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- Fixed Avenger of Zendikar (will put counters on changeling creatures).
- Added Rob's spLoseLife[Tgt] keyword, added the new cards / changed existing cards too. Commented out spLoseLifeGainLife.
This commit is contained in:
@@ -1,3 +1,50 @@
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Absorb Vis
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6 B
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Sorcery
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no text
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spLoseLifeTgt:4:Drawback$YouGainLife/4:Target player loses 4 life and you gain 4 life.
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TypeCycling:Basic:1 B
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Last Caress
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2 B
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Sorcery
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no text
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spLoseLifeTgt:1:Drawback$YouGainLife/1:Target player loses 1 life and you gain 1 life.
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Draw a card.
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Soul Feast
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3 B B
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Sorcery
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no text
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spLoseLifeTgt:4:Drawback$YouGainLife/4:Target player loses 4 life and you gain 4 life.
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Morsel Theft
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2 B B
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Tribal Sorcery Rogue
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(NOTE: "Prowl" is not implemented.)
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spLoseLifeTgt:3:Drawback$YouGainLife/3:Target player loses 3 life and you gain 3 life.:Morsel Theft - target player 3 loses life and you gain 3 life.
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Exotic Disease
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4 B
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Sorcery
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no text
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spLoseLifeTgt:X:Drawback$YouGainLife/X:Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
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SVar:X:Count$Domain
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Stronghold Discipline
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2 B B
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Sorcery
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no text
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spLoseLife:X:Drawback$OppLoseLife/dX:Each player loses 1 life for each creature he or she controls.:Stronghold Discipline - each player loses life
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SVar:X:Count$TypeYouCtrl.Creature
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SVar:dX:Count$TypeOppCtrl.Creature
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Syphon Life
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1 B B
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Sorcery
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(NOTE: "Retrace" is not implemented.)
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spLoseLifeTgt:2:Drawback$YouGainLife/2:Target player loses 2 life and you gain 2 life.:Syphone Life - target player loses life and you gain life
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Exhume
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1 B
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Sorcery
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@@ -2262,13 +2309,6 @@ no text
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spDamageTgtC:5
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TypeCycling:Basic:1 R
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Absorb Vis
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6 B
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Sorcery
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no text
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spLoseLifeGainLife:4
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TypeCycling:Basic:1 B
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Ethereal Usher
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5 U
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Creature Spirit
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@@ -5845,25 +5885,6 @@ Legendary Creature Human Soldier
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Creatures you control have horsemanship.
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4/4
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Last Caress
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2 B
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Sorcery
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no text
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spLoseLifeGainLife:1
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Draw a card.
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Morsel Theft
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2 B B
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Tribal Sorcery Rogue
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(NOTE: "Prowl" is not implemented.)
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spLoseLifeGainLife:3
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Soul Feast
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3 B B
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Sorcery
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no text
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spLoseLifeGainLife:4
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Shu Grain Caravan
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2 W
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Creature Human Soldier
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@@ -2737,6 +2737,7 @@ public class CardFactory implements NewConstants {
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card.addSpellAbility(spDraw);
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}//spDrawCards
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/*
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//Spell gain life lose life cards (like Soul Feast)
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if(hasKeyword(card, "spLoseLifeGainLife") != -1) {
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int n = hasKeyword(card, "spLoseLifeGainLife");
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@@ -2792,6 +2793,134 @@ public class CardFactory implements NewConstants {
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return card;
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}
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}// spLoseLifeGainLife
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*/
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if (hasKeyword(card, "spLoseLife") != -1)
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{
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int n = hasKeyword(card, "spLoseLife");
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if (n != -1)
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{
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String parse = card.getKeyword().get(n).toString();
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card.removeIntrinsicKeyword(parse);
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String k[] = parse.split(":");
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final boolean Tgt[] = {false};
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Tgt[0] = k[0].contains("Tgt");
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final int NumLife[] = {-1};
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final String NumLifeX[] = {"none"};
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if (k[1].matches("X"))
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{
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String x = card.getSVar(k[1]);
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if (x.startsWith("Count$"))
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{
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String kk[] = x.split("\\$");
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NumLifeX[0] = kk[1];
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}
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}
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else if (k[1].matches("[0-9][0-9]?"))
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NumLife[0] = Integer.parseInt(k[1]);
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// drawbacks and descriptions
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final String DrawBack[] = {"none"};
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final String spDesc[] = {"none"};
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final String stDesc[] = {"none"};
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if (k.length > 2)
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{
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if (k[2].contains("Drawback$"))
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{
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String kk[] = k[2].split("\\$");
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DrawBack[0] = kk[1];
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if (k.length > 3)
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spDesc[0] = k[3];
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if (k.length > 4)
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stDesc[0] = k[4];
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}
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else
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{
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if (k.length > 2)
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spDesc[0] = k[2];
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if (k.length > 3)
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stDesc[0] = k[3];
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}
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}
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else
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{
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if (Tgt[0] == true)
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{
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spDesc[0] = "Target player loses " + NumLife[0] + " life.";
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stDesc[0] = cardName + " - target player loses life";
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}
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else
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{
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spDesc[0] = "You lose " + NumLife[0] + " life.";
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stDesc[0] = cardName + " - you lose life";
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}
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}
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final SpellAbility spLoseLife = new Spell(card)
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{
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private static final long serialVersionUID = -8361697584661592092L;
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public int getNumLife()
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{
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if (NumLife[0] != -1)
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return NumLife[0];
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if (! NumLifeX[0].equals("none"))
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return CardFactoryUtil.xCount(card, NumLifeX[0]);
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return 0;
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}
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public boolean canPlayAI()
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{
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if (Tgt[0] == true)
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{
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setTargetPlayer(Constant.Player.Human);
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return true;
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}
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else // pretty much just for Stronghold Discipline...
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{ // assumes there's a good Drawback$ that makes losing life worth it
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int nlife = getNumLife();
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if ((AllZone.Computer_Life.getLife() - nlife) > 10)
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return true;
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else
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return false;
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}
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}
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public void resolve()
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{
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int nlife = getNumLife();
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String TgtPlayer;
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if (Tgt[0] == true)
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TgtPlayer = getTargetPlayer();
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else
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TgtPlayer = card.getController();
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AllZone.GameAction.subLife(TgtPlayer, nlife);
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if (!DrawBack[0].equals("none"))
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CardFactoryUtil.doDrawBack(DrawBack[0], nlife, card.getController(), AllZone.GameAction.getOpponent(card.getController()), TgtPlayer, card, null);
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}//resolve()
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};//SpellAbility
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if (Tgt[0] == true)
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spLoseLife.setBeforePayMana(CardFactoryUtil.input_targetPlayer(spLoseLife));
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spLoseLife.setDescription(spDesc[0]);
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spLoseLife.setStackDescription(stDesc[0]);
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card.clearSpellAbility();
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card.addSpellAbility(spLoseLife);
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}
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}
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if(hasKeyword(card, "SearchRebel") != -1) {
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int n = hasKeyword(card, "SearchRebel");
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@@ -14125,8 +14254,7 @@ public class CardFactory implements NewConstants {
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@Override
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public boolean canPlay() {
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CardList gobs = new CardList(
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AllZone.getZone(Constant.Zone.Play, card.getController()).getCards());
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CardList gobs = new CardList(AllZone.getZone(Constant.Zone.Play, card.getController()).getCards());
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gobs = gobs.getType("Goblin");
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return super.canPlay() && gobs.size() > 0;
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@@ -14186,8 +14314,7 @@ public class CardFactory implements NewConstants {
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@Override
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public void resolve() {
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if(card.getController().equals(Constant.Player.Computer)) {
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CardList gobs = new CardList(
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AllZone.getZone(Constant.Zone.Play, card.getController()).getCards());
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CardList gobs = new CardList(AllZone.getZone(Constant.Zone.Play, card.getController()).getCards());
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gobs = gobs.getType("Goblin");
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if(gobs.size() > 0) {
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@@ -1091,14 +1091,17 @@ public class CardFactory_Creatures {
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}
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*/
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List<Card> selection = AllZone.Display.getChoices("Select up to two swamps", swamp.toArray());
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if (swamp.size() > 0)
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{
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List<Card> selection = AllZone.Display.getChoices("Select up to two swamps", swamp.toArray());
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for(int i = 0; i < selection.size(); i++) {
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Card c = selection.get(i);
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for(int i = 0; i < selection.size(); i++) {
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Card c = selection.get(i);
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library.remove(c);
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play.add(c);
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c.tap();
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library.remove(c);
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play.add(c);
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c.tap();
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}
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}
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for(String effect:AllZone.StaticEffects.getStateBasedMap().keySet()) {
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@@ -3416,7 +3416,8 @@ public class GameActionUtil {
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CardList plants = new CardList(play.getCards());
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plants = plants.filter(new CardListFilter() {
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public boolean addCard(Card card) {
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return card.isCreature() && card.getType().contains("Plant");
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return card.isCreature() && card.getType().contains("Plant") ||
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card.getKeyword().contains("Changeling");
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}
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});
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