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- A couple tweaks to dev panel.
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@@ -2168,10 +2168,10 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont
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game.getAction().moveTo(targetZone, forgeCard, null);
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} else {
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if (noTriggers) {
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if (forgeCard.isPermanent()) {
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if (forgeCard.isPermanent() && !forgeCard.isAura()) {
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game.getAction().moveTo(targetZone, forgeCard, null);
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} else {
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getGui().message("The chosen card is not a permanent.\nIf you'd like to cast a non-permanent spell, or if you'd like to cast a permanent spell (and place it on stack), please use the Cast Spell/Play Land button.", "Error");
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getGui().message("The chosen card is not a permanent or can't exist independently on the battlefield.\nIf you'd like to cast a non-permanent spell, or if you'd like to cast a permanent spell and place it on stack, please use the Cast Spell/Play Land button.", "Error");
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return;
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}
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} else {
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