cardsfolder/diabolic_machine.txt -text svneol=native#text/plain

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@@ -5,7 +5,7 @@ Text:no text
PT:2/2 PT:2/2
K:Flash K:Flash
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPeek | TriggerDescription$ When CARDNAME enters the battlefield, look at the top card of target player's library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPeek | TriggerDescription$ When CARDNAME enters the battlefield, look at the top card of target player's library.
SVar:TrigPeek:AB$ RearrangeTopOfLibrary | Cost$ 0 | ValidTgts$ Player | TgtPrompt$ Choose target player. | NumCards$ 1 | SpellDescription$ Look at the top card of target player's library. SVar:TrigPeek:AB$ RearrangeTopOfLibrary | Cost$ 0 | ValidTgts$ Player | TgtPrompt$ Choose target player. | NumCards$ 1 | SpellDescription$ Look at the top card of target player's library.
SVar:RemAI:True SVar:RemAI:True
SVar:Rarity:Common SVar:Rarity:Common

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@@ -8,7 +8,7 @@ A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add B to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add U to your mana pool. A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add U to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add R to your mana pool. A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add R to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add G to your mana pool. A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add G to your mana pool.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Elf | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Elf | ChangeNum$ 1
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -4,7 +4,7 @@ Types:Creature Goblin Wizard
Text:no text Text:no text
PT:1/1 PT:1/1
A:AB$ DealDamage | Cost$ T | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player. A:AB$ DealDamage | Cost$ T | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named CARDNAME, reveal it, and put it into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named CARDNAME, reveal it, and put it into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedEmbermage Goblin | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedEmbermage Goblin | ChangeNum$ 1
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/embermage_goblin.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/embermage_goblin.jpg

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@@ -5,7 +5,7 @@ Text:no text
PT:2/2 PT:2/2
K:Flying K:Flying
K:Flash K:Flash
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Faerie | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Faerie | ChangeNum$ 1
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -3,7 +3,7 @@ ManaCost:R
Types:Creature Elemental Shaman Types:Creature Elemental Shaman
Text:no text Text:no text
PT:1/1 PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Elemental card, reveal it, then shuffle your library and put that card on top of it. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Elemental card, reveal it, then shuffle your library and put that card on top of it.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Elemental | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Elemental | ChangeNum$ 1
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -3,7 +3,7 @@ ManaCost:4 R
Types:Creature Giant Types:Creature Giant
Text:no text Text:no text
PT:3/4 PT:3/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Giant | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Giant | ChangeNum$ 1
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -4,7 +4,7 @@ Types:Creature Giant
Text:no text Text:no text
PT:6/6 PT:6/6
K:Deathtouch K:Deathtouch
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield, put two 2/2 black Zombie creature tokens onto the battlefield. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield, put two 2/2 black Zombie creature tokens onto the battlefield.
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, put two 2/2 black Zombie creature tokens onto the battlefield. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, put two 2/2 black Zombie creature tokens onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ B 2 2 Zombie | TokenName$ Zombie | TokenColors$ Black | TokenTypes$ Creature,Zombie | TokenPower$ 2 | TokenToughness$ 2 | TokenOwner$ You | TokenAmount$ 2 SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ B 2 2 Zombie | TokenName$ Zombie | TokenColors$ Black | TokenTypes$ Creature,Zombie | TokenPower$ 2 | TokenToughness$ 2 | TokenOwner$ You | TokenAmount$ 2
SVar:Rarity:Mythic SVar:Rarity:Mythic

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@@ -4,7 +4,8 @@ Types:Creature Human Warrior Ally
Text:no text Text:no text
PT:2/2 PT:2/2
K:Trample K:Trample
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a +1/+1 counter on CARDNAME. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a +1/+1 counter on CARDNAME.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Ally.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 SVar:TrigPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:BuffedBy:Ally SVar:BuffedBy:Ally