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convert Energy Tap to script
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@@ -1,7 +1,10 @@
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Name:Energy Tap
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ManaCost:U
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Types:Sorcery
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Text:Tap target untapped creature you control. If you do, add X Colorless to your mana pool, where X is that creature's converted mana cost.
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Text:no text
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A:SP$ Tap | Cost$ U | TgtPrompt$ Select target untapped creature you control | ValidTgts$ Creature.untapped+YouCtrl | SubAbility$ SVar=DBMana | SpellDescription$ Tap target untapped creature you control. If you do, add X to your mana pool, where X is that creature's converted mana cost.
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SVar:DBMana:DB$Mana | Produced$ X
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SVar:X:Targeted$CardManaCost
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SVar:RemAIDeck:True
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SVar:Rarity:Common
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SVar:Picture:http://www.wizards.com/global/images/magic/general/energy_tap.jpg
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@@ -3361,43 +3361,6 @@ public class CardFactory_Sorceries {
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card.addSpellAbility(spell);
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spell.setBeforePayMana(input);
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}//*************** END ************ END **************************
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//*************** START *********** START **************************
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else if(cardName.equals("Energy Tap")) {
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/*
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* Tap target untapped creature you control. If you do, add X to
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* your mana pool, where X is that creature's converted mana cost.
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*/
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Cost cost = new Cost("U", cardName, false);
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Target tgt = new Target(card,"Select an untapped creature you control", "Creature.untapped+YouCtrl".split(","));
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final SpellAbility spell = new Spell(card, cost, tgt) {
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private static final long serialVersionUID = 8883585452278041848L;
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@Override
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public void resolve() {
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Card target = getTargetCard();
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if(null != target && target.isUntapped()) {
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int cmc = CardUtil.getConvertedManaCost(target);
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target.tap();
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Ability_Mana abMana = new Ability_Mana(card, "0", "1", cmc) {
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private static final long serialVersionUID = -2182129023960978132L;
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};
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abMana.produceMana();
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}
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}
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@Override
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public boolean canPlayAI() {
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return false;
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}
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};
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// Do not remove SpellAbilities created by AbilityFactory or Keywords.
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card.clearFirstSpellAbility();
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card.addSpellAbility(spell);
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}//*************** END ************ END **************************
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//*************** START *********** START **************************
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